.. |
.gitignore
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directory structure reorganisation (still missing the mangle stuff)
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2010-06-25 22:28:59 +02:00 |
actoranimation.cpp
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Merge pull request #1209 from dhustkoder/master
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2017-03-02 18:36:21 +01:00 |
actoranimation.hpp
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(Re)set the inventory listener outside of the Animation class
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2017-02-22 15:08:22 +01:00 |
animation.cpp
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More consistent wording of errors/warnings
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2017-03-04 21:48:31 +01:00 |
animation.hpp
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Derive Animation from osg::Referenced to allow the UnrefQueue to delete it
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2017-02-22 15:27:20 +01:00 |
bulletdebugdraw.cpp
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Don't use Geodes
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2016-03-10 13:17:01 +01:00 |
bulletdebugdraw.hpp
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Don't use Geodes
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2016-03-10 13:17:01 +01:00 |
camera.cpp
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Fix camera distance not getting reset to max value (Fixes #3473)
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2016-07-17 19:52:12 +02:00 |
camera.hpp
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Fix camera distance not getting reset to max value (Fixes #3473)
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2016-07-17 19:52:12 +02:00 |
cell.hpp
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implemented take action
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2010-08-07 20:25:17 +02:00 |
characterpreview.cpp
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Add missing default material state for character preview
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2017-03-14 05:02:31 +01:00 |
characterpreview.hpp
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Derive Animation from osg::Referenced to allow the UnrefQueue to delete it
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2017-02-22 15:27:20 +01:00 |
creatureanimation.cpp
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More consistent wording of errors/warnings
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2017-03-04 21:48:31 +01:00 |
creatureanimation.hpp
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Make actors with non-portable lights in inventory glow (Closes #2042, #3338)
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2016-10-08 23:17:12 +02:00 |
effectmanager.cpp
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Remove SceneManager::notifyAttached
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2017-02-24 02:58:41 +01:00 |
effectmanager.hpp
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Fix for blood effect texture overrides
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2016-09-14 23:28:57 +09:00 |
globalmap.cpp
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Wait for completion of CreateMapItem on exit to avoid potential threading issue
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2017-03-14 19:27:55 +01:00 |
globalmap.hpp
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Move global map render to the worker thread
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2017-02-14 07:58:16 +01:00 |
landmanager.cpp
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Make reportStats const
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2017-03-14 19:27:55 +01:00 |
landmanager.hpp
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Make reportStats const
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2017-03-14 19:27:55 +01:00 |
localmap.cpp
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Revert "Change ordering of LocalMap nodes to make sure they are traversed before the CompositeMapRenderer."
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2017-03-14 19:27:56 +01:00 |
localmap.hpp
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Check which local map textures actually need to be updated
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2017-02-08 22:20:57 +01:00 |
npcanimation.cpp
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Fix a crash that occurred when a carried light fails to be attached.
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2017-03-04 21:48:31 +01:00 |
npcanimation.hpp
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(Re)set the inventory listener outside of the Animation class
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2017-02-22 15:08:22 +01:00 |
objects.cpp
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Fix updatePtr
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2017-02-22 21:02:34 +01:00 |
objects.hpp
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Remove unused pointer to IncrementalCompileOperation
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2017-03-14 19:27:55 +01:00 |
pathgrid.cpp
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Remove now unnecessary factory class.
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2016-05-03 16:13:23 -04:00 |
pathgrid.hpp
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Replace game version of pathgrid rendering with component.
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2016-05-02 22:10:17 -04:00 |
renderbin.hpp
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Implement a custom RenderBin for first person models (Fixes #1612)
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2015-10-19 22:17:04 +02:00 |
renderinginterface.hpp
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Dead code removal
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2015-04-21 23:40:10 +02:00 |
renderingmanager.cpp
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Remove non required use of WorkQueue
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2017-03-14 19:27:56 +01:00 |
renderingmanager.hpp
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Hide the terrain in non-exterior cells
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2017-03-14 19:27:56 +01:00 |
rendermode.hpp
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Handle 'tcb' command as an alias for 'tcg'
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2017-02-08 18:51:07 +01:00 |
ripplesimulation.cpp
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Add emission of water ripple particles for water-walking actors (Fixes #3608)
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2016-11-20 18:47:12 +01:00 |
ripplesimulation.hpp
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Move Fallback map to components/
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2016-01-11 23:10:16 +01:00 |
rotatecontroller.cpp
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Don't compute the world matrix multiple times
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2016-02-22 18:58:19 +01:00 |
rotatecontroller.hpp
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Leak fix
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2015-11-11 16:04:17 +01:00 |
sky.cpp
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Fix node mask being reset
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2017-03-14 01:01:50 +01:00 |
sky.hpp
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
terrainstorage.cpp
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Get the world size from the ESM::Land store
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2017-03-14 19:27:55 +01:00 |
terrainstorage.hpp
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Add resource manager for ESM::Land to allow data to be unloaded when no longer required
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2017-03-14 19:27:55 +01:00 |
util.cpp
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Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead
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2017-02-09 04:51:20 +01:00 |
util.hpp
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Fix for blood effect texture overrides
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2016-09-14 23:28:57 +09:00 |
vismask.hpp
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Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps.
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2017-03-14 19:27:55 +01:00 |
water.cpp
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More consistent wording of errors/warnings
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2017-03-04 21:48:31 +01:00 |
water.hpp
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Don't use Geodes
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2016-03-10 13:17:01 +01:00 |
weaponanimation.cpp
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Porting more ContainerStoreIterator usage to const version #4
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2017-02-28 19:11:00 +00:00 |
weaponanimation.hpp
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Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (Fixes #3223).
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2016-03-01 16:58:39 +01:00 |