.. |
actor.cpp
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Use not scaled player half extents as default to find path
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2019-03-04 22:59:38 +03:00 |
actor.hpp
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Use not scaled player half extents as default to find path
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2019-03-04 22:59:38 +03:00 |
closestnotmeconvexresultcallback.cpp
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Separate ClosestNotMeConvexResultCallback
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2020-03-31 00:38:34 +03:00 |
closestnotmeconvexresultcallback.hpp
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Separate ClosestNotMeConvexResultCallback
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2020-03-31 00:38:34 +03:00 |
closestnotmerayresultcallback.cpp
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Separate ClosestNotMeRayResultCallback
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2020-03-31 00:38:34 +03:00 |
closestnotmerayresultcallback.hpp
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Separate ClosestNotMeRayResultCallback
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2020-03-31 00:38:34 +03:00 |
collisiontype.hpp
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Use a separate collision type for doors (Fixes #1962)
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2015-12-18 18:32:42 +01:00 |
constants.hpp
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Separate Stepper
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2020-03-31 00:38:34 +03:00 |
contacttestresultcallback.cpp
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Separate ContactTestResultCallback
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2020-03-31 00:38:34 +03:00 |
contacttestresultcallback.hpp
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Fix btCollisionObjectWrapper forward declaration
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2020-03-31 18:31:46 +03:00 |
deepestnotmecontacttestresultcallback.cpp
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Separate ClosestNotMeConvexResultCallback
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2020-03-31 00:38:34 +03:00 |
deepestnotmecontacttestresultcallback.hpp
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Separate ClosestNotMeConvexResultCallback
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2020-03-31 00:38:34 +03:00 |
hasspherecollisioncallback.hpp
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Do not wander to occupied area by other actor
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2020-02-10 22:29:54 +01:00 |
heightfield.cpp
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Support bullet with double precision
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2020-05-13 19:24:28 +02:00 |
heightfield.hpp
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Support bullet with double precision
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2020-05-13 19:24:28 +02:00 |
movementsolver.cpp
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Separate MovementSolver
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2020-03-31 00:38:34 +03:00 |
movementsolver.hpp
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Separate MovementSolver
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2020-03-31 00:38:34 +03:00 |
object.cpp
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Use more C++11 in the physics code
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2020-06-26 14:22:00 +04:00 |
object.hpp
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Move physics object, heightfield, ptrholder into separate files
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2018-10-13 22:16:24 +03:00 |
physicssystem.cpp
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Add RayCastingInterface
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2020-08-06 22:03:33 +02:00 |
physicssystem.hpp
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Fix MSVC warnings
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2020-08-26 12:34:27 +04:00 |
ptrholder.hpp
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Move physics object, heightfield, ptrholder into separate files
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2018-10-13 22:16:24 +03:00 |
raycasting.hpp
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Add RayCastingInterface
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2020-08-06 22:03:33 +02:00 |
stepper.cpp
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Separate Stepper
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2020-03-31 00:38:34 +03:00 |
stepper.hpp
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Separate Stepper
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2020-03-31 00:38:34 +03:00 |
trace.cpp
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Separate ClosestNotMeConvexResultCallback
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2020-03-31 00:38:34 +03:00 |
trace.h
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Use tracer hit height to skip stepping up in movement solver.
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2016-12-24 23:07:44 +01:00 |