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openmw-tes3mp/apps/openmw/mwbase
scrawl ee2b81763e Savegame: Store AiSettings and summoned creatures
CreatureStats state is now completely stored (Closes #1174)

Also play VFX_Summon_Start and VFX_Summon_End visual effects.
2014-06-15 21:19:37 +02:00
..
dialoguemanager.hpp Implement ClearInfoActor script instruction (Fixes #1422) 2014-06-10 18:49:41 +02:00
environment.cpp Merge branch 'master' into HEAD 2014-01-06 00:23:17 +01:00
environment.hpp moved exit game flag from Environment to StateManager 2013-11-16 11:07:23 +01:00
inputmanager.hpp Play company logo movie 2014-03-27 19:51:48 +01:00
journal.hpp Implement ClearInfoActor script instruction (Fixes #1422) 2014-06-10 18:49:41 +02:00
mechanicsmanager.hpp Savegame: Store death counter (Fixes #1477) 2014-06-13 02:26:53 +02:00
scriptmanager.hpp globals script cleanup; fixed potential case folding bug 2013-12-12 13:15:38 +01:00
soundmanager.hpp Refactor projectiles to no longer use MW-objects 2014-05-16 13:33:30 +02:00
statemanager.hpp Change CharacterManager to use list instead of vector 2014-06-02 20:24:35 +02:00
windowmanager.hpp Implement MenuTest script instruction (Fixes #1454) 2014-06-10 18:49:42 +02:00
world.hpp Savegame: Store AiSettings and summoned creatures 2014-06-15 21:19:37 +02:00