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#include "scriptscontainer.hpp"
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#include <components/esm/luascripts.hpp>
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namespace LuaUtil
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{
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static constexpr std::string_view ENGINE_HANDLERS = "engineHandlers";
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static constexpr std::string_view EVENT_HANDLERS = "eventHandlers";
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static constexpr std::string_view INTERFACE_NAME = "interfaceName";
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static constexpr std::string_view INTERFACE = "interface";
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static constexpr std::string_view HANDLER_SAVE = "onSave";
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static constexpr std::string_view HANDLER_LOAD = "onLoad";
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static constexpr std::string_view REGISTERED_TIMER_CALLBACKS = "_timers";
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static constexpr std::string_view TEMPORARY_TIMER_CALLBACKS = "_temp_timers";
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std::string ScriptsContainer::ScriptId::toString() const
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{
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std::string res = mContainer->mNamePrefix;
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res.push_back('[');
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res.append(mPath);
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res.push_back(']');
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return res;
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}
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ScriptsContainer::ScriptsContainer(LuaUtil::LuaState* lua, std::string_view namePrefix) : mNamePrefix(namePrefix), mLua(*lua)
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{
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registerEngineHandlers({&mUpdateHandlers});
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mPublicInterfaces = sol::table(lua->sol(), sol::create);
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addPackage("openmw.interfaces", mPublicInterfaces);
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}
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void ScriptsContainer::addPackage(const std::string& packageName, sol::object package)
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{
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API[packageName] = makeReadOnly(std::move(package));
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}
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bool ScriptsContainer::addNewScript(const std::string& path)
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{
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if (mScripts.count(path) != 0)
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return false; // already present
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try
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{
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sol::table hiddenData(mLua.sol(), sol::create);
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hiddenData[ScriptId::KEY] = ScriptId{this, path};
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hiddenData[REGISTERED_TIMER_CALLBACKS] = mLua.newTable();
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hiddenData[TEMPORARY_TIMER_CALLBACKS] = mLua.newTable();
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mScripts[path].mHiddenData = hiddenData;
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sol::object script = mLua.runInNewSandbox(path, mNamePrefix, API, hiddenData);
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std::string interfaceName = "";
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sol::object publicInterface = sol::nil;
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if (script != sol::nil)
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{
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for (auto& [key, value] : sol::table(script))
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{
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std::string_view sectionName = key.as<std::string_view>();
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if (sectionName == ENGINE_HANDLERS)
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parseEngineHandlers(value, path);
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else if (sectionName == EVENT_HANDLERS)
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parseEventHandlers(value, path);
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else if (sectionName == INTERFACE_NAME)
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interfaceName = value.as<std::string>();
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else if (sectionName == INTERFACE)
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publicInterface = value.as<sol::table>();
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else
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Log(Debug::Error) << "Not supported section '" << sectionName << "' in " << mNamePrefix << "[" << path << "]";
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}
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}
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if (interfaceName.empty() != (publicInterface == sol::nil))
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Log(Debug::Error) << mNamePrefix << "[" << path << "]: 'interfaceName' should always be used together with 'interface'";
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else if (!interfaceName.empty())
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script.as<sol::table>()[INTERFACE] = mPublicInterfaces[interfaceName] = makeReadOnly(publicInterface);
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mScriptOrder.push_back(path);
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mScripts[path].mInterface = std::move(script);
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return true;
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}
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catch (std::exception& e)
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{
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mScripts.erase(path);
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Log(Debug::Error) << "Can't start " << mNamePrefix << "[" << path << "]; " << e.what();
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return false;
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}
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}
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bool ScriptsContainer::removeScript(const std::string& path)
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{
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auto scriptIter = mScripts.find(path);
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if (scriptIter == mScripts.end())
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return false; // no such script
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scriptIter->second.mHiddenData[ScriptId::KEY] = sol::nil;
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sol::object& script = scriptIter->second.mInterface;
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if (getFieldOrNil(script, INTERFACE_NAME) != sol::nil)
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{
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std::string_view interfaceName = getFieldOrNil(script, INTERFACE_NAME).as<std::string_view>();
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if (mPublicInterfaces[interfaceName] == getFieldOrNil(script, INTERFACE))
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{
