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openmw/components/lua/scriptscontainer.cpp

447 lines
18 KiB
C++

#include "scriptscontainer.hpp"
#include <components/esm/luascripts.hpp>
namespace LuaUtil
{
static constexpr std::string_view ENGINE_HANDLERS = "engineHandlers";
static constexpr std::string_view EVENT_HANDLERS = "eventHandlers";
static constexpr std::string_view INTERFACE_NAME = "interfaceName";
static constexpr std::string_view INTERFACE = "interface";
static constexpr std::string_view HANDLER_SAVE = "onSave";
static constexpr std::string_view HANDLER_LOAD = "onLoad";
static constexpr std::string_view REGISTERED_TIMER_CALLBACKS = "_timers";
static constexpr std::string_view TEMPORARY_TIMER_CALLBACKS = "_temp_timers";
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std::string ScriptsContainer::ScriptId::toString() const
{
std::string res = mContainer->mNamePrefix;
res.push_back('[');
res.append(mPath);
res.push_back(']');
return res;
}
ScriptsContainer::ScriptsContainer(LuaUtil::LuaState* lua, std::string_view namePrefix) : mNamePrefix(namePrefix), mLua(*lua)
{
registerEngineHandlers({&mUpdateHandlers});
mPublicInterfaces = sol::table(lua->sol(), sol::create);
addPackage("openmw.interfaces", mPublicInterfaces);
}
void ScriptsContainer::addPackage(const std::string& packageName, sol::object package)
{
API[packageName] = makeReadOnly(std::move(package));
}
bool ScriptsContainer::addNewScript(const std::string& path)
{
if (mScripts.count(path) != 0)
return false; // already present
try
{
sol::table hiddenData(mLua.sol(), sol::create);
hiddenData[ScriptId::KEY] = ScriptId{this, path};
hiddenData[REGISTERED_TIMER_CALLBACKS] = mLua.newTable();
hiddenData[TEMPORARY_TIMER_CALLBACKS] = mLua.newTable();
mScripts[path].mHiddenData = hiddenData;
sol::object script = mLua.runInNewSandbox(path, mNamePrefix, API, hiddenData);
std::string interfaceName = "";
sol::object publicInterface = sol::nil;
if (script != sol::nil)
{
for (auto& [key, value] : sol::table(script))
{
std::string_view sectionName = key.as<std::string_view>();
if (sectionName == ENGINE_HANDLERS)
parseEngineHandlers(value, path);
else if (sectionName == EVENT_HANDLERS)
parseEventHandlers(value, path);
else if (sectionName == INTERFACE_NAME)
interfaceName = value.as<std::string>();
else if (sectionName == INTERFACE)
publicInterface = value.as<sol::table>();
else
Log(Debug::Error) << "Not supported section '" << sectionName << "' in " << mNamePrefix << "[" << path << "]";
}
}
if (interfaceName.empty() != (publicInterface == sol::nil))
Log(Debug::Error) << mNamePrefix << "[" << path << "]: 'interfaceName' should always be used together with 'interface'";
else if (!interfaceName.empty())
script.as<sol::table>()[INTERFACE] = mPublicInterfaces[interfaceName] = makeReadOnly(publicInterface);
mScriptOrder.push_back(path);
mScripts[path].mInterface = std::move(script);
return true;
}
catch (std::exception& e)
{
mScripts.erase(path);
Log(Debug::Error) << "Can't start " << mNamePrefix << "[" << path << "]; " << e.what();
return false;
}
}
bool ScriptsContainer::removeScript(const std::string& path)
{
auto scriptIter = mScripts.find(path);
if (scriptIter == mScripts.end())
return false; // no such script
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scriptIter->second.mHiddenData[ScriptId::KEY] = sol::nil;
sol::object& script = scriptIter->second.mInterface;
