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openmw-tes3mp/apps/openmw-mp
David Cernat e6c626f127 [General] Move handling of client globals to ClientScriptGlobal packet
ClientScriptGlobal is a new Worldstate packet that handles short, long and float values for global variables in clientside scripts.

Previously, short values were handled by the ScriptGlobalShort packet, while a partially implemented ScriptGlobalFloat packet also existed, but both of those packets were Object packets because they were added near the end of 2016 when only Player and Object packets existed (with the latter actually being called WorldEvent packets at the time). Both ScriptGlobalShort and ScriptGlobalFloat have now been removed.

The serverside script functions previously used to interact with ScriptGlobalShort have, however, been kept so they can be adjusted to work with local variables in clientside scripts instead in a future commit.
2020-01-04 09:56:37 +02:00
..
processors [General] Move handling of client globals to ClientScriptGlobal packet 2020-01-04 09:56:37 +02:00
Script [General] Move handling of client globals to ClientScriptGlobal packet 2020-01-04 09:56:37 +02:00
Cell.cpp
Cell.hpp
CellController.cpp [General] Modernize packet style for PlayerCellState 2019-10-23 17:46:21 +03:00
CellController.hpp
CMakeLists.txt [General] Move handling of client globals to ClientScriptGlobal packet 2020-01-04 09:56:37 +02:00
main.cpp [General] Ignore carriage returns in resources/version file 2019-12-03 13:21:10 +02:00
MasterClient.cpp
MasterClient.hpp
Networking.cpp [Server] Update log message related to server password 2019-11-09 08:46:56 +02:00
Networking.hpp [General] Create SystemPacket category and move Handshake packet to it 2019-11-09 05:12:00 +02:00
Player.cpp
Player.hpp
Utils.cpp
Utils.hpp