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mwbase
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Do not wander to occupied area by other actor
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2020-02-10 22:29:54 +01:00 |
mwclass
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Do not use dynamic casts when using ObjectState
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2020-03-17 15:18:40 +04:00 |
mwdialogue
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Use sayDone() only for scripting backward compatibility
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2019-09-06 09:19:41 +04:00 |
mwgui
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Merge pull request #2727 from akortunov/guifixes
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2020-03-21 10:11:20 +04:00 |
mwinput
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Support for camera rotation via gyroscope on Android (feature #5311)
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2020-04-01 19:57:04 +04:00 |
mwmechanics
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Fix calculateNpcStatModifiers call for non-NPCs
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2020-03-28 19:15:13 +03:00 |
mwphysics
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Do not wander to occupied area by other actor
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2020-02-10 22:29:54 +01:00 |
mwrender
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Don't reset dead non-werewolf vampires' vampire NPC type
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2020-03-25 21:06:21 +03:00 |
mwscript
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Support recast mesh rendering
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2020-03-14 09:38:24 +01:00 |
mwsound
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Avoid virtual call in SoundManager dtor
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2019-11-17 18:50:11 +01:00 |
mwstate
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
mwworld
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Trace down dead persistent actors underwater (regression #5317)
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2020-03-21 10:41:35 +04:00 |
android_main.cpp
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android: Switch to C++
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2019-04-28 18:21:31 -04:00 |
CMakeLists.txt
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Support for camera rotation via gyroscope on Android (feature #5311)
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2020-04-01 19:57:04 +04:00 |
doc.hpp
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
engine.cpp
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Support for camera rotation via gyroscope on Android (feature #5311)
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2020-04-01 19:57:04 +04:00 |
engine.hpp
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Make fallback map static to simplify constructors
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2019-03-29 15:30:49 +04:00 |
main.cpp
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Add separate textures for scrollbars (feature #5051)
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2019-06-01 16:12:03 +04:00 |