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66 lines
1.5 KiB
D
66 lines
1.5 KiB
D
/*
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OpenMW - The completely unofficial reimplementation of Morrowind
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Copyright (C) 2008 Nicolay Korslund
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Email: < korslund@gmail.com >
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WWW: http://openmw.snaptoad.com/
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This file (player.d) is part of the OpenMW package.
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OpenMW is distributed as free software: you can redistribute it
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and/or modify it under the terms of the GNU General Public License
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version 3, as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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version 3 along with this program. If not, see
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http://www.gnu.org/licenses/ .
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*/
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module scene.player;
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import ogre.ogre;
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import monster.monster;
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/*
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* Contains essential data about the player and other current game
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* data. This will be moved to script code.
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*/
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PlayerData playerData;
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struct PlayerData
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{
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MonsterObject *mo;
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Placement *position;
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int *level;
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// Set up the player object. This is still pretty hackish and
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// temporary.
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void setup()
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{
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assert(mo is null);
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mo = vm.load("game.player").getSing;
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level = mo.getIntPtr("level");
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// Still an ugly hack
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position = cast(Placement*)mo.getFloatPtr("x");
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}
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/*
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char[] getName()
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{
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assert(mo !is null);
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return mo.getString8("name");
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}
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*/
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// Temp. way of selecting start point - used in celldata
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bool posSet = false;
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}
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