..
GUI
[Client] Replace unused method in GUIController with getChatEditState()
2020-05-11 01:54:07 +03:00
processors
[Client] Log PlayerCellChange packets about the local player
2021-03-25 03:39:13 +02:00
ActorList.cpp
[Client] Remove 'using namespace std' from multiplayer-related code
2021-03-20 23:21:40 +02:00
ActorList.hpp
[Client] Always send attack starts by actors immediately
2019-11-30 15:50:05 +02:00
Cell.cpp
[Client] Don't update already initialized but deleted LocalActors
2019-12-06 16:12:29 +02:00
Cell.hpp
[General] Include death animations in ActorDeath packets
2019-12-05 13:27:55 +02:00
CellController.cpp
[Client] Add exception handling to CellController::isSameCell()
2020-08-27 16:31:29 +02:00
CellController.hpp
[Client] Implement stable cell resets
2020-08-16 23:56:01 +02:00
DedicatedActor.cpp
[Client] Remove 'using namespace std' from multiplayer-related code
2021-03-20 23:21:40 +02:00
DedicatedActor.hpp
[Client] Equip items silently for newly met dedicated players/actors
2020-05-25 21:50:19 +03:00
DedicatedPlayer.cpp
[Client] Remove 'using namespace std' from multiplayer-related code
2021-03-20 23:21:40 +02:00
DedicatedPlayer.hpp
[General] Implement PlayerSpellsActive packet, part 2
2020-11-17 13:00:02 +02:00
GUIController.cpp
[Client] Handle input from server-sent custom messageboxes less hackily
2020-07-18 01:36:13 +02:00
GUIController.hpp
[Client] Handle input from server-sent custom messageboxes less hackily
2020-07-18 01:36:13 +02:00
LocalActor.cpp
[Client] Remove 'using namespace std' from multiplayer-related code
2021-03-20 23:21:40 +02:00
LocalActor.hpp
[Client] Send actor equipment after Container packet causes autoEquip
2019-12-06 11:40:07 +02:00
LocalPlayer.cpp
[Client] Remove 'using namespace std' from multiplayer-related code
2021-03-20 23:21:40 +02:00
LocalPlayer.hpp
[Client] Add die() method to LocalPlayer
2020-11-15 01:02:58 +02:00
LocalSystem.cpp
[General] Create SystemPacket category and move Handshake packet to it
2019-11-09 05:12:00 +02:00
LocalSystem.hpp
[General] Create SystemPacket category and move Handshake packet to it
2019-11-09 05:12:00 +02:00
Main.cpp
[Client] Remove 'using namespace std' from multiplayer-related code
2021-03-20 23:21:40 +02:00
Main.hpp
[Client] Ensure mwmp::Main is initialized before GUIController cleanup
2019-12-04 08:39:33 +02:00
MechanicsHelper.cpp
Add OpenMW commits up to 9 May 2020
2020-05-09 15:17:04 +03:00
MechanicsHelper.hpp
[Client] Implement PlayerTeam packet, part 2
2019-12-03 22:40:02 +02:00
Networking.cpp
[Client] Remove 'using namespace std' from multiplayer-related code
2021-03-20 23:21:40 +02:00
Networking.hpp
[General] Create SystemPacket category and move Handshake packet to it
2019-11-09 05:12:00 +02:00
ObjectList.cpp
[Client] Handle reenabling of harvested objects via Container packet
2021-04-06 13:22:17 +02:00
ObjectList.hpp
[Client] Use ObjectDialogueChoice for highlighted topics in dialogue
2020-12-17 03:12:01 +02:00
PlayerList.cpp
[Client] Remove 'using namespace std' from multiplayer-related code
2021-03-20 23:21:40 +02:00
PlayerList.hpp
[Client] Implement stable cell resets
2020-08-16 23:56:01 +02:00
RecordHelper.cpp
[Client] Move overrideRecord() method for Sound records to right spot
2021-01-17 16:04:12 +02:00
RecordHelper.hpp
[Client] Move overrideRecord() method for Sound records to right spot
2021-01-17 16:04:12 +02:00
ScriptController.cpp
[Client] Add ScriptController w/ contextType-to-packetOrigin method
2018-07-23 00:48:23 +03:00
ScriptController.hpp
[Client] Add ScriptController w/ contextType-to-packetOrigin method
2018-07-23 00:48:23 +03:00
Worldstate.cpp
[Client] Remove 'using namespace std' from multiplayer-related code
2021-03-20 23:21:40 +02:00
Worldstate.hpp
[Client] Implement stable cell resets
2020-08-16 23:56:01 +02:00