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openmw-tes3mp/apps/openmw
2020-04-14 08:49:14 +03:00
..
mwbase Use enums for blockers IDs instead of strings 2020-04-05 19:14:23 +04:00
mwclass Merge branch 'master' into soul 2020-04-13 13:47:13 +04:00
mwdialogue Use sayDone() only for scripting backward compatibility 2019-09-06 09:19:41 +04:00
mwgui Reset dialogue history when the window can't track what closed it 2020-04-14 08:49:14 +03:00
mwinput Fix issues, found by CoverityScan 2020-04-04 17:45:26 +04:00
mwmechanics Merge branch 'master' into autocalc 2020-04-13 13:53:29 +04:00
mwphysics Fix btCollisionObjectWrapper forward declaration 2020-03-31 18:31:46 +03:00
mwrender Don't use up light duration if the held light is hidden (bug #5352) 2020-04-04 20:51:41 +03:00
mwscript Make adding non-existent global script more forgiving (bug #5364) 2020-04-10 22:20:05 +03:00
mwsound Use enums for blockers IDs instead of strings 2020-04-05 19:14:23 +04:00
mwstate Remove redundant includes 2019-02-23 08:02:12 +04:00
mwworld Do not try to launch magic bolt when direction to target is empty (bug #5350) 2020-04-04 22:39:13 +04:00
android_main.cpp android: Switch to C++ 2019-04-28 18:21:31 -04:00
CMakeLists.txt Merge pull request #2722 from akortunov/gyro 2020-04-02 09:55:08 +02:00
doc.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
engine.cpp Pause both audio and video playback when the game is minimized (feature #4944) 2020-04-04 22:54:51 +04:00
engine.hpp Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00
main.cpp Add separate textures for scrollbars (feature #5051) 2019-06-01 16:12:03 +04:00