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.gitignore
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actoranimation.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
actoranimation.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
actorspaths.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
actorspaths.hpp
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animation.cpp
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Move base_anim settings to settings-default.cfg
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2021-01-27 13:41:02 +02:00 |
animation.hpp
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"static const" -> "static constexpr" in headers
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2021-03-21 13:57:54 +01:00 |
bulletdebugdraw.cpp
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The debug drawer rely on Bullet to determines the vertices of collision
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2021-01-01 17:47:12 +01:00 |
bulletdebugdraw.hpp
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The debug drawer rely on Bullet to determines the vertices of collision
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2021-01-01 17:47:12 +01:00 |
camera.cpp
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Fix minor bug: mSmoothedSpeed is not updating in first person mode, that leads to an incorrect value after switching to first person mode and back.
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2020-12-24 03:39:59 +01:00 |
camera.hpp
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Fix some issues, found by CoverityScan
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2020-10-28 18:02:31 +04:00 |
cell.hpp
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characterpreview.cpp
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Merge branch 'alpha-meddling' into 'master'
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2021-03-13 08:13:19 +00:00 |
characterpreview.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
creatureanimation.cpp
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Move base_anim settings to settings-default.cfg
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2021-01-27 13:41:02 +02:00 |
creatureanimation.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
effectmanager.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
effectmanager.hpp
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fogmanager.cpp
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Downgrade FOV-dependent view distance factor to a recommendation
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2021-01-11 06:53:23 +03:00 |
fogmanager.hpp
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Add a FogManager
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2020-06-07 15:51:03 +04:00 |
globalmap.cpp
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Code cleanup
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2021-01-09 14:41:10 +04:00 |
globalmap.hpp
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groundcover.cpp
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Put groundcover alphafunc where shader visitor can see it
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2021-03-12 17:21:36 +00:00 |
groundcover.hpp
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Implement instanced groundcover
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2021-01-26 22:29:41 +04:00 |
landmanager.cpp
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landmanager.hpp
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Fix defines names
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2020-12-28 21:11:58 +04:00 |
localmap.cpp
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Refactor out duplicated RTT setup code
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2021-02-26 19:01:27 +00:00 |
localmap.hpp
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navmesh.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
navmesh.hpp
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npcanimation.cpp
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Move base_anim settings to settings-default.cfg
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2021-01-27 13:41:02 +02:00 |
npcanimation.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
objectpaging.cpp
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Remove redundant formatting changes
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2021-01-26 22:29:41 +04:00 |
objectpaging.hpp
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Fix defines names
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2020-12-28 21:11:58 +04:00 |
objects.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
objects.hpp
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pathgrid.cpp
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Add pathgrid to navmesh as off mesh connection
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2020-06-12 21:04:02 +02:00 |
pathgrid.hpp
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recastmesh.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
recastmesh.hpp
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renderbin.hpp
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renderinginterface.hpp
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renderingmanager.cpp
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Merge branch 'alpha-meddling' into 'master'
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2021-03-13 08:13:19 +00:00 |
renderingmanager.hpp
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Implement instanced groundcover
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2021-01-26 22:29:41 +04:00 |
rendermode.hpp
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ripplesimulation.cpp
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Fix TSAN warnings for ripples emitter
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2020-07-11 13:29:30 +02:00 |
ripplesimulation.hpp
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rotatecontroller.cpp
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rotatecontroller.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
screenshotmanager.cpp
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Move screenshots handling to the separate class
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2021-01-09 10:44:33 +04:00 |
screenshotmanager.hpp
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Move screenshots handling to the separate class
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2021-01-09 10:44:33 +04:00 |
sky.cpp
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Fix sunglare on Mesa
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2021-03-17 01:46:04 +00:00 |
sky.hpp
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Give meaningful name to the mEffectFade
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2021-03-10 19:10:17 +04:00 |
terrainstorage.cpp
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terrainstorage.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
util.cpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
util.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
viewovershoulder.cpp
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Tune algorithm of "auto switch shoulder"
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2020-08-05 01:01:51 +02:00 |
viewovershoulder.hpp
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Refactoring. Move all code related to 'view over shoulder' to a separate file.
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2020-07-12 20:51:38 +02:00 |
vismask.hpp
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Implement instanced groundcover
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2021-01-26 22:29:41 +04:00 |
water.cpp
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Merge branch 'alpha-meddling' into 'master'
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2021-03-13 08:13:19 +00:00 |
water.hpp
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Double-buffer shader water stateset (bug #5026)
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2021-03-08 10:58:51 +04:00 |
weaponanimation.cpp
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Reset attached arrow in the beginning of unequipping animation
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2020-08-28 15:53:30 +04:00 |
weaponanimation.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |