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openmw-tes3mp/apps/openmw/mwrender
2014-11-23 16:37:31 +01:00
..
.gitignore
activatoranimation.cpp
activatoranimation.hpp
actors.cpp
actors.hpp
animation.cpp Treat "Root Bone" as the animation root if existing (Fixes #2019) 2014-10-17 23:29:59 +02:00
animation.hpp Adjust turning animation speed multiplier based on turning speed 2014-09-17 07:02:19 +02:00
camera.cpp Fix broken idle camera 2014-10-02 14:23:13 +02:00
camera.hpp Apply third person camera distance to the camera node instead of only the camera itself (Fixes #1705) 2014-10-02 00:26:57 +02:00
cell.hpp
characterpreview.cpp Fixes #1887: Equipped items do not emit sounds 2014-10-12 11:40:14 +02:00
characterpreview.hpp Improve performance of inventory window resize (don't update selection buffer unnecessarily) 2014-08-12 17:07:06 +02:00
creatureanimation.cpp Make creature's model take priority over base_anim.nif (Fixes #2055) 2014-10-25 00:56:43 +02:00
creatureanimation.hpp
debugging.cpp
debugging.hpp
effectmanager.cpp Use ResourceHelpers to replace DDS hacks scattered throughout the code, fix prefix comparision 2014-08-12 12:18:38 +02:00
effectmanager.hpp
globalmap.cpp Fix cppcheck issues 2014-09-26 17:48:14 +02:00
globalmap.hpp Change global map cell size from 24 to 18 and make it configurable 2014-09-26 12:47:33 +02:00
localmap.cpp Implement cell loading threshold (Fixes #1874) 2014-10-02 16:50:10 +02:00
localmap.hpp Implement cell loading threshold (Fixes #1874) 2014-10-02 16:50:10 +02:00
npcanimation.cpp Fix NpcAnimation non-existing skeleton crash (Fixes #2028) 2014-10-17 23:07:01 +02:00
npcanimation.hpp Fixes #1887: Equipped items do not emit sounds 2014-10-12 11:40:14 +02:00
objects.cpp Make Lights with OffDefault flag not emit light nor particles when placed in a cell (Fixes #1796) 2014-08-11 20:39:56 +02:00
objects.hpp Make Lights with OffDefault flag not emit light nor particles when placed in a cell (Fixes #1796) 2014-08-11 20:39:56 +02:00
occlusionquery.cpp fix uninitialized member variables in OcclusionQuery class 2014-10-11 01:35:12 +02:00
occlusionquery.hpp
refraction.cpp Fix for crash in main menu when reflections are enabled 2014-10-02 18:12:49 +02:00
refraction.hpp
renderconst.hpp
renderinginterface.hpp
renderingmanager.cpp Merge remote-tracking branch 'thoronador/fix-numeric-limits-usage' 2014-10-13 11:03:03 +02:00
renderingmanager.hpp More efficient water walking 2014-10-05 22:27:20 +02:00
ripplesimulation.cpp
ripplesimulation.hpp Fix cppcheck issues 2014-09-26 17:48:14 +02:00
shadows.cpp fix uninitialized (pointer) vars in more classes 2014-10-11 02:31:26 +02:00
shadows.hpp Fix cppcheck issues 2014-09-26 17:48:14 +02:00
sky.cpp fix uninitialized (pointer) vars in more classes 2014-10-11 02:31:26 +02:00
sky.hpp Apply third person camera distance to the camera node instead of only the camera itself (Fixes #1705) 2014-10-02 00:26:57 +02:00
terrainstorage.cpp Use ResourceHelpers to replace DDS hacks scattered throughout the code, fix prefix comparision 2014-08-12 12:18:38 +02:00
terrainstorage.hpp
water.cpp Fix for crash in main menu when reflections are enabled 2014-10-02 18:12:49 +02:00
water.hpp
weaponanimation.cpp Always create a skeleton if there's an "ArrowBone" node (Fixes #2117) 2014-11-23 16:37:31 +01:00
weaponanimation.hpp