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openmw-tes3mp/apps/openmw
Chris Robinson e8661794fe Avoid trying to find a state for non-actors.
They're only ever play idles, unless PlayGroup is called.
2013-05-14 07:29:07 -07:00
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mwbase Merge remote-tracking branch 'scrawl/containerui' 2013-05-11 19:23:02 +02:00
mwclass Container UI rewrite 2013-05-11 18:38:27 +02:00
mwdialogue Dialogue history rewrite WIP 2013-05-04 14:15:47 +02:00
mwgui Merge remote-tracking branch 'scrawl/tradefix' 2013-05-12 12:58:32 +02:00
mwinput Merge remote-tracking branch 'zini/master' into animations 2013-05-06 19:17:39 -07:00
mwmechanics Avoid trying to find a state for non-actors. 2013-05-14 07:29:07 -07:00
mwrender Use AnimationAlloc instead of AnimationAllocatedObject 2013-05-14 01:30:01 -07:00
mwscript Fixed an additional 0 being sent into the AIWander idle parameters vector (Thanks to Chris) 2013-05-13 02:57:52 -07:00
mwsound Fix startRandomTitle 2013-04-04 15:10:27 +02:00
mwworld Merge remote-tracking branch 'scrawl/containerui' 2013-05-11 19:23:02 +02:00
CMakeLists.txt Container UI rewrite 2013-05-11 18:38:27 +02:00
config.hpp.cmake another minor correction (fixing the previous one) 2011-07-08 16:16:06 +02:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp Enabled collision when new game 2013-04-29 17:56:16 +02:00
engine.hpp Load fallback archives listed in openmw.cfg at startup 2013-03-09 21:14:11 +01:00
main.cpp Load fallback archives listed in openmw.cfg at startup 2013-03-09 21:14:11 +01:00