if (getFieldOrNil(script, INTERFACE_NAME) != sol::nil)
{
std::string_view interfaceName = getFieldOrNil(script, INTERFACE_NAME).as<std::string_view>();
if (mPublicInterfaces[interfaceName] == getFieldOrNil(script, INTERFACE))
{
mPublicInterfaces[interfaceName] = sol::nil;
auto prevIt = mScriptOrder.rbegin();
while (*prevIt != path)
prevIt++;
prevIt++;
while (prevIt != mScriptOrder.rend())
{
sol::object& prevScript = mScripts[*(prevIt++)].mInterface;
sol::object prevInterfaceName = getFieldOrNil(prevScript, INTERFACE_NAME);
if (prevInterfaceName != sol::nil && prevInterfaceName.as<std::string_view>() == interfaceName)
{
mPublicInterfaces[interfaceName] = getFieldOrNil(prevScript, INTERFACE);
break;
}
}
}
}
sol::object engineHandlers = getFieldOrNil(script, ENGINE_HANDLERS);
if (engineHandlers != sol::nil)
{
for (auto& [key, value] : sol::table(engineHandlers))
{
std::string_view handlerName = key.as<std::string_view>();
auto handlerIter = mEngineHandlers.find(handlerName);
if (handlerIter == mEngineHandlers.end())
continue;
std::vector<sol::protected_function>& list = handlerIter->second->mList;
list.erase(std::find(list.begin(), list.end(), value.as<sol::protected_function>()));
}
}
sol::object eventHandlers = getFieldOrNil(script, EVENT_HANDLERS);
if (eventHandlers != sol::nil)
{
for (auto& [key, value] : sol::table(eventHandlers))
{
EventHandlerList& list = mEventHandlers.find(key.as<std::string_view>())->second;
list.erase(std::find(list.begin(), list.end(), value.as<sol::protected_function>()));
}
}
mScripts.erase(scriptIter);
mScriptOrder.erase(std::find(mScriptOrder.begin(), mScriptOrder.end(), path));
return true;
}
void ScriptsContainer::parseEventHandlers(sol::table handlers, std::string_view scriptPath)
{
for (auto& [key, value] : handlers)
{
std::string_view eventName = key.as<std::string_view>();
auto it = mEventHandlers.find(eventName);
if (it == mEventHandlers.end())
it = mEventHandlers.insert({std::string(eventName), EventHandlerList()}).first;
it->second.push_back(value);
}
}
void ScriptsContainer::parseEngineHandlers(sol::table handlers, std::string_view scriptPath)
{
for (auto& [key, value] : handlers)
{
std::string_view handlerName = key.as<std::string_view>();
if (handlerName == HANDLER_LOAD || handlerName == HANDLER_SAVE)
continue; // save and load are handled separately
auto it = mEngineHandlers.find(handlerName);
if (it == mEngineHandlers.end())
Log(Debug::Error) << "Not supported handler '" << handlerName << "' in " << mNamePrefix << "[" << scriptPath << "]";
else
it->second->mList.push_back(value);
}
}
void ScriptsContainer::receiveEvent(std::string_view eventName, std::string_view eventData)
{
auto it = mEventHandlers.find(eventName);
if (it == mEventHandlers.end())
{
Log(Debug::Warning) << mNamePrefix << " has received event '" << eventName << "', but there are no handlers for this event";
return;
}
sol::object data;
try
{
data = LuaUtil::deserialize(mLua.sol(), eventData, mSerializer);
}
catch (std::exception& e)
{
Log(Debug::Error) << mNamePrefix << " can not parse eventData for '" << eventName << "': " << e.what();
return;
}
EventHandlerList& list = it->second;
for (int i = list.size() - 1; i >= 0; --i)
{
try
{
sol::object res = LuaUtil::call(list[i], data);
if (res != sol::nil && !res.as<bool>())
break; // Skip other handlers if 'false' was returned.
