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openmw-tes3mp/apps/openmw
2016-02-27 13:20:50 +01:00
..
mwbase Vanilla-compatible creature/NPC respawning (Fixes #2369, Fixes #2467) 2016-02-27 12:53:07 +01:00
mwclass Vanilla-compatible creature/NPC respawning (Fixes #2369, Fixes #2467) 2016-02-27 12:53:07 +01:00
mwdialogue Use empty() instead of !size() 2016-02-22 19:06:12 +01:00
mwgui Use empty() instead of !size() 2016-02-22 19:06:12 +01:00
mwinput Disable Ready Magic and Cycle Weapon/Spell hotkeys for werewolves (Fixes #3100) 2015-12-26 18:15:57 +01:00
mwmechanics Vanilla-compatible creature/NPC respawning (Fixes #2369, Fixes #2467) 2016-02-27 12:53:07 +01:00
mwphysics Raise the required bullet version to 2.83 2016-02-15 00:33:17 +01:00
mwrender Use empty() instead of !size() 2016-02-22 19:06:12 +01:00
mwscript Vanilla-compatible activate / onActivate (Fixes #1629) 2016-02-26 13:08:35 +01:00
mwsound Use empty() instead of !size() 2016-02-22 19:06:12 +01:00
mwstate Vanilla-compatible creature/NPC respawning (Fixes #2369, Fixes #2467) 2016-02-27 12:53:07 +01:00
mwworld Implement corpse clearing (Fixes #2363) 2016-02-27 13:20:50 +01:00
android_commandLine.cpp Fix tab indentations in apps/ and components/ 2015-09-16 20:45:37 +02:00
android_commandLine.h Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
android_main.c enable opengl es1 2015-12-02 22:40:04 +03:00
CMakeLists.txt Add basic cell preloader class 2016-02-07 00:14:13 +01:00
crashcatcher.cpp Crashcatcher: limit backtrace to a sensible number of stack frames 2016-02-13 01:35:53 +01:00
doc.hpp doc.hpp fix 2015-06-04 01:30:16 +02:00
engine.cpp Vanilla-compatible activate / onActivate (Fixes #1629) 2016-02-26 13:08:35 +01:00
engine.hpp Refactor: InputManager no longer depends on Engine 2015-11-14 03:01:24 +01:00
main.cpp Move Fallback map to components/ 2016-01-11 23:10:16 +01:00