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openmw-tes3mp/apps/openmw/mwrender
2014-01-10 19:04:07 +02:00
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
activatoranimation.cpp Create the Animation SceneNode in the constructor 2013-08-06 19:49:05 -07:00
activatoranimation.hpp Return the movement vector from runAnimation 2013-01-18 16:21:29 -08:00
actors.cpp Implement NiBillboardNode. Flags not handled yet. 2013-12-26 20:53:52 +01:00
actors.hpp Implement NiBillboardNode. Flags not handled yet. 2013-12-26 20:53:52 +01:00
animation.cpp appropriate camera vanity<>preview mode switch + hit recoils fix 2014-01-09 23:36:40 +02:00
animation.hpp fix for bug scrawl mentioned 2014-01-10 19:04:07 +02:00
camera.cpp appropriate camera vanity<>preview mode switch + hit recoils fix 2014-01-09 23:36:40 +02:00
camera.hpp Closes #841: Correct activation distance in third person mode 2014-01-01 23:59:17 +01:00
cell.hpp implemented take action 2010-08-07 20:25:17 +02:00
characterpreview.cpp Bug #1074: Inventory paperdoll obscures armour rating 2014-01-02 20:20:57 +01:00
characterpreview.hpp Fix chargen race menu bug, updating a render target from within MyGUI's ControllerManager update is not a good idea 2013-07-06 17:02:40 +02:00
creatureanimation.cpp Create the Animation SceneNode in the constructor 2013-08-06 19:49:05 -07:00
creatureanimation.hpp Return the movement vector from runAnimation 2013-01-18 16:21:29 -08:00
debugging.cpp Rename MWRender's Player to Camera 2013-04-29 05:50:40 -07:00
debugging.hpp Rename MWRender's Player to Camera 2013-04-29 05:50:40 -07:00
externalrendering.hpp added support for out of world rendering 2012-09-14 21:12:16 +02:00
globalmap.cpp Refactored loading screen 2013-08-27 15:48:13 +02:00
globalmap.hpp Refactored loading screen 2013-08-27 15:48:13 +02:00
localmap.cpp Show marked position on map. Implement Detect X magic effects. 2014-01-01 22:37:52 +01:00
localmap.hpp New terrain renderer - improvements: 2013-08-19 20:34:20 +02:00
npcanimation.cpp appropriate camera vanity<>preview mode switch + hit recoils fix 2014-01-09 23:36:40 +02:00
npcanimation.hpp Bug #1005: Hide torches/shields during spellcasting and hand-to-hand combat 2013-12-27 22:00:16 +01:00
objects.cpp Implement NiBillboardNode. Flags not handled yet. 2013-12-26 20:53:52 +01:00
objects.hpp Implement NiBillboardNode. Flags not handled yet. 2013-12-26 20:53:52 +01:00
occlusionquery.cpp Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00
occlusionquery.hpp Fix the frame update not getting called on the first frame 2013-05-13 20:08:12 +02:00
refraction.cpp Cleanup 2013-03-03 19:52:20 +01:00
refraction.hpp Make sure render textures are inactive when in a cell without water 2013-03-03 15:11:45 +01:00
renderconst.hpp Fix first person meshes casting shadows 2013-07-14 14:55:07 +02:00
renderinginterface.hpp rotateObject() added, input system rewritten 2012-08-09 00:15:52 +04:00
renderingmanager.cpp Code cleanup 2014-01-02 21:49:12 +01:00
renderingmanager.hpp Closes #841: Correct activation distance in third person mode 2014-01-01 23:59:17 +01:00
ripplesimulation.cpp NPCs / creatures can now emit ripples 2013-02-27 09:20:42 +01:00
ripplesimulation.hpp NPCs / creatures can now emit ripples 2013-02-27 09:20:42 +01:00
shadows.cpp Enabled terrain self shadows, implemented getHeightAt, some optimizations 2013-08-19 20:39:37 +02:00
shadows.hpp basic shadows 2012-04-11 18:53:13 +02:00
sky.cpp Rename ObjectList to ObjectScene. Wrap it in a SharedPtr so we can automate the destruction routine. 2013-12-07 20:15:39 +01:00
sky.hpp Rename ObjectList to ObjectScene. Wrap it in a SharedPtr so we can automate the destruction routine. 2013-12-07 20:15:39 +01:00
terrainstorage.cpp New terrain renderer - improvements: 2013-08-19 20:34:20 +02:00
terrainstorage.hpp New terrain renderer - improvements: 2013-08-19 20:34:20 +02:00
videoplayer.cpp Updated comments about freeing format_ctx->pb->buffer. 2014-01-01 17:05:49 +01:00
videoplayer.hpp Make VideoPlayer::playVideo block until the video finishes 2013-07-18 14:14:10 +02:00
water.cpp Fixes for "Conditional jump or move depends on uninitialised value(s)" 2013-12-30 21:47:06 +01:00
water.hpp Remove more unused code 2013-12-16 15:35:38 +01:00