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#include "esmfile.hpp"
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ContentSelectorModel::EsmFile::EsmFile(const QString& fileName, ModelItem* parent)
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: ModelItem(parent)
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, mFileName(fileName)
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{
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}
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void ContentSelectorModel::EsmFile::setFileName(const QString& fileName)
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{
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mFileName = fileName;
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}
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void ContentSelectorModel::EsmFile::setAuthor(const QString& author)
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{
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mAuthor = author;
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}
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void ContentSelectorModel::EsmFile::setDate(const QDateTime& modified)
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{
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mModified = modified;
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}
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void ContentSelectorModel::EsmFile::setFormat(const QString& format)
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{
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mVersion = format;
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}
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void ContentSelectorModel::EsmFile::setFilePath(const QString& path)
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{
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mPath = path;
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}
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void ContentSelectorModel::EsmFile::setGameFiles(const QStringList& gamefiles)
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{
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mGameFiles = gamefiles;
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}
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void ContentSelectorModel::EsmFile::setDescription(const QString& description)
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{
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mDescription = description;
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}
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void ContentSelectorModel::EsmFile::setBuiltIn(bool builtIn)
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{
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mBuiltIn = builtIn;
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}
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void ContentSelectorModel::EsmFile::setFromAnotherConfigFile(bool fromAnotherConfigFile)
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{
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mFromAnotherConfigFile = fromAnotherConfigFile;
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}
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bool ContentSelectorModel::EsmFile::isGameFile() const
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{
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return (mGameFiles.size() == 0)
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&& (mFileName.endsWith(QLatin1String(".esm"), Qt::CaseInsensitive)
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|| mFileName.endsWith(QLatin1String(".omwgame"), Qt::CaseInsensitive));
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}
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QVariant ContentSelectorModel::EsmFile::fileProperty(const FileProperty prop) const
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{
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switch (prop)
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{
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case FileProperty_FileName:
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return mFileName;
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break;
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case FileProperty_Author:
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return mAuthor;
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break;
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case FileProperty_Format:
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return mVersion;
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break;
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case FileProperty_DateModified:
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return mModified.toString(Qt::ISODate);
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break;
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case FileProperty_FilePath:
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return mPath;
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break;
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case FileProperty_Description:
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return mDescription;
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break;
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case FileProperty_BuiltIn:
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return mBuiltIn;
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break;
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case FileProperty_FromAnotherConfigFile:
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return mFromAnotherConfigFile;
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break;
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case FileProperty_GameFile:
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return mGameFiles;
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break;
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default:
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break;
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}
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return QVariant();
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}
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void ContentSelectorModel::EsmFile::setFileProperty(const FileProperty prop, const QString& value)
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{
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switch (prop)
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{
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case FileProperty_FileName:
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mFileName = value;
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break;
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case FileProperty_Author:
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mAuthor = value;
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break;
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case FileProperty_Format:
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mVersion = value;
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break;
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case FileProperty_DateModified:
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mModified = QDateTime::fromString(value, Qt::ISODate);
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break;
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case FileProperty_FilePath:
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mPath = value;
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break;
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case FileProperty_Description:
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mDescription = value;
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break;
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// todo: check these work
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case FileProperty_BuiltIn:
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mBuiltIn = value == "true";
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break;
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case FileProperty_FromAnotherConfigFile:
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mFromAnotherConfigFile = value == "true";
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break;
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case FileProperty_GameFile:
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mGameFiles << value;
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break;
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default:
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break;
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}
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}
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