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openmw-tes3mp/apps/openmw/mwrender
scrawl 95b3c1181a Update shader with a non-color tracking material when equipment is changed during chameleon/invisibility effects (Fixes #4190) 7 years ago
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.gitignore directory structure reorganisation (still missing the mangle stuff) 15 years ago
actoranimation.cpp Merge pull request #1209 from dhustkoder/master 8 years ago
actoranimation.hpp (Re)set the inventory listener outside of the Animation class 8 years ago
animation.cpp Avoid creating temp strings when looking for an animation stop key 7 years ago
animation.hpp replace boost::shared_ptr in extern and components 8 years ago
bulletdebugdraw.cpp Don't use Geodes 9 years ago
bulletdebugdraw.hpp Don't use Geodes 9 years ago
camera.cpp Fix camera distance not getting reset to max value (Fixes #3473) 9 years ago
camera.hpp Fix camera distance not getting reset to max value (Fixes #3473) 9 years ago
cell.hpp implemented take action 15 years ago
characterpreview.cpp Fix character preview zNear/zFar not being autocomputed as intended (Bug #3955) 8 years ago
characterpreview.hpp Fix character preview item selection 8 years ago
creatureanimation.cpp Use const nodeMap in creature animation 7 years ago
creatureanimation.hpp replace boost::shared_ptr in extern and components 8 years ago
effectmanager.cpp Remove SceneManager::notifyAttached 8 years ago
effectmanager.hpp replace boost::shared_ptr in extern and components 8 years ago
globalmap.cpp Wait for completion of CreateMapItem on exit to avoid potential threading issue 8 years ago
globalmap.hpp Move global map render to the worker thread 8 years ago
landmanager.cpp Make reportStats const 8 years ago
landmanager.hpp Make reportStats const 8 years ago
localmap.cpp convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 8 years ago
localmap.hpp Check which local map textures actually need to be updated 8 years ago
npcanimation.cpp Update shader with a non-color tracking material when equipment is changed during chameleon/invisibility effects (Fixes #4190) 7 years ago
npcanimation.hpp replace boost::shared_ptr in extern and components 8 years ago
objects.cpp Prevent respawned references from being added to the scene twice in certain cases (Fixes #3864) 8 years ago
objects.hpp Pass parameters by const reference 8 years ago
pathgrid.cpp Remove now unnecessary factory class. 9 years ago
pathgrid.hpp Replace game version of pathgrid rendering with component. 9 years ago
renderbin.hpp Implement a custom RenderBin for first person models (Fixes #1612) 9 years ago
renderinginterface.hpp Dead code removal 10 years ago
renderingmanager.cpp fix rain ripple regression 7 years ago
renderingmanager.hpp update uniform from one place 7 years ago
rendermode.hpp Handle 'tcb' command as an alias for 'tcg' 8 years ago
ripplesimulation.cpp replace boost::shared_ptr in extern and components 8 years ago
ripplesimulation.hpp Move Fallback map to components/ 9 years ago
rotatecontroller.cpp Don't compute the world matrix multiple times 9 years ago
rotatecontroller.hpp Leak fix 9 years ago
sky.cpp fix water shader switching bug 7 years ago
sky.hpp update uniform from one place 7 years ago
terrainstorage.cpp Get the world size from the ESM::Land store 8 years ago
terrainstorage.hpp convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 8 years ago
util.cpp Pass parameters by const reference 8 years ago
util.hpp Fix for blood effect texture overrides 8 years ago
vismask.hpp Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps. 8 years ago
water.cpp fix rain ripple regression 7 years ago
water.hpp fix water shader switching bug 7 years ago
weaponanimation.cpp Porting more ContainerStoreIterator usage to const version #4 8 years ago
weaponanimation.hpp Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (Fixes #3223). 9 years ago