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openmw-tes3mp/apps/openmw
fredzio 4876969153 Use the PhysicsSystem::movementQueue instead of a serie of
setPosition(getPosition() + diff) to move actor in scripts.
With background physics, this is very slightly off with the collision
object position.
When the script run long enough (a few dozen frames for instance),
the accumulated error becomes too big. It make actors fall through lifts floors.
2020-10-30 23:59:09 +01:00
..
mwbase Merge pull request #2992 from akortunov/service_refusal 2020-10-21 00:29:19 +02:00
mwclass components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
mwdialogue components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
mwgui Fix regression #5666 2020-10-27 18:08:14 +03:00
mwinput Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
mwmechanics Fix some issues, found by CoverityScan 2020-10-28 18:02:31 +04:00
mwphysics Fix some issues, found by CoverityScan 2020-10-28 18:02:31 +04:00
mwrender Fix some issues, found by CoverityScan 2020-10-28 18:02:31 +04:00
mwscript Use the PhysicsSystem::movementQueue instead of a serie of 2020-10-30 23:59:09 +01:00
mwsound Fix some issues, found by CoverityScan 2020-10-28 18:02:31 +04:00
mwstate Save and load container records; fixes #5668 2020-10-29 13:55:24 +01:00
mwworld Save and load container records; fixes #5668 2020-10-29 13:55:24 +01:00
android_main.cpp android: Switch to C++ 2019-04-28 18:21:31 -04:00
CMakeLists.txt Process movement queue in one or several background threads 2020-10-15 06:41:35 +02:00
doc.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
engine.cpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
engine.hpp Add stats for all updates 2020-06-30 22:00:23 +02:00
main.cpp set minimal boost version; remove #ifdef boost version checks 2020-10-25 22:43:10 +01:00