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openmw-tes3mp/apps/openmw-mp/CMakeLists.txt
David Cernat e6c626f127 [General] Move handling of client globals to ClientScriptGlobal packet
ClientScriptGlobal is a new Worldstate packet that handles short, long and float values for global variables in clientside scripts.

Previously, short values were handled by the ScriptGlobalShort packet, while a partially implemented ScriptGlobalFloat packet also existed, but both of those packets were Object packets because they were added near the end of 2016 when only Player and Object packets existed (with the latter actually being called WorldEvent packets at the time). Both ScriptGlobalShort and ScriptGlobalFloat have now been removed.

The serverside script functions previously used to interact with ScriptGlobalShort have, however, been kept so they can be adjusted to work with local variables in clientside scripts instead in a future commit.
2020-01-04 09:56:37 +02:00

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8.6 KiB
CMake

project(tes3mp-server)
option(ENABLE_BREAKPAD "Enable Google Breakpad for Crash reporting" OFF)
if(ENABLE_BREAKPAD)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DENABLE_BREAKPAD")
if (UNIX)
set(Breakpad_Headers "${CMAKE_SOURCE_DIR}/extern/breakpad/src/client/linux")
set(Breakpad_Library "${CMAKE_SOURCE_DIR}/extern/breakpad/src/client/linux/libbreakpad_client.a")
elseif(WIN32)
set(Breakpad_Headers "${CMAKE_SOURCE_DIR}/extern/breakpad/src/client/windows")
set(Breakpad_Library "-lbreakpad_client")
endif (UNIX)
include_directories(${CMAKE_SOURCE_DIR}/extern/breakpad/src ${Breakpad_Headers})
endif(ENABLE_BREAKPAD)
option(BUILD_WITH_LUA "Enable Lua language" ON)
if(BUILD_WITH_LUA)
find_package(LuaJit REQUIRED)
MESSAGE(STATUS "Found LuaJit_LIBRARIES: ${LuaJit_LIBRARIES}")
MESSAGE(STATUS "Found LuaJit_INCLUDE_DIRS: ${LuaJit_INCLUDE_DIRS}")
set(LuaScript_Sources
Script/LangLua/LangLua.cpp
Script/LangLua/LuaFunc.cpp)
set(LuaScript_Headers ${LUA_INCLUDE_DIR} ${CMAKE_SOURCE_DIR}/extern/LuaBridge ${CMAKE_SOURCE_DIR}/extern/LuaBridge/detail
Script/LangLua/LangLua.hpp)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DENABLE_LUA")
include_directories(SYSTEM ${LuaJit_INCLUDE_DIRS} ${CMAKE_SOURCE_DIR}/extern/LuaBridge)
endif(BUILD_WITH_LUA)
include_directories(${CMAKE_SOURCE_DIR}/extern/PicoSHA2)
set(NativeScript_Sources
Script/LangNative/LangNative.cpp
)
set(NativeScript_Headers
Script/LangNative/LangNative.hpp
)
# local files
set(SERVER
main.cpp
Player.cpp
Networking.cpp
MasterClient.cpp
Cell.cpp
CellController.cpp
Utils.cpp
Script/Script.cpp Script/ScriptFunction.cpp
Script/ScriptFunctions.cpp
Script/Functions/Actors.cpp Script/Functions/Objects.cpp Script/Functions/Miscellaneous.cpp
Script/Functions/Worldstate.cpp
Script/Functions/Books.cpp Script/Functions/Cells.cpp Script/Functions/CharClass.cpp
Script/Functions/Chat.cpp Script/Functions/Dialogue.cpp Script/Functions/Factions.cpp
Script/Functions/GUI.cpp Script/Functions/Items.cpp Script/Functions/Mechanics.cpp