}
catch (std::exception& e)
{
Log(Debug::Error) << mNamePrefix << " eventHandler[" << eventName << "] failed. " << e.what();
}
}
}
void ScriptsContainer::registerEngineHandlers(std::initializer_list<EngineHandlerList*> handlers)
{
for (EngineHandlerList* h : handlers)
mEngineHandlers[h->mName] = h;
}
void ScriptsContainer::save(ESM::LuaScripts& data)
{
std::map<std::string, std::vector<ESM::LuaTimer>> timers;
auto saveTimerFn = [&](const Timer& timer, TimeUnit timeUnit)
{
if (!timer.mSerializable)
return;
ESM::LuaTimer savedTimer;
savedTimer.mTime = timer.mTime;
savedTimer.mUnit = timeUnit;
savedTimer.mCallbackName = std::get<std::string>(timer.mCallback);
savedTimer.mCallbackArgument = timer.mSerializedArg;
if (timers.count(timer.mScript) == 0)
timers[timer.mScript] = {};
timers[timer.mScript].push_back(std::move(savedTimer));
};
for (const Timer& timer : mSecondsTimersQueue)
saveTimerFn(timer, TimeUnit::SECONDS);
for (const Timer& timer : mHoursTimersQueue)
saveTimerFn(timer, TimeUnit::HOURS);
data.mScripts.clear();
for (const std::string& path : mScriptOrder)
{
ESM::LuaScript savedScript;
savedScript.mScriptPath = path;
sol::object handler = getFieldOrNil(mScripts[path].mInterface, ENGINE_HANDLERS, HANDLER_SAVE);
if (handler != sol::nil)
{
try
{
sol::object state = LuaUtil::call(handler);
savedScript.mData = serialize(state, mSerializer);
}
catch (std::exception& e)
{
Log(Debug::Error) << mNamePrefix << "[" << path << "] onSave failed: " << e.what();
}
}
auto timersIt = timers.find(path);
if (timersIt != timers.end())
savedScript.mTimers = std::move(timersIt->second);
data.mScripts.push_back(std::move(savedScript));
}
}
void ScriptsContainer::load(const ESM::LuaScripts& data, bool resetScriptList)
{
std::map<std::string, Script> scriptsWithoutSavedData;
if (resetScriptList)
{
removeAllScripts();
for (const ESM::LuaScript& script : data.mScripts)
addNewScript(script.mScriptPath);
}
else
scriptsWithoutSavedData = mScripts;
mSecondsTimersQueue.clear();
mHoursTimersQueue.clear();
for (const ESM::LuaScript& script : data.mScripts)
{
auto iter = mScripts.find(script.mScriptPath);
if (iter == mScripts.end())
continue;
scriptsWithoutSavedData.erase(iter->first);
iter->second.mHiddenData.get<sol::table>(TEMPORARY_TIMER_CALLBACKS).clear();
try
{
sol::object handler = getFieldOrNil(iter->second.mInterface, ENGINE_HANDLERS, HANDLER_LOAD);
if (handler != sol::nil)
{
sol::object state = deserialize(mLua.sol(), script.mData, mSerializer);
LuaUtil::call(handler, state);
}
}
catch (std::exception& e)
{
Log(Debug::Error) << mNamePrefix << "[" << script.mScriptPath << "] onLoad failed: " << e.what();
}
for (const ESM::LuaTimer& savedTimer : script.mTimers)
{
Timer timer;
timer.mCallback = savedTimer.mCallbackName;
timer.mSerializable = true;
timer.mScript = script.mScriptPath;
timer.mTime = savedTimer.mTime;
try
{
timer.mArg = deserialize(mLua.sol(), savedTimer.mCallbackArgument, mSerializer);
// It is important if the order of content files was changed. The deserialize-serialize procedure
// updates refnums, so timer.mSerializedArg may be not equal to savedTimer.mCallbackArgument.
timer.mSerializedArg = serialize(timer.mArg, mSerializer);
if (savedTimer.mUnit == TimeUnit::HOURS)
mHoursTimersQueue.push_back(std::move(timer));
else
mSecondsTimersQueue.push_back(std::move(timer));
}
catch (std::exception& e)
{
Log(Debug::Error) << mNamePrefix << "[" << script.mScriptPath << "] can not load timer: " << e.what();
}
}
}
for (auto& [path, script] : scriptsWithoutSavedData)
{
script.mHiddenData.get<sol::table>(TEMPORARY_TIMER_CALLBACKS).clear();
sol::object handler = getFieldOrNil(script.mInterface, ENGINE_HANDLERS, HANDLER_LOAD);
if (handler == sol::nil)
continue;
try { LuaUtil::call(handler); }
catch (std::exception& e)
{
Log(Debug::Error) << mNamePrefix << "[" << path << "] onLoad failed: " << e.what();
}
}
std::make_heap(mSecondsTimersQueue.begin(), mSecondsTimersQueue.end());
std::make_heap(mHoursTimersQueue.begin(), mHoursTimersQueue.end());
}
ScriptsContainer::~ScriptsContainer()
{
for (auto& [_, script] : mScripts)
script.mHiddenData[ScriptId::KEY] = sol::nil;
}
void ScriptsContainer::removeAllScripts()
{
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for (auto& [_, script] : mScripts)
script.mHiddenData[ScriptId::KEY] = sol::nil;
mScripts.clear();
mScriptOrder.clear();
for (auto& [_, handlers] : mEngineHandlers)
handlers->mList.clear();
mEventHandlers.clear();
mSecondsTimersQueue.clear();
mHoursTimersQueue.clear();
mPublicInterfaces.clear();
// Assigned by LuaUtil::makeReadOnly, but `clear` removes it, so we need to assign it again.
