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openmw-tes3mp/apps/openmw
Jan Borsodi eec34e9f0e Added dialog for picking class from a list. 14 years ago
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mwclass implemented skill value handling during character creation (untested) 15 years ago
mwdialogue more detailed report of unhandled info record fields 15 years ago
mwgui Added dialog for picking class from a list. 14 years ago
mwinput The game mode is now properly restored once a dialog is finished. Previously the game mode was only set in the window manager but it has to go through the input manager firs to get correct input state. Also updated the gui script commands to also use the input manager and not the window manager. 15 years ago
mwmechanics implemented skill value handling during character creation (untested) 15 years ago
mwrender store results of character creation and update GUI 15 years ago
mwscript The game mode is now properly restored once a dialog is finished. Previously the game mode was only set in the window manager but it has to go through the input manager firs to get correct input state. Also updated the gui script commands to also use the input manager and not the window manager. 15 years ago
mwsound Tested and applied Chris' sound patch. 15 years ago
mwworld The game mode is now properly restored once a dialog is finished. Previously the game mode was only set in the window manager but it has to go through the input manager firs to get correct input state. Also updated the gui script commands to also use the input manager and not the window manager. 15 years ago
CMakeLists.txt Added dialog for picking class from a list. 14 years ago
engine.cpp made engine framelistener more crash-resistant 14 years ago
engine.hpp Added --nosound switch 15 years ago
main.cpp Added an option (USE_DEBUG_CONSOLE) to cmake file to disable the console for debug builds on windows. If set to false all debug output is redirect to the debug output of Visual Studio. 14 years ago