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23 lines
471 B
C++
23 lines
471 B
C++
#ifndef OPENMW_PROCESSORPLAYERMAP_HPP
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#define OPENMW_PROCESSORPLAYERMAP_HPP
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#include "../PlayerProcessor.hpp"
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namespace mwmp
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{
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class ProcessorPlayerMap : public PlayerProcessor
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{
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public:
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ProcessorPlayerMap()
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{
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BPP_INIT(ID_PLAYER_MAP)
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}
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virtual void Do(PlayerPacket &packet, BasePlayer *player)
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{
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// Placeholder to be filled in later
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}
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};
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}
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#endif //OPENMW_PROCESSORPLAYERMAP_HPP
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