mPublicInterfaces[sol::meta_function::index] = mPublicInterfaces;
}
sol::table ScriptsContainer::getHiddenData(const std::string& scriptPath)
{
auto it = mScripts.find(scriptPath);
if (it == mScripts.end())
throw std::logic_error("ScriptsContainer::getHiddenData: script doesn't exist");
return it->second.mHiddenData;
}
void ScriptsContainer::registerTimerCallback(const std::string& scriptPath, std::string_view callbackName, sol::function callback)
{
getHiddenData(scriptPath)[REGISTERED_TIMER_CALLBACKS][callbackName] = std::move(callback);
}
void ScriptsContainer::insertTimer(std::vector<Timer>& timerQueue, Timer&& t)
{
timerQueue.push_back(std::move(t));
std::push_heap(timerQueue.begin(), timerQueue.end());
}
void ScriptsContainer::setupSerializableTimer(TimeUnit timeUnit, double time, const std::string& scriptPath,
std::string_view callbackName, sol::object callbackArg)
{
Timer t;
t.mCallback = std::string(callbackName);
t.mScript = scriptPath;
t.mSerializable = true;
t.mTime = time;
t.mArg = callbackArg;
t.mSerializedArg = serialize(t.mArg, mSerializer);
insertTimer(timeUnit == TimeUnit::HOURS ? mHoursTimersQueue : mSecondsTimersQueue, std::move(t));
}
void ScriptsContainer::setupUnsavableTimer(TimeUnit timeUnit, double time, const std::string& scriptPath, sol::function callback)
{
Timer t;
t.mScript = scriptPath;
t.mSerializable = false;
t.mTime = time;
t.mCallback = mTemporaryCallbackCounter;
getHiddenData(scriptPath)[TEMPORARY_TIMER_CALLBACKS][mTemporaryCallbackCounter] = std::move(callback);
mTemporaryCallbackCounter++;
insertTimer(timeUnit == TimeUnit::HOURS ? mHoursTimersQueue : mSecondsTimersQueue, std::move(t));
}
void ScriptsContainer::callTimer(const Timer& t)
{
try
{
sol::table data = getHiddenData(t.mScript);
if (t.mSerializable)
{
const std::string& callbackName = std::get<std::string>(t.mCallback);
sol::object callback = data[REGISTERED_TIMER_CALLBACKS][callbackName];
if (!callback.is<sol::function>())
throw std::logic_error("Callback '" + callbackName + "' doesn't exist");
LuaUtil::call(callback, t.mArg);
}
else
{
int64_t id = std::get<int64_t>(t.mCallback);
sol::table callbacks = data[TEMPORARY_TIMER_CALLBACKS];
sol::object callback = callbacks[id];
if (!callback.is<sol::function>())
throw std::logic_error("Temporary timer callback doesn't exist");
LuaUtil::call(callback);
callbacks[id] = sol::nil;
}
}
catch (std::exception& e)
{
Log(Debug::Error) << mNamePrefix << "[" << t.mScript << "] callTimer failed: " << e.what();
}
}
void ScriptsContainer::updateTimerQueue(std::vector<Timer>& timerQueue, double time)
{
while (!timerQueue.empty() && timerQueue.front().mTime <= time)
{
callTimer(timerQueue.front());
std::pop_heap(timerQueue.begin(), timerQueue.end());
timerQueue.pop_back();
}
}
void ScriptsContainer::processTimers(double gameSeconds, double gameHours)
{
updateTimerQueue(mSecondsTimersQueue, gameSeconds);
updateTimerQueue(mHoursTimersQueue, gameHours);
}
}