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mPublicInterfaces[interfaceName] = sol::nil;
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auto prevIt = mScriptOrder.rbegin();
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while (*prevIt != path)
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prevIt++;
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prevIt++;
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while (prevIt != mScriptOrder.rend())
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{
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sol::object& prevScript = mScripts[*(prevIt++)].mInterface;
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sol::object prevInterfaceName = getFieldOrNil(prevScript, INTERFACE_NAME);
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if (prevInterfaceName != sol::nil && prevInterfaceName.as<std::string_view>() == interfaceName)
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{
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mPublicInterfaces[interfaceName] = getFieldOrNil(prevScript, INTERFACE);
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break;
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}
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}
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}
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}
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sol::object engineHandlers = getFieldOrNil(script, ENGINE_HANDLERS);
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if (engineHandlers != sol::nil)
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{
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for (auto& [key, value] : sol::table(engineHandlers))
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{
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std::string_view handlerName = key.as<std::string_view>();
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auto handlerIter = mEngineHandlers.find(handlerName);
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if (handlerIter == mEngineHandlers.end())
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continue;
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std::vector<sol::protected_function>& list = handlerIter->second->mList;
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list.erase(std::find(list.begin(), list.end(), value.as<sol::protected_function>()));
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}
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}
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sol::object eventHandlers = getFieldOrNil(script, EVENT_HANDLERS);
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if (eventHandlers != sol::nil)
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{
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for (auto& [key, value] : sol::table(eventHandlers))
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{
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EventHandlerList& list = mEventHandlers.find(key.as<std::string_view>())->second;
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list.erase(std::find(list.begin(), list.end(), value.as<sol::protected_function>()));
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}
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}
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mScripts.erase(scriptIter);
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mScriptOrder.erase(std::find(mScriptOrder.begin(), mScriptOrder.end(), path));
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return true;
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}
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void ScriptsContainer::parseEventHandlers(sol::table handlers, std::string_view scriptPath)
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{
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for (auto& [key, value] : handlers)
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{
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std::string_view eventName = key.as<std::string_view>();
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auto it = mEventHandlers.find(eventName);
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if (it == mEventHandlers.end())
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it = mEventHandlers.insert({std::string(eventName), EventHandlerList()}).first;
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it->second.push_back(value);
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}
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}
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void ScriptsContainer::parseEngineHandlers(sol::table handlers, std::string_view scriptPath)
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{
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for (auto& [key, value] : handlers)
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{
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std::string_view handlerName = key.as<std::string_view>();
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if (handlerName == HANDLER_LOAD || handlerName == HANDLER_SAVE)
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continue; // save and load are handled separately
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auto it = mEngineHandlers.find(handlerName);
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if (it == mEngineHandlers.end())
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Log(Debug::Error) << "Not supported handler '" << handlerName << "' in " << mNamePrefix << "[" << scriptPath << "]";
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else
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it->second->mList.push_back(value);
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}
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}
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void ScriptsContainer::receiveEvent(std::string_view eventName, std::string_view eventData)
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{
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auto it = mEventHandlers.find(eventName);
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if (it == mEventHandlers.end())
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{
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Log(Debug::Warning) << mNamePrefix << " has received event '" << eventName << "', but there are no handlers for this event";
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return;
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}
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sol::object data;
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try
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{
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data = LuaUtil::deserialize(mLua.sol(), eventData, mSerializer);
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}
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catch (std::exception& e)
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{
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Log(Debug::Error) << mNamePrefix << " can not parse eventData for '" << eventName << "': " << e.what();
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return;
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}
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EventHandlerList& list = it->second;
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for (int i = list.size() - 1; i >= 0; --i)
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{
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try
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{
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sol::object res = LuaUtil::call(list[i], data);
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if (res != sol::nil && !res.as<bool>())
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break; // Skip other handlers if 'false' was returned.
