You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
c17015dfb5 | 15 years ago | |
---|---|---|
.. | ||
bullet | 15 years ago | |
core | 15 years ago | |
esm | 15 years ago | |
gui | 15 years ago | |
input | 15 years ago | |
media_mygui | 15 years ago | |
monster | 15 years ago | |
mscripts | 15 years ago | |
ogre | 15 years ago | |
scene | 15 years ago | |
sound | 15 years ago | |
terrain | 15 years ago | |
util | 15 years ago | |
.gitignore | 15 years ago | |
COMPILE-linux.txt | 15 years ago | |
COMPILE-win32.txt | 15 years ago | |
Makefile | 15 years ago | |
README-win32.txt | 15 years ago | |
README.txt | 15 years ago | |
build_openmw.bat | 15 years ago | |
esmtool.d | 15 years ago | |
openmw.d | 15 years ago |
README.txt
OpenMW - the completely unofficial reimplementation of Morrowind ================================================================ Written by Nicolay Korslund Email: korslund@gmail.com WWW: http://openmw.sourceforge.net License: See GPL3.txt Current version: 0.6 Date: 2009 mar. 2 QUICK NOTE: You must own and install Morrowind before you can use OpenMW. Let me repeat that: OpenMW will NOT run if you do not have Morrowind installed on your system! Installation ============ Currently supported platforms are Windows, Linux and FreeBSD. Most testing is done on Ubuntu 8.04 and Windows XP Professional. For instructions, see one of the following: README-win32.txt - instructions for binary Windows release COMPILE-win32.txt - instructions for building from source on Windows COMPILE-linux.tx - instructions for building from source on Linux / Unix Linux 64 does NOT work, because of problems with the D compiler. We hope to sort this out at some point, but right now it's simply not supported. Programs included in this package: ================================== openmw - The main program. Run openmw -h for a list of options. esmtool - Used to inspect ES files (ESM, ESP, ESS). Run without arguments to get a list of options. bsatool - Tool for viewing and extracting files from BSA archives. (Can also be used to test the NIF parser on a BSA.) niftool - Decodes one or more NIF files and prints the details. Changelog: ========== 0.6 (2009 mar. 2) - latest release - coded a GUI system using MyGUI - skinned MyGUI to look like Morrowind (work in progress) - integrated the Monster-script engine - rewrote some parts into script code - very early MyGUI <-> Monster binding - fixed Windows sound problems (replaced old openal32.dll) 0.5 (2008 nov. 5) - Collision detection with Bullet - Experimental walk & fall character physics - New key bindings: t - toggle physics mode (walking, flying, ghost) n - night-eye: brightens the scene - Fixed incompatability with DMD 1.032 and newer - Various minor changes and updates 0.4 (2008 aug. 30) - switched from Audiere to OpenAL (BIG thanks to Chris Robinson) - added complete Makefile (again) as a alternative build tool - more realistic lighting (thanks again to Chris Robinson) - various localization fixes - tested with Russian and French versions - temporary workaround for the Unicode issue: invalid UTF displayed as '?' - added -ns option to disable sound, for debugging - various bug-fixes - cosmetic changes to placate gdc -Wall 0.3 (2008 jul. 10) - built and tested on Windows XP - partial support for FreeBSD (exceptions do not work) - temporarily dropped DSSS and Monster as necessary dependencies - renamed main program from 'morro' to 'openmw' - made the config system more robust - added -oc switch for showing Ogre config window on startup - removed some config files, these are auto-generated when missing. Separated plugins.cfg into linux and windows versions. - updated Makefile and sources for increased portability (thanks to Dmitry Marakasov.) - tested against OIS 1.0.0 (Ubuntu repository package) 0.2 (2008 jun. 17) - compiles with gdc - switched to DSSS for building D code - includes the program esmtool 0.1 (2008 jun. 03) - first release