.. |
attach.cpp
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Move double buffering implementation inside RigGeometry
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2017-09-01 21:42:34 +00:00 |
attach.hpp
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Speed up finding of attachment node by using the cached nodeMap
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2017-02-03 23:15:37 +01:00 |
clone.cpp
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Add custom version of MorphGeometry replacing osgAnimation
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2017-09-01 21:42:36 +00:00 |
clone.hpp
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Add SceneManager and clone utility
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2015-03-26 18:02:51 +01:00 |
controller.cpp
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Fixes for building in MSVC
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2017-06-13 19:38:12 +09:00 |
controller.hpp
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Add virtual destructors
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2018-04-01 21:51:59 +03:00 |
lightcontroller.cpp
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Move observer_ptr include where it belongs
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2016-01-25 21:03:33 +01:00 |
lightcontroller.hpp
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Pass a Vec4f by reference
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2016-01-03 16:43:20 +01:00 |
lightmanager.cpp
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use own inline hash_combine function
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2017-06-12 00:32:28 +02:00 |
lightmanager.hpp
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Refactor LightListCallback to allow for integration in custom Drawables.
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2017-03-14 19:27:55 +01:00 |
lightutil.cpp
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Make actors with non-portable lights in inventory glow (Closes #2042, #3338)
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2016-10-08 23:17:12 +02:00 |
lightutil.hpp
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Make actors with non-portable lights in inventory glow (Closes #2042, #3338)
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2016-10-08 23:17:12 +02:00 |
morphgeometry.cpp
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Remove redundant _boundingBoxComputed which no longer exists in osg master (Fixes #4075)
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2017-09-04 19:35:42 +00:00 |
morphgeometry.hpp
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Add an empty compileGLObjects implementation to Rig/MorphGeometry to avoid unnecessary creation of display list done by osg
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2018-04-18 12:36:08 +00:00 |
mwshadowtechnique.cpp
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Improve bounds calculation for shadow casters outside of the viewing frustum
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2018-06-12 17:04:56 +01:00 |
mwshadowtechnique.hpp
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Accidentally fix the one remaing case where shadows look awful while refactoring some stuff.
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2018-05-18 22:39:57 +01:00 |
optimizer.cpp
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Fix the optimizer messing up LOD node's children (Fixes #4301)
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2018-01-29 19:44:12 +00:00 |
optimizer.hpp
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Fix the optimizer messing up LOD node's children (Fixes #4301)
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2018-01-29 19:44:12 +00:00 |
pathgridutil.cpp
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Changes to color scheme, slight change to drag indicator,
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2016-05-29 13:26:29 -04:00 |
pathgridutil.hpp
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Drag indicator.
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2016-05-18 12:17:26 -04:00 |
positionattitudetransform.cpp
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Use a single-precision PositionAttitudeTransform in speed critical places
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2015-11-22 19:54:26 +01:00 |
positionattitudetransform.hpp
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Use a single-precision PositionAttitudeTransform in speed critical places
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2015-11-22 19:54:26 +01:00 |
riggeometry.cpp
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Fix intersections with Rig/MorphGeometry, was caused by an issue in the LineSegmentIntersector not respecting the cullingActive flag of a drawable.
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2017-09-03 14:14:15 +00:00 |
riggeometry.hpp
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Add an empty compileGLObjects implementation to Rig/MorphGeometry to avoid unnecessary creation of display list done by osg
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2018-04-18 12:36:08 +00:00 |
serialize.cpp
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Add custom version of MorphGeometry replacing osgAnimation
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2017-09-01 21:42:36 +00:00 |
serialize.hpp
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Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
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2017-02-01 06:00:14 +01:00 |
shadow.cpp
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Make CSM shader changes controllable by the setting.
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2018-05-17 17:35:55 +01:00 |
shadow.hpp
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Fix some copiler warnings (hopefully)
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2018-03-03 02:01:03 +00:00 |
skeleton.cpp
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Don't update off-screen animations
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2018-01-11 01:49:35 +00:00 |
skeleton.hpp
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Don't update off-screen animations
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2018-01-11 01:49:35 +00:00 |
statesetupdater.cpp
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Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead
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2017-02-09 04:51:20 +01:00 |
statesetupdater.hpp
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StateSetUpdater: use the frameNumber
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2015-12-03 23:46:25 +01:00 |
unrefqueue.cpp
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Add resource statistics panel opened with F4
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2017-02-22 14:28:45 +01:00 |
unrefqueue.hpp
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Add resource statistics panel opened with F4
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2017-02-22 14:28:45 +01:00 |
util.cpp
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Fix some style issues flagged by cppcheck
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2017-10-15 17:06:58 +02:00 |
util.hpp
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Fix some style issues flagged by cppcheck
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2017-10-15 17:06:58 +02:00 |
visitor.cpp
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use bbox as wrap range & apply to all particle systems
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2017-10-14 21:42:19 +02:00 |
visitor.hpp
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use bbox as wrap range & apply to all particle systems
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2017-10-14 21:42:19 +02:00 |
waterutil.cpp
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Move water mesh + simple state generation to components library.
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2016-08-05 13:25:05 -04:00 |
waterutil.hpp
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Move water mesh + simple state generation to components library.
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2016-08-05 13:25:05 -04:00 |
workqueue.cpp
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Fix some style issues flagged by cppcheck
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2017-10-15 17:06:58 +02:00 |
workqueue.hpp
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Add resource statistics panel opened with F4
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2017-02-22 14:28:45 +01:00 |
writescene.cpp
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Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
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2017-02-01 06:00:14 +01:00 |
writescene.hpp
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Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
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2017-02-01 06:00:14 +01:00 |