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openmw-tes3mp/apps/openmw/mwclass
2014-01-15 16:30:16 +01:00
..
activator.cpp Respect items belonging to a faction 2014-01-07 20:24:01 +01:00
activator.hpp Werewolves can't activate activators 2013-08-28 11:36:22 -07:00
apparatus.cpp Respect items belonging to a faction 2014-01-07 20:24:01 +01:00
apparatus.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
armor.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
armor.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
book.cpp Respect items belonging to a faction 2014-01-07 20:24:01 +01:00
book.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
classes.cpp Mantis: #18 - Move components from global namespace into their own namespace. 2011-06-19 18:14:03 +02:00
classes.hpp moved concrete record classes to separate sub-system (mwclass) 2010-08-03 13:17:31 +02:00
clothing.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
clothing.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
container.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
container.hpp float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 2012-07-26 16:14:11 +04:00
creature.cpp Implement movement speed formula for creatures. Still moving a bit too slow. 2014-01-15 16:30:16 +01:00
creature.hpp Implement movement speed formula for creatures. Still moving a bit too slow. 2014-01-15 16:30:16 +01:00
creaturelevlist.cpp added getName function 2010-08-03 17:11:41 +02:00
creaturelevlist.hpp added getName function 2010-08-03 17:11:41 +02:00
door.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
door.hpp Cell names localization fix 2012-12-23 23:23:24 +04:00
ingredient.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
ingredient.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
itemlevlist.cpp added getName function 2010-08-03 17:11:41 +02:00
itemlevlist.hpp more corrections 2011-11-13 18:19:29 -05:00
light.cpp Respect items belonging to a faction 2014-01-07 20:24:01 +01:00
light.hpp Equipped torches and lights run out of fuel 2013-10-15 21:50:14 -04:00
lockpick.cpp Respect items belonging to a faction 2014-01-07 20:24:01 +01:00
lockpick.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
misc.cpp Gold fixes (when did this break?) 2014-01-09 01:34:10 +01:00
misc.hpp Show marked position on map. Implement Detect X magic effects. 2014-01-01 22:37:52 +01:00
npc.cpp Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization) 2014-01-15 15:50:45 +01:00
npc.hpp Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization) 2014-01-15 15:50:45 +01:00
potion.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
potion.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
probe.cpp Respect items belonging to a faction 2014-01-07 20:24:01 +01:00
probe.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
repair.cpp Respect items belonging to a faction 2014-01-07 20:24:01 +01:00
repair.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
static.cpp Make insertBegin internal 2013-08-07 03:56:07 -07:00
static.hpp float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 2012-07-26 16:14:11 +04:00
weapon.cpp Respect items belonging to a faction 2014-01-07 20:24:01 +01:00
weapon.hpp Implement HitOnMe script function 2013-07-26 10:50:23 -07:00