| .. | 
		
		
			
			
			
			
				| .gitignore | directory structure reorganisation (still missing the mangle stuff) | 2010-06-25 22:28:59 +02:00 | 
		
			
			
			
			
				| activatoranimation.cpp | Create the Animation SceneNode in the constructor | 2013-08-06 19:49:05 -07:00 | 
		
			
			
			
			
				| activatoranimation.hpp | Return the movement vector from runAnimation | 2013-01-18 16:21:29 -08:00 | 
		
			
			
			
			
				| actors.cpp | Fix crash when disabling objects in a previously loaded cell, then coming back to that cell and leaving again | 2013-04-17 17:06:30 +02:00 | 
		
			
			
			
			
				| actors.hpp | Make insertBegin internal | 2013-08-07 03:56:07 -07:00 | 
		
			
			
			
			
				| animation.cpp | Remove unused function | 2013-08-08 04:40:30 -07:00 | 
		
			
			
			
			
				| animation.hpp | Remove unused function | 2013-08-08 04:40:30 -07:00 | 
		
			
			
			
			
				| camera.cpp | Some changes suggested by cppcheck | 2013-07-31 18:46:32 +02:00 | 
		
			
			
			
			
				| camera.hpp | Fix uninitialized AL listener position/orientation when the game is paused during the first frame | 2013-07-30 23:24:18 +02:00 | 
		
			
			
			
			
				| cell.hpp | implemented take action | 2010-08-07 20:25:17 +02:00 | 
		
			
			
			
			
				| characterpreview.cpp | Remove an unneeded forceUpdate method | 2013-08-08 15:37:08 -07:00 | 
		
			
			
			
			
				| characterpreview.hpp | Fix chargen race menu bug, updating a render target from within MyGUI's ControllerManager update is not a good idea | 2013-07-06 17:02:40 +02:00 | 
		
			
			
			
			
				| compositors.cpp | fix triangle / batch counts with compositors | 2012-06-22 12:56:04 +02:00 | 
		
			
			
			
			
				| compositors.hpp | fix triangle / batch counts with compositors | 2012-06-22 12:56:04 +02:00 | 
		
			
			
			
			
				| creatureanimation.cpp | Create the Animation SceneNode in the constructor | 2013-08-06 19:49:05 -07:00 | 
		
			
			
			
			
				| creatureanimation.hpp | Return the movement vector from runAnimation | 2013-01-18 16:21:29 -08:00 | 
		
			
			
			
			
				| debugging.cpp | Rename MWRender's Player to Camera | 2013-04-29 05:50:40 -07:00 | 
		
			
			
			
			
				| debugging.hpp | Rename MWRender's Player to Camera | 2013-04-29 05:50:40 -07:00 | 
		
			
			
			
			
				| externalrendering.hpp | added support for out of world rendering | 2012-09-14 21:12:16 +02:00 | 
		
			
			
			
			
				| globalmap.cpp | New terrain renderer - improvements: | 2013-08-19 20:34:20 +02:00 | 
		
			
			
			
			
				| globalmap.hpp | transparent overlay | 2012-11-04 12:13:04 +01:00 | 
		
			
			
			
			
				| localmap.cpp | New terrain renderer - improvements: | 2013-08-19 20:34:20 +02:00 | 
		
			
			
			
			
				| localmap.hpp | New terrain renderer - improvements: | 2013-08-19 20:34:20 +02:00 | 
		
			
			
			
			
				| npcanimation.cpp | Rebuild the actor after switching between werewolf forms | 2013-08-08 17:16:24 -07:00 | 
		
			
			
			
			
				| npcanimation.hpp | Rebuild the actor after switching between werewolf forms | 2013-08-08 17:16:24 -07:00 | 
		
			
			
			
			
				| objects.cpp | Make insertBegin internal | 2013-08-07 03:56:07 -07:00 | 
		
			
			
			
			
				| objects.hpp | Make insertBegin internal | 2013-08-07 03:56:07 -07:00 | 
		
			
			
			
			
				| occlusionquery.cpp | Some changes suggested by cppcheck | 2013-07-31 18:46:32 +02:00 | 
		
			
			
			
			
				| occlusionquery.hpp | Fix the frame update not getting called on the first frame | 2013-05-13 20:08:12 +02:00 | 
		
			
			
			
			
				| refraction.cpp | Cleanup | 2013-03-03 19:52:20 +01:00 | 
		
			
			
			
			
				| refraction.hpp | Make sure render textures are inactive when in a cell without water | 2013-03-03 15:11:45 +01:00 | 
		
			
			
			
			
				| renderconst.hpp | Fix first person meshes casting shadows | 2013-07-14 14:55:07 +02:00 | 
		
			
			
			
			
				| renderinginterface.hpp | rotateObject() added, input system rewritten | 2012-08-09 00:15:52 +04:00 | 
		
			
			
			
			
				| renderingmanager.cpp | Enabled terrain self shadows, implemented getHeightAt, some optimizations | 2013-08-19 20:39:37 +02:00 | 
		
			
			
			
			
				| renderingmanager.hpp | Enabled terrain self shadows, implemented getHeightAt, some optimizations | 2013-08-19 20:39:37 +02:00 | 
		
			
			
			
			
				| ripplesimulation.cpp | NPCs / creatures can now emit ripples | 2013-02-27 09:20:42 +01:00 | 
		
			
			
			
			
				| ripplesimulation.hpp | NPCs / creatures can now emit ripples | 2013-02-27 09:20:42 +01:00 | 
		
			
			
			
			
				| shadows.cpp | Enabled terrain self shadows, implemented getHeightAt, some optimizations | 2013-08-19 20:39:37 +02:00 | 
		
			
			
			
			
				| shadows.hpp | basic shadows | 2012-04-11 18:53:13 +02:00 | 
		
			
			
			
			
				| sky.cpp | Fix sun glare persisting after changing to an interior cell | 2013-05-18 23:10:37 +02:00 | 
		
			
			
			
			
				| sky.hpp | Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. | 2013-05-07 17:38:24 +02:00 | 
		
			
			
			
			
				| terrainstorage.cpp | New terrain renderer - improvements: | 2013-08-19 20:34:20 +02:00 | 
		
			
			
			
			
				| terrainstorage.hpp | New terrain renderer - improvements: | 2013-08-19 20:34:20 +02:00 | 
		
			
			
			
			
				| videoplayer.cpp | Some changes suggested by cppcheck | 2013-07-31 18:46:32 +02:00 | 
		
			
			
			
			
				| videoplayer.hpp | Make VideoPlayer::playVideo block until the video finishes | 2013-07-18 14:14:10 +02:00 | 
		
			
			
			
			
				| water.cpp | New terrain renderer - improvements: | 2013-08-19 20:34:20 +02:00 | 
		
			
			
			
			
				| water.hpp | Some changes suggested by cppcheck | 2013-07-31 18:46:32 +02:00 |