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}
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catch (std::exception& e)
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{
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Log(Debug::Error) << mNamePrefix << " eventHandler[" << eventName << "] failed. " << e.what();
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}
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}
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}
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void ScriptsContainer::registerEngineHandlers(std::initializer_list<EngineHandlerList*> handlers)
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{
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for (EngineHandlerList* h : handlers)
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mEngineHandlers[h->mName] = h;
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}
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void ScriptsContainer::save(ESM::LuaScripts& data)
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{
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std::map<std::string, std::vector<ESM::LuaTimer>> timers;
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auto saveTimerFn = [&](const Timer& timer, TimeUnit timeUnit)
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{
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if (!timer.mSerializable)
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return;
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ESM::LuaTimer savedTimer;
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savedTimer.mTime = timer.mTime;
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savedTimer.mUnit = timeUnit;
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savedTimer.mCallbackName = std::get<std::string>(timer.mCallback);
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savedTimer.mCallbackArgument = timer.mSerializedArg;
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if (timers.count(timer.mScript) == 0)
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timers[timer.mScript] = {};
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timers[timer.mScript].push_back(std::move(savedTimer));
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};
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for (const Timer& timer : mSecondsTimersQueue)
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saveTimerFn(timer, TimeUnit::SECONDS);
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for (const Timer& timer : mHoursTimersQueue)
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saveTimerFn(timer, TimeUnit::HOURS);
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data.mScripts.clear();
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for (const std::string& path : mScriptOrder)
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{
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ESM::LuaScript savedScript;
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savedScript.mScriptPath = path;
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sol::object handler = getFieldOrNil(mScripts[path].mInterface, ENGINE_HANDLERS, HANDLER_SAVE);
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if (handler != sol::nil)
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{
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try
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{
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sol::object state = LuaUtil::call(handler);
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savedScript.mData = serialize(state, mSerializer);
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}
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catch (std::exception& e)
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{
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Log(Debug::Error) << mNamePrefix << "[" << path << "] onSave failed: " << e.what();
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}
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}
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auto timersIt = timers.find(path);
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if (timersIt != timers.end())
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savedScript.mTimers = std::move(timersIt->second);
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data.mScripts.push_back(std::move(savedScript));
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}
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}
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void ScriptsContainer::load(const ESM::LuaScripts& data, bool resetScriptList)
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{
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std::map<std::string, Script> scriptsWithoutSavedData;
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if (resetScriptList)
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{
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removeAllScripts();
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for (const ESM::LuaScript& script : data.mScripts)
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addNewScript(script.mScriptPath);
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}
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else
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scriptsWithoutSavedData = mScripts;
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mSecondsTimersQueue.clear();
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mHoursTimersQueue.clear();
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for (const ESM::LuaScript& script : data.mScripts)
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{
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auto iter = mScripts.find(script.mScriptPath);
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if (iter == mScripts.end())
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continue;
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scriptsWithoutSavedData.erase(iter->first);
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iter->second.mHiddenData.get<sol::table>(TEMPORARY_TIMER_CALLBACKS).clear();
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try
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{
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sol::object handler = getFieldOrNil(iter->second.mInterface, ENGINE_HANDLERS, HANDLER_LOAD);
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if (handler != sol::nil)
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{
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sol::object state = deserialize(mLua.sol(), script.mData, mSerializer);
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LuaUtil::call(handler, state);
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}
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}
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catch (std::exception& e)
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{
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Log(Debug::Error) << mNamePrefix << "[" << script.mScriptPath << "] onLoad failed: " << e.what();
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}
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for (const ESM::LuaTimer& savedTimer : script.mTimers)
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{
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Timer timer;
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timer.mCallback = savedTimer.mCallbackName;
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timer.mSerializable = true;
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timer.mScript = script.mScriptPath;
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timer.mTime = savedTimer.mTime;
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try
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{
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timer.mArg = deserialize(mLua.sol(), savedTimer.mCallbackArgument, mSerializer);
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// It is important if the order of content files was changed. The deserialize-serialize procedure
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// updates refnums, so timer.mSerializedArg may be not equal to savedTimer.mCallbackArgument.
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timer.mSerializedArg = serialize(timer.mArg, mSerializer);
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if (savedTimer.mUnit == TimeUnit::HOURS)
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mHoursTimersQueue.push_back(std::move(timer));
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else
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mSecondsTimersQueue.push_back(std::move(timer));
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}
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catch (std::exception& e)
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{
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Log(Debug::Error) << mNamePrefix << "[" << script.mScriptPath << "] can not load timer: " << e.what();
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}
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}
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}
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for (auto& [path, script] : scriptsWithoutSavedData)
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{
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script.mHiddenData.get<sol::table>(TEMPORARY_TIMER_CALLBACKS).clear();
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sol::object handler = getFieldOrNil(script.mInterface, ENGINE_HANDLERS, HANDLER_LOAD);
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if (handler == sol::nil)
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continue;
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try { LuaUtil::call(handler); }
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catch (std::exception& e)
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{
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Log(Debug::Error) << mNamePrefix << "[" << path << "] onLoad failed: " << e.what();
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}
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}
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std::make_heap(mSecondsTimersQueue.begin(), mSecondsTimersQueue.end());
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std::make_heap(mHoursTimersQueue.begin(), mHoursTimersQueue.end());
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}
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ScriptsContainer::~ScriptsContainer()
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{
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for (auto& [_, script] : mScripts)
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script.mHiddenData[ScriptId::KEY] = sol::nil;
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}
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void ScriptsContainer::removeAllScripts()
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{
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for (auto& [_, script] : mScripts)
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script.mHiddenData[ScriptId::KEY] = sol::nil;
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mScripts.clear();
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mScriptOrder.clear();
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for (auto& [_, handlers] : mEngineHandlers)
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handlers->mList.clear();
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mEventHandlers.clear();
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mSecondsTimersQueue.clear();
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mHoursTimersQueue.clear();
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mPublicInterfaces.clear();
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// Assigned by LuaUtil::makeReadOnly, but `clear` removes it, so we need to assign it again.
