..
.gitignore
directory structure reorganisation (still missing the mangle stuff)
2010-06-25 22:28:59 +02:00
actoranimation.cpp
as it says; revert vismask and uncomplicate openmw
2020-04-20 20:57:38 +02:00
actoranimation.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
actorspaths.cpp
as it says; revert vismask and uncomplicate openmw
2020-04-20 20:57:38 +02:00
actorspaths.hpp
Add command and settings option to enable actors paths render
2018-10-13 22:16:32 +03:00
animation.cpp
Use bip01 for root bone name
2020-12-15 13:51:49 +02:00
animation.hpp
Separate keyframes logic to provide basis for osgAnimation integration.
2020-11-18 22:48:47 +02:00
bulletdebugdraw.cpp
The debug drawer rely on Bullet to determines the vertices of collision
2021-01-01 17:47:12 +01:00
bulletdebugdraw.hpp
The debug drawer rely on Bullet to determines the vertices of collision
2021-01-01 17:47:12 +01:00
camera.cpp
Fix minor bug: mSmoothedSpeed is not updating in first person mode, that leads to an incorrect value after switching to first person mode and back.
2020-12-24 03:39:59 +01:00
camera.hpp
Fix some issues, found by CoverityScan
2020-10-28 18:02:31 +04:00
cell.hpp
implemented take action
2010-08-07 20:25:17 +02:00
characterpreview.cpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
characterpreview.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
creatureanimation.cpp
Ability to attach arrows to shooter's hands (feature #5642 )
2020-10-14 10:07:42 +04:00
creatureanimation.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
effectmanager.cpp
as it says; revert vismask and uncomplicate openmw
2020-04-20 20:57:38 +02:00
effectmanager.hpp
Revert "Merged pull request #1573 "
2018-05-26 11:39:30 +00:00
fogmanager.cpp
Add a FogManager
2020-06-07 15:51:03 +04:00
fogmanager.hpp
Add a FogManager
2020-06-07 15:51:03 +04:00
globalmap.cpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
globalmap.hpp
fix #5176
2019-10-18 13:37:00 +00:00
landmanager.cpp
Implement generic caching system
2019-03-14 09:10:19 +04:00
landmanager.hpp
Fix defines names
2020-12-28 21:11:58 +04:00
localmap.cpp
Merge pull request #3018 from akortunov/emplace
2020-11-01 01:58:56 +03:00
localmap.hpp
Revert "Store raw data about fog of war instead of RGBA images"
2019-10-30 14:48:44 +01:00
navmesh.cpp
as it says; revert vismask and uncomplicate openmw
2020-04-20 20:57:38 +02:00
navmesh.hpp
Get navmesh to update osg node only if rendering is enabled
2019-01-20 21:09:06 +03:00
npcanimation.cpp
Separate keyframes logic to provide basis for osgAnimation integration.
2020-11-18 22:48:47 +02:00
npcanimation.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
objectpaging.cpp
Merge pull request #3018 from akortunov/emplace
2020-11-01 01:58:56 +03:00
objectpaging.hpp
Fix defines names
2020-12-28 21:11:58 +04:00
objects.cpp
as it says; revert vismask and uncomplicate openmw
2020-04-20 20:57:38 +02:00
objects.hpp
Remove redundant includes
2019-02-23 08:02:12 +04:00
pathgrid.cpp
Add pathgrid to navmesh as off mesh connection
2020-06-12 21:04:02 +02:00
pathgrid.hpp
Remove redundant includes
2019-02-23 08:02:12 +04:00
recastmesh.cpp
as it says; revert vismask and uncomplicate openmw
2020-04-20 20:57:38 +02:00
recastmesh.hpp
Support recast mesh rendering
2020-03-14 09:38:24 +01:00
renderbin.hpp
Implement a custom RenderBin for first person models ( Fixes #1612 )
2015-10-19 22:17:04 +02:00
renderinginterface.hpp
Dead code removal
2015-04-21 23:40:10 +02:00
renderingmanager.cpp
documented that currently underwater shadows are mutually exclusive to refraction scale; to be fixed in follow up issue #5709 ; documentation fixes
2020-12-02 23:03:10 +00:00
renderingmanager.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
rendermode.hpp
Support recast mesh rendering
2020-03-14 09:38:24 +01:00
ripplesimulation.cpp
Fix TSAN warnings for ripples emitter
2020-07-11 13:29:30 +02:00
ripplesimulation.hpp
Make fallback map static to simplify constructors
2019-03-29 15:30:49 +04:00
rotatecontroller.cpp
Don't compute the world matrix multiple times
2016-02-22 18:58:19 +01:00
rotatecontroller.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
sky.cpp
Merge pull request #3018 from akortunov/emplace
2020-11-01 01:58:56 +03:00
sky.hpp
Change moon phase to an enum class
2020-10-26 22:16:31 +01:00
terrainstorage.cpp
Reject empty quad tree nodes at the cell level without land data
2019-03-18 10:27:29 +04:00
terrainstorage.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
util.cpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
util.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
viewovershoulder.cpp
Tune algorithm of "auto switch shoulder"
2020-08-05 01:01:51 +02:00
viewovershoulder.hpp
Refactoring. Move all code related to 'view over shoulder' to a separate file.
2020-07-12 20:51:38 +02:00
vismask.hpp
as it says; revert vismask and uncomplicate openmw
2020-04-20 20:57:38 +02:00
water.cpp
documented that currently underwater shadows are mutually exclusive to refraction scale; to be fixed in follow up issue #5709 ; documentation fixes
2020-12-02 23:03:10 +00:00
water.hpp
waterculling for both terrain
2020-04-23 08:53:21 +02:00
weaponanimation.cpp
Reset attached arrow in the beginning of unequipping animation
2020-08-28 15:53:30 +04:00
weaponanimation.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00