.. |
activator.cpp
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Respect items belonging to a faction
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2014-01-07 20:24:01 +01:00 |
activator.hpp
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Werewolves can't activate activators
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2013-08-28 11:36:22 -07:00 |
apparatus.cpp
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Respect items belonging to a faction
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2014-01-07 20:24:01 +01:00 |
apparatus.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
armor.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
armor.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
book.cpp
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Respect items belonging to a faction
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2014-01-07 20:24:01 +01:00 |
book.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
classes.cpp
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Mantis: #18 - Move components from global namespace into their own namespace.
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2011-06-19 18:14:03 +02:00 |
classes.hpp
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moved concrete record classes to separate sub-system (mwclass)
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2010-08-03 13:17:31 +02:00 |
clothing.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
clothing.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
container.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
container.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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2012-07-26 16:14:11 +04:00 |
creature.cpp
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Implement movement speed formula for creatures. Still moving a bit too slow.
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2014-01-15 16:30:16 +01:00 |
creature.hpp
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Implement movement speed formula for creatures. Still moving a bit too slow.
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2014-01-15 16:30:16 +01:00 |
creaturelevlist.cpp
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added getName function
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2010-08-03 17:11:41 +02:00 |
creaturelevlist.hpp
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added getName function
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2010-08-03 17:11:41 +02:00 |
door.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
door.hpp
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Cell names localization fix
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2012-12-23 23:23:24 +04:00 |
ingredient.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
ingredient.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
itemlevlist.cpp
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added getName function
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2010-08-03 17:11:41 +02:00 |
itemlevlist.hpp
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more corrections
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2011-11-13 18:19:29 -05:00 |
light.cpp
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Respect items belonging to a faction
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2014-01-07 20:24:01 +01:00 |
light.hpp
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Equipped torches and lights run out of fuel
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2013-10-15 21:50:14 -04:00 |
lockpick.cpp
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Respect items belonging to a faction
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2014-01-07 20:24:01 +01:00 |
lockpick.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
misc.cpp
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Gold fixes (when did this break?)
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2014-01-09 01:34:10 +01:00 |
misc.hpp
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Show marked position on map. Implement Detect X magic effects.
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2014-01-01 22:37:52 +01:00 |
npc.cpp
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Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
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2014-01-15 15:50:45 +01:00 |
npc.hpp
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Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
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2014-01-15 15:50:45 +01:00 |
potion.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
potion.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
probe.cpp
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Respect items belonging to a faction
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2014-01-07 20:24:01 +01:00 |
probe.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
repair.cpp
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Respect items belonging to a faction
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2014-01-07 20:24:01 +01:00 |
repair.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
static.cpp
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Make insertBegin internal
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2013-08-07 03:56:07 -07:00 |
static.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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2012-07-26 16:14:11 +04:00 |
weapon.cpp
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Respect items belonging to a faction
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2014-01-07 20:24:01 +01:00 |
weapon.hpp
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Implement HitOnMe script function
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2013-07-26 10:50:23 -07:00 |