mirror of
https://github.com/TES3MP/openmw-tes3mp.git
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64 lines
2.1 KiB
Markdown
64 lines
2.1 KiB
Markdown
0.4.2
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* Server browser
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* Synchronization of containers
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* Reworked world packets allowing for the saving and loading of world state, including container state
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* Bandwidth optimization by forwarding the most frequent player packets only to other players in the same loaded cells
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0.4.1
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* Packet for saving and loading spellbooks
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0.4.0
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* Synchronization of spells
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* Packet for saving and loading inventories
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* Being in a menu no longer prevents you from sending packets about your client
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* Fixes to freezes and problems caused by players moving around in cells from expansions/plugins that are not loaded by others
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0.3.0
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* Synchronization of world object removal, placement, scaling, locking and unlocking
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* Synchronization of local, global and member script variables for specific scripts
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* Synchronization for the setdelete, placeat, setscale, lock and unlock console commands
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* Player markers on minimap
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* Death reasons in chat
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* Fixes to client freezes related to players logging in at the same time
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* Fixes to server crashes related to sending information about invalid players
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0.2.0
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* Packets for saving and loading classes, birthsigns, dynamic stats, levels, level progress, attribute bonuses from skill increases and progress towards skill increases
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* Version checking to prevent mismatches between clients and servers
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0.0.1b
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* Synchronization of attributes and skills
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* Fixes to memory leaks related to player initialization on Windows servers
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* Fixes to various graphical glitches
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* Main menu buttons for starting, saving and loading games are now disabled
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0.0.1a
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* Combat animation
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* Synchronization of melee and ranged (bow, crossbow, throwable weapons) combat
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* Synchronization of health, magicka, fatigue and death
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* Synchronization of cell changes
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* Server-side Lua scripting
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* Chat
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0.0.1
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* Initial networking and packet architecture
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* Synchronization of player character generation
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* Synchronization of player position
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* Synchronization of player attack states (unarmed, armed with a weapon, using a spell)
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* Synchronization of movement and jump animations
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