Script/Functions/Positions.cpp Script/Functions/Quests.cpp Script/Functions/RecordsDynamic.cpp
Script/Functions/Server.cpp Script/Functions/Settings.cpp Script/Functions/Shapeshift.cpp
Script/Functions/Spells.cpp Script/Functions/Stats.cpp Script/Functions/Timer.cpp
Script/API/TimerAPI.cpp Script/API/PublicFnAPI.cpp
${LuaScript_Sources}
${NativeScript_Sources}
)
set(SERVER_HEADER
Script/Types.hpp Script/Script.hpp Script/SystemInterface.hpp
Script/ScriptFunction.hpp Script/Platform.hpp Script/Language.hpp
Script/ScriptFunctions.hpp Script/API/TimerAPI.hpp Script/API/PublicFnAPI.hpp
${LuaScript_Headers}
${NativeScript_Headers}
)
source_group(tes3mp-server FILES ${SERVER} ${SERVER_HEADER})
set(PROCESSORS_ACTOR
processors/actor/ProcessorActorAI.hpp processors/actor/ProcessorActorAnimFlags.hpp
processors/actor/ProcessorActorAnimPlay.hpp processors/actor/ProcessorActorAttack.hpp
processors/actor/ProcessorActorCast.hpp processors/actor/ProcessorActorCellChange.hpp
processors/actor/ProcessorActorDeath.hpp processors/actor/ProcessorActorEquipment.hpp
processors/actor/ProcessorActorList.hpp processors/actor/ProcessorActorPosition.hpp
processors/actor/ProcessorActorSpeech.hpp processors/actor/ProcessorActorStatsDynamic.hpp
processors/actor/ProcessorActorTest.hpp
)
source_group(tes3mp-server\\processors\\actor FILES ${PROCESSORS_ACTOR})
set(PROCESSORS_PLAYER
processors/player/ProcessorChatMsg.hpp processors/player/ProcessorGUIMessageBox.hpp
processors/player/ProcessorPlayerAnimFlags.hpp processors/player/ProcessorPlayerAnimPlay.hpp
processors/player/ProcessorPlayerAttack.hpp processors/player/ProcessorPlayerAttribute.hpp
processors/player/ProcessorPlayerBook.hpp processors/player/ProcessorPlayerBounty.hpp
processors/player/ProcessorPlayerCast.hpp processors/player/ProcessorPlayerCellChange.hpp
processors/player/ProcessorPlayerCellState.hpp processors/player/ProcessorPlayerCharClass.hpp
processors/player/ProcessorPlayerCharGen.hpp processors/player/ProcessorPlayerDeath.hpp
processors/player/ProcessorPlayerDisposition.hpp processors/player/ProcessorPlayerEquipment.hpp
processors/player/ProcessorPlayerFaction.hpp processors/player/ProcessorPlayerInput.hpp
processors/player/ProcessorPlayerInventory.hpp processors/player/ProcessorPlayerItemUse.hpp
processors/player/ProcessorPlayerJournal.hpp processors/player/ProcessorPlayerPlaceholder.hpp
processors/player/ProcessorPlayerLevel.hpp processors/player/ProcessorPlayerMiscellaneous.hpp
processors/player/ProcessorPlayerPosition.hpp processors/player/ProcessorPlayerQuickKeys.hpp
processors/player/ProcessorPlayerRest.hpp processors/player/ProcessorPlayerResurrect.hpp
processors/player/ProcessorPlayerShapeshift.hpp processors/player/ProcessorPlayerSkill.hpp
processors/player/ProcessorPlayerSpeech.hpp processors/player/ProcessorPlayerSpellbook.hpp
processors/player/ProcessorPlayerStatsDynamic.hpp processors/player/ProcessorPlayerTopic.hpp
)
source_group(tes3mp-server\\processors\\player FILES ${PROCESSORS_PLAYER})
set(PROCESSORS_OBJECT
processors/object/ProcessorConsoleCommand.hpp processors/object/ProcessorContainer.hpp
processors/object/ProcessorDoorState.hpp processors/object/ProcessorMusicPlay.hpp
processors/object/ProcessorObjectActivate.hpp processors/object/ProcessorObjectAnimPlay.hpp
processors/object/ProcessorObjectDelete.hpp processors/object/ProcessorObjectHit.hpp
processors/object/ProcessorObjectLock.hpp processors/object/ProcessorObjectMove.hpp
processors/object/ProcessorObjectPlace.hpp processors/object/ProcessorObjectRotate.hpp
processors/object/ProcessorObjectScale.hpp processors/object/ProcessorObjectSpawn.hpp
processors/object/ProcessorObjectState.hpp processors/object/ProcessorObjectTrap.hpp
processors/object/ProcessorScriptLocalShort.hpp processors/object/ProcessorScriptLocalFloat.hpp
processors/object/ProcessorScriptMemberShort.hpp processors/object/ProcessorScriptMemberFloat.hpp
processors/object/ProcessorVideoPlay.hpp
)
source_group(tes3mp-server\\processors\\object FILES ${PROCESSORS_OBJECT})
set(PROCESSORS_WORLDSTATE
processors/worldstate/ProcessorClientScriptGlobal.hpp processors/worldstate/ProcessorRecordDynamic.hpp
processors/worldstate/ProcessorWorldKillCount.hpp processors/worldstate/ProcessorWorldMap.hpp
processors/worldstate/ProcessorWorldWeather.hpp
)
source_group(tes3mp-server\\processors\\worldstate FILES ${PROCESSORS_WORLDSTATE})
set(PROCESSORS
processors/ProcessorInitializer.cpp
processors/PlayerProcessor.cpp
processors/ActorProcessor.cpp
processors/ObjectProcessor.cpp
processors/WorldstateProcessor.cpp
)
source_group(tes3mp-server\\processors FILES ${PROCESSORS})
include_directories("./")
include_directories(${CMAKE_SOURCE_DIR}/extern)
# Main executable
add_executable(tes3mp-server
${SERVER} ${SERVER_HEADER}
${PROCESSORS_ACTOR} ${PROCESSORS_PLAYER} ${PROCESSORS_OBJECT} ${PROCESSORS_WORLDSTATE} ${PROCESSORS}
${APPLE_BUNDLE_RESOURCES}
)
target_compile_options(tes3mp-server PRIVATE $<$<CXX_COMPILER_ID:MSVC>:/permissive->)
if (OPENMW_MP_BUILD)
target_compile_options(tes3mp-server PRIVATE $<$<CXX_COMPILER_ID:MSVC>:/MP>)
endif()
set_target_properties(tes3mp-server PROPERTIES
CXX_STANDARD 14
CXX_STANDARD_REQUIRED YES
CXX_EXTENSIONS YES
)
if (UNIX)
target_compile_options(tes3mp-server PRIVATE -Wno-ignored-qualifiers)
endif()
target_link_libraries(tes3mp-server
#${Boost_SYSTEM_LIBRARY}
#${Boost_THREAD_LIBRARY}
#${Boost_FILESYSTEM_LIBRARY}
#${Boost_PROGRAM_OPTIONS_LIBRARY}
${RakNet_LIBRARY}
components
${LuaJit_LIBRARIES}
${Breakpad_Library}
)
if (UNIX)
target_link_libraries(tes3mp-server dl)
# Fix for not visible pthreads functions for linker with glibc 2.15
if(NOT APPLE)
target_link_libraries(tes3mp-server ${CMAKE_THREAD_LIBS_INIT})
endif(NOT APPLE)
endif(UNIX)
if (BUILD_WITH_CODE_COVERAGE)
add_definitions (--coverage)
target_link_libraries(tes3mp-server gcov)
endif()
if (MSVC)
# Debug version needs increased number of sections beyond 2^16
if (CMAKE_CL_64)
set (CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /bigobj")
endif (CMAKE_CL_64)
add_definitions("-D_USE_MATH_DEFINES")
endif (MSVC)