1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-02-19 17:09:40 +00:00
openmw-tes3mp/apps/openmw/mwrender
2015-01-10 22:45:08 +01:00
..
.gitignore
activatoranimation.cpp Support animation groups for Light and Door objects (Fixes #2039) 2014-12-24 15:45:14 +01:00
activatoranimation.hpp Support animation groups for Light and Door objects (Fixes #2039) 2014-12-24 15:45:14 +01:00
actors.cpp Fix lights being rendered on the map (broken by d55fe43fc9) 2014-12-31 21:04:13 +01:00
actors.hpp Fix lights being rendered on the map (broken by d55fe43fc9) 2014-12-31 21:04:13 +01:00
animation.cpp Ogre crash workaround (Fixes #1745) 2015-01-10 22:45:08 +01:00
animation.hpp Support animation groups for Light and Door objects (Fixes #2039) 2014-12-24 15:45:14 +01:00
camera.cpp Attach sound listener to the player head instead of camera 2014-12-08 23:26:09 +01:00
camera.hpp Attach sound listener to the player head instead of camera 2014-12-08 23:26:09 +01:00
cell.hpp
characterpreview.cpp Fix torch animation playing when torch is hidden (Fixes #2236) 2014-12-28 14:17:53 +01:00
characterpreview.hpp Adjust default angle, FOV and viewport of character preview (Fixes #2220) 2014-12-24 15:45:15 +01:00
creatureanimation.cpp Use "hair" as filter for PRT_Hair parts (Fixes #2218) 2014-12-24 15:45:14 +01:00
creatureanimation.hpp
debugging.cpp Change pathgrid workaround to check for interior cell name 2014-12-11 15:19:48 +01:00
debugging.hpp
effectmanager.cpp Use ResourceHelpers to replace DDS hacks scattered throughout the code, fix prefix comparision 2014-08-12 12:18:38 +02:00
effectmanager.hpp
globalmap.cpp Make local map resolution configurable and use lower default value 2014-12-24 15:45:14 +01:00
globalmap.hpp Change global map cell size from 24 to 18 and make it configurable 2014-09-26 12:47:33 +02:00
localmap.cpp Make local map resolution configurable and use lower default value 2014-12-24 15:45:14 +01:00
localmap.hpp Make local map resolution configurable and use lower default value 2014-12-24 15:45:14 +01:00
npcanimation.cpp Fix equipment update removing ammunition (Fixes #2144) 2014-12-30 16:22:06 +01:00
npcanimation.hpp Use "hair" as filter for PRT_Hair parts (Fixes #2218) 2014-12-24 15:45:14 +01:00
objects.cpp Fix lights being rendered on the map (broken by d55fe43fc9) 2014-12-31 21:04:13 +01:00
objects.hpp Fix lights being rendered on the map (broken by d55fe43fc9) 2014-12-31 21:04:13 +01:00
occlusionquery.cpp fix uninitialized member variables in OcclusionQuery class 2014-10-11 01:35:12 +02:00
occlusionquery.hpp
refraction.cpp Fix for crash in main menu when reflections are enabled 2014-10-02 18:12:49 +02:00
refraction.hpp
renderconst.hpp
renderinginterface.hpp
renderingmanager.cpp Merge remote-tracking branch 'mrcheko/master' 2015-01-02 18:08:47 +01:00
renderingmanager.hpp More efficient water walking 2014-10-05 22:27:20 +02:00
ripplesimulation.cpp
ripplesimulation.hpp Fix cppcheck issues 2014-09-26 17:48:14 +02:00
shadows.cpp fix uninitialized (pointer) vars in more classes 2014-10-11 02:31:26 +02:00
shadows.hpp Fix cppcheck issues 2014-09-26 17:48:14 +02:00
sky.cpp Remove weather particles underwater (Fixes #2010) 2015-01-07 02:34:29 +01:00
sky.hpp Remove an unused constructor 2015-01-03 19:10:15 +01:00
terrainstorage.cpp Use ResourceHelpers to replace DDS hacks scattered throughout the code, fix prefix comparision 2014-08-12 12:18:38 +02:00
terrainstorage.hpp
water.cpp Fix for crash in main menu when reflections are enabled 2014-10-02 18:12:49 +02:00
water.hpp
weaponanimation.cpp Thrown weapon fix (Fixes #2248) 2015-01-04 19:20:24 +01:00
weaponanimation.hpp