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#include "list.hpp"
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#include <MyGUI_Gui.h>
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#include <MyGUI_Button.h>
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#include <MyGUI_ImageBox.h>
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#include <MyGUI_ScrollBar.h>
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namespace Gui
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{
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MWList::MWList() :
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mScrollView(0)
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,mClient(0)
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, mItemHeight(0)
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{
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}
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void MWList::initialiseOverride()
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{
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Base::initialiseOverride();
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assignWidget(mClient, "Client");
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if (mClient == 0)
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mClient = this;
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mScrollView = mClient->createWidgetReal<MyGUI::ScrollView>(
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"MW_ScrollView", MyGUI::FloatCoord(0.0, 0.0, 1.0, 1.0),
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MyGUI::Align::Top | MyGUI::Align::Left | MyGUI::Align::Stretch, getName() + "_ScrollView");
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}
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void MWList::addItem(const std::string& name)
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{
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mItems.push_back(name);
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}
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void MWList::addSeparator()
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{
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mItems.push_back("");
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}
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void MWList::adjustSize()
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{
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redraw();
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}
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void MWList::redraw(bool scrollbarShown)
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{
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const int _scrollBarWidth = 20; // fetch this from skin?
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const int scrollBarWidth = scrollbarShown ? _scrollBarWidth : 0;
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const int spacing = 3;
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int viewPosition = -mScrollView->getViewOffset().top;
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while (mScrollView->getChildCount())
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{
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MyGUI::Gui::getInstance().destroyWidget(mScrollView->getChildAt(0));
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}
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mItemHeight = 0;
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int i=0;
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for (std::vector<std::string>::const_iterator it=mItems.begin();
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it!=mItems.end(); ++it)
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{
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if (*it != "")
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{
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if (mListItemSkin.empty())
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return;
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MyGUI::Button* button = mScrollView->createWidget<MyGUI::Button>(
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mListItemSkin, MyGUI::IntCoord(0, mItemHeight, mScrollView->getSize().width - scrollBarWidth - 2, 24),
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MyGUI::Align::Left | MyGUI::Align::Top, getName() + "_item_" + (*it));
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button->setCaption((*it));
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button->getSubWidgetText()->setWordWrap(true);
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button->getSubWidgetText()->setTextAlign(MyGUI::Align::Left);
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button->eventMouseWheel += MyGUI::newDelegate(this, &MWList::onMouseWheel);
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button->eventMouseButtonClick += MyGUI::newDelegate(this, &MWList::onItemSelected);
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int height = button->getTextSize().height;
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button->setSize(MyGUI::IntSize(button->getSize().width, height));
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button->setUserData(i);
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mItemHeight += height + spacing;
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}
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else
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{
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MyGUI::ImageBox* separator = mScrollView->createWidget<MyGUI::ImageBox>("MW_HLine",
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MyGUI::IntCoord(2, mItemHeight, mScrollView->getWidth() - scrollBarWidth - 4, 18),
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MyGUI::Align::Left | MyGUI::Align::Top | MyGUI::Align::HStretch);
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separator->setNeedMouseFocus(false);
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mItemHeight += 18 + spacing;
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}
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++i;
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}
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// Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the scrollbar is hidden
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mScrollView->setVisibleVScroll(false);
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mScrollView->setCanvasSize(mClient->getSize().width, std::max(mItemHeight, mClient->getSize().height));
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mScrollView->setVisibleVScroll(true);
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if (!scrollbarShown && mItemHeight > mClient->getSize().height)
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redraw(true);
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int viewRange = mScrollView->getCanvasSize().height;
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if(viewPosition > viewRange)
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viewPosition = viewRange;
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mScrollView->setViewOffset(MyGUI::IntPoint(0, -viewPosition));
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}
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void MWList::setPropertyOverride(const std::string &_key, const std::string &_value)
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{
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if (_key == "ListItemSkin")
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mListItemSkin = _value;
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else
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Base::setPropertyOverride(_key, _value);
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}
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unsigned int MWList::getItemCount()
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{
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return mItems.size();
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}
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std::string MWList::getItemNameAt(unsigned int at)
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{
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assert(at < mItems.size() && "List item out of bounds");
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return mItems[at];
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}
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void MWList::removeItem(const std::string& name)
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{
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assert( std::find(mItems.begin(), mItems.end(), name) != mItems.end() );
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mItems.erase( std::find(mItems.begin(), mItems.end(), name) );
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}
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void MWList::clear()
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{
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mItems.clear();
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}
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void MWList::onMouseWheel(MyGUI::Widget* _sender, int _rel)
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{
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//NB view offset is negative
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if (mScrollView->getViewOffset().top + _rel*0.3f > 0)
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mScrollView->setViewOffset(MyGUI::IntPoint(0, 0));
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else
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mScrollView->setViewOffset(MyGUI::IntPoint(0, static_cast<int>(mScrollView->getViewOffset().top + _rel*0.3)));
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}
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void MWList::onItemSelected(MyGUI::Widget* _sender)
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{
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std::string name = _sender->castType<MyGUI::Button>()->getCaption();
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int id = *_sender->getUserData<int>();
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eventItemSelected(name, id);
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eventWidgetSelected(_sender);
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}
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MyGUI::Button *MWList::getItemWidget(const std::string& name)
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{
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return mScrollView->findWidget (getName() + "_item_" + name)->castType<MyGUI::Button>();
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}
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void MWList::scrollToTop()
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{
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mScrollView->setViewOffset(MyGUI::IntPoint(0, 0));
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}
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}
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