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actorutil.cpp
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Move common stuff to scene util, fix errors with 1st person meshes
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2018-09-27 13:14:59 +04:00 |
actorutil.hpp
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Move common stuff to scene util, fix errors with 1st person meshes
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2018-09-27 13:14:59 +04:00 |
agentpath.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
agentpath.hpp
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Add command and settings option to enable actors paths render
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2018-10-13 22:16:32 +03:00 |
attach.cpp
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Remove unnecessary null check
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2020-05-15 10:34:49 +03:00 |
attach.hpp
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Speed up finding of attachment node by using the cached nodeMap
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2017-02-03 23:15:37 +01:00 |
clone.cpp
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Make particle system cloning map names more sensible
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2020-04-29 12:25:52 +03:00 |
clone.hpp
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Make particle system cloning map names more sensible
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2020-04-29 12:25:52 +03:00 |
controller.cpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
controller.hpp
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Add virtual destructors
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2018-04-01 21:51:59 +03:00 |
detourdebugdraw.cpp
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Remove unused macro
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2020-04-24 20:38:55 +02:00 |
detourdebugdraw.hpp
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Move makeOsgVec3f() to settingsutils.hpp
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2019-02-28 20:03:42 +00:00 |
lightcontroller.cpp
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Rewrite flickering/pulsing to work more like vanilla (bug #4952)
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2019-08-11 20:33:13 +03:00 |
lightcontroller.hpp
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Rewrite flickering/pulsing to work more like vanilla (bug #4952)
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2019-08-11 20:33:13 +03:00 |
lightmanager.cpp
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Do not allocate dummy LightStateAttribute's for every stateset
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2019-03-30 21:36:08 +04:00 |
lightmanager.hpp
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Do not allocate dummy LightStateAttribute's for every stateset
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2019-03-30 21:36:08 +04:00 |
lightutil.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
lightutil.hpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
morphgeometry.cpp
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Fix animation bug with VAOs
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2018-12-18 19:44:30 +00:00 |
morphgeometry.hpp
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Add an empty compileGLObjects implementation to Rig/MorphGeometry to avoid unnecessary creation of display list done by osg
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2018-04-18 12:36:08 +00:00 |
mwshadowtechnique.cpp
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Only alpha-test shadows when necessary
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2020-04-10 15:45:37 +01:00 |
mwshadowtechnique.hpp
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Only alpha-test shadows when necessary
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2020-04-10 15:45:37 +01:00 |
navmesh.cpp
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Add command to enable NavMesh render
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2018-10-13 22:16:28 +03:00 |
navmesh.hpp
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Add command to enable NavMesh render
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2018-10-13 22:16:28 +03:00 |
optimizer.cpp
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Ignore empty children of osg::LOD and osg::Switch like in OSG
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2020-04-30 15:04:58 +03:00 |
optimizer.hpp
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Ignore empty children of osg::LOD and osg::Switch like in OSG
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2020-04-30 15:04:58 +03:00 |
pathgridutil.cpp
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Don't add empty PrimitiveSets (prevent undefined behaviour)
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2020-04-18 02:38:20 +01:00 |
pathgridutil.hpp
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Drag indicator.
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2016-05-18 12:17:26 -04:00 |
positionattitudetransform.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
positionattitudetransform.hpp
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Use a single-precision PositionAttitudeTransform in speed critical places
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2015-11-22 19:54:26 +01:00 |
recastmesh.cpp
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Support recast mesh rendering
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2020-03-14 09:38:24 +01:00 |
recastmesh.hpp
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Support recast mesh rendering
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2020-03-14 09:38:24 +01:00 |
riggeometry.cpp
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Do not allocate empty callbacks in the RigGeometry
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2019-03-14 12:37:41 +04:00 |
riggeometry.hpp
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Merge pull request #1547 from AnyOldName3/osgshadow-test-vdsm
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2019-02-20 15:35:49 +00:00 |
serialize.cpp
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CollisionSwitch and Switch/LOD node fixes
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2020-04-30 15:04:57 +03:00 |
serialize.hpp
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Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
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2017-02-01 06:00:14 +01:00 |
shadow.cpp
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Make disableShadowsForStateSet a no-op when shadows are disabled
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2020-05-17 19:52:23 +12:00 |
shadow.hpp
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Remove unused virtual modifiers in ShadowManager
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2019-11-17 18:26:56 +01:00 |
skeleton.cpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
skeleton.hpp
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Don't update off-screen animations
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2018-01-11 01:49:35 +00:00 |
statesetupdater.cpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
statesetupdater.hpp
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StateSetUpdater: use the frameNumber
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2015-12-03 23:46:25 +01:00 |
unrefqueue.cpp
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Remove commented lines in UnrefWorkItem::doWork
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2018-08-26 11:08:06 +03:00 |
unrefqueue.hpp
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Fix error: member access into incomplete type 'SceneUtil::UnrefWorkItem'
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2018-08-24 16:41:52 +03:00 |
util.cpp
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Use glow for enchanted arrows (feature #5122)
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2019-08-07 12:58:14 +04:00 |
util.hpp
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Use glow for enchanted arrows (feature #5122)
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2019-08-07 12:58:14 +04:00 |
visitor.cpp
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Use emplace instead of find-assign
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2019-02-27 00:10:34 +03:00 |
visitor.hpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
waterutil.cpp
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Merge pull request #2799 from Capostrophic/simplewaterfog
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2020-05-08 20:48:04 +02:00 |
waterutil.hpp
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Move water mesh + simple state generation to components library.
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2016-08-05 13:25:05 -04:00 |
workqueue.cpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
workqueue.hpp
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Replace volatile bools with std::atomic<bool>
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2018-12-24 14:19:35 -05:00 |
writescene.cpp
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Something changed in OSG 3.6 that makes the command "showscenegraph" less useful; it writes out raw data of images to the debug output file openmw.ogst. This commit adds the hint and restores default behaviour found in OSG 3.4
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2020-04-27 11:40:49 +02:00 |
writescene.hpp
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Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
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2017-02-01 06:00:14 +01:00 |