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openmw-tes3mp/apps/openmw/mwrender
2015-11-16 23:26:43 +01:00
..
.gitignore
animation.cpp Support for loading .osg mesh format 2015-11-16 23:26:43 +01:00
animation.hpp Disable copy constructor and operator= in PartHolder 2015-11-11 01:47:26 +01:00
bulletdebugdraw.cpp
bulletdebugdraw.hpp
camera.cpp Style fix 2015-11-11 17:23:47 +01:00
camera.hpp Remove a stray method declaration 2015-11-11 17:24:27 +01:00
cell.hpp
characterpreview.cpp Leak fix 2015-11-11 00:50:57 +01:00
characterpreview.hpp Leak fix 2015-11-11 00:50:57 +01:00
creatureanimation.cpp Remove "Tri Bip*" nodes in creature meshes (meant for debugging)? (Fixes #2148) 2015-08-15 19:01:21 +02:00
creatureanimation.hpp Move attackStrength to the CharacterController, where it should have been to begin with 2015-06-26 05:15:07 +02:00
effectmanager.cpp InitWorldSpaceParticles fix 2015-06-01 16:29:42 +02:00
effectmanager.hpp
globalmap.cpp Flip the origin of global map texture 2015-11-15 21:36:41 +01:00
globalmap.hpp Fix the global map overlay viewport (Bug #3018) 2015-11-15 21:32:34 +01:00
localmap.cpp Fix self-referencing camera 2015-11-10 21:45:53 +01:00
localmap.hpp
npcanimation.cpp Adjust the FirstPersonNeckController to follow the camera with a reduced factor (Fixes #1784) 2015-11-10 01:01:41 +01:00
npcanimation.hpp Adjust the FirstPersonNeckController to follow the camera with a reduced factor (Fixes #1784) 2015-11-10 01:01:41 +01:00
objects.cpp Place Drawables directly in the scene graph when built with OSG 3.4 2015-11-10 18:23:42 +01:00
objects.hpp
pathgrid.cpp Fixed errors pointed out by Zini. 2015-09-12 14:17:46 +12:00
pathgrid.hpp
renderbin.hpp Implement a custom RenderBin for first person models (Fixes #1612) 2015-10-19 22:17:04 +02:00
renderinginterface.hpp
renderingmanager.cpp Refactor lighting mask 2015-11-10 17:23:12 +01:00
renderingmanager.hpp Use INI-imported underwater fog settings (Fixes #2907, Fixes #1511) 2015-11-01 22:09:27 +01:00
rendermode.hpp Basic water rendering 2015-06-02 16:35:35 +02:00
ripplesimulation.cpp Fix ripple particles z-fighting with the water surface 2015-10-29 00:28:09 +01:00
ripplesimulation.hpp Fix some issues found by coverity 2015-07-11 03:34:08 +02:00
rotatecontroller.cpp Restore ranged weapon aiming 2015-05-31 18:53:16 +02:00
rotatecontroller.hpp Leak fix 2015-11-11 16:04:17 +01:00
sky.cpp Use OSG_VERSION_GREATER_EQUAL / LESS_THAN rather than MIN_VERSION_REQUIRED (cosmetic change) 2015-11-10 18:28:58 +01:00
sky.hpp Hide weather particles underwater (Fixes #2701) 2015-11-03 23:15:43 +01:00
terrainstorage.cpp made return type of ESMTerrain::Storage::getLand const 2015-08-31 14:17:11 +02:00
terrainstorage.hpp made return type of ESMTerrain::Storage::getLand const 2015-08-31 14:17:11 +02:00
util.cpp
util.hpp
vismask.hpp Refactor lighting mask 2015-11-10 17:23:12 +01:00
water.cpp Refactor lighting mask 2015-11-10 17:23:12 +01:00
water.hpp Make use of INI settings for the simple water 2015-11-03 02:24:50 +01:00
weaponanimation.cpp Move attackStrength to the CharacterController, where it should have been to begin with 2015-06-26 05:15:07 +02:00
weaponanimation.hpp Fix the comments 2015-07-05 21:56:04 +02:00