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mPublicInterfaces[sol::meta_function::index] = mPublicInterfaces;
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}
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sol::table ScriptsContainer::getHiddenData(const std::string& scriptPath)
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|
{
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auto it = mScripts.find(scriptPath);
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if (it == mScripts.end())
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throw std::logic_error("ScriptsContainer::getHiddenData: script doesn't exist");
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return it->second.mHiddenData;
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}
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void ScriptsContainer::registerTimerCallback(const std::string& scriptPath, std::string_view callbackName, sol::function callback)
|
|
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|
{
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getHiddenData(scriptPath)[REGISTERED_TIMER_CALLBACKS][callbackName] = std::move(callback);
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}
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void ScriptsContainer::insertTimer(std::vector<Timer>& timerQueue, Timer&& t)
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|
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|
{
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|
timerQueue.push_back(std::move(t));
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std::push_heap(timerQueue.begin(), timerQueue.end());
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|
}
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|
|
|
|
void ScriptsContainer::setupSerializableTimer(TimeUnit timeUnit, double time, const std::string& scriptPath,
|
|
|
|
std::string_view callbackName, sol::object callbackArg)
|
|
|
|
{
|
|
|
|
Timer t;
|
|
|
|
t.mCallback = std::string(callbackName);
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|
|
|
t.mScript = scriptPath;
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|
|
|
t.mSerializable = true;
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|
|
|
t.mTime = time;
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|
|
|
t.mArg = callbackArg;
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|
|
|
t.mSerializedArg = serialize(t.mArg, mSerializer);
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|
|
|
insertTimer(timeUnit == TimeUnit::HOURS ? mHoursTimersQueue : mSecondsTimersQueue, std::move(t));
|
|
|
|
}
|
|
|
|
|
|
|
|
void ScriptsContainer::setupUnsavableTimer(TimeUnit timeUnit, double time, const std::string& scriptPath, sol::function callback)
|
|
|
|
{
|
|
|
|
Timer t;
|
|
|
|
t.mScript = scriptPath;
|
|
|
|
t.mSerializable = false;
|
|
|
|
t.mTime = time;
|
|
|
|
|
|
|
|
t.mCallback = mTemporaryCallbackCounter;
|
|
|
|
getHiddenData(scriptPath)[TEMPORARY_TIMER_CALLBACKS][mTemporaryCallbackCounter] = std::move(callback);
|
|
|
|
mTemporaryCallbackCounter++;
|
|
|
|
|
|
|
|
insertTimer(timeUnit == TimeUnit::HOURS ? mHoursTimersQueue : mSecondsTimersQueue, std::move(t));
|
|
|
|
}
|
|
|
|
|
|
|
|
void ScriptsContainer::callTimer(const Timer& t)
|
|
|
|
{
|
|
|
|
try
|
|
|
|
{
|
|
|
|
sol::table data = getHiddenData(t.mScript);
|
|
|
|
if (t.mSerializable)
|
|
|
|
{
|
|
|
|
const std::string& callbackName = std::get<std::string>(t.mCallback);
|
|
|
|
sol::object callback = data[REGISTERED_TIMER_CALLBACKS][callbackName];
|
|
|
|
if (!callback.is<sol::function>())
|
|
|
|
throw std::logic_error("Callback '" + callbackName + "' doesn't exist");
|
|
|
|
LuaUtil::call(callback, t.mArg);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
int64_t id = std::get<int64_t>(t.mCallback);
|
|
|
|
sol::table callbacks = data[TEMPORARY_TIMER_CALLBACKS];
|
|
|
|
sol::object callback = callbacks[id];
|
|
|
|
if (!callback.is<sol::function>())
|
|
|
|
throw std::logic_error("Temporary timer callback doesn't exist");
|
|
|
|
LuaUtil::call(callback);
|
|
|
|
callbacks[id] = sol::nil;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
catch (std::exception& e)
|
|
|
|
{
|
|
|
|
Log(Debug::Error) << mNamePrefix << "[" << t.mScript << "] callTimer failed: " << e.what();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void ScriptsContainer::updateTimerQueue(std::vector<Timer>& timerQueue, double time)
|
|
|
|
{
|
|
|
|
while (!timerQueue.empty() && timerQueue.front().mTime <= time)
|
|
|
|
{
|
|
|
|
callTimer(timerQueue.front());
|
|
|
|
std::pop_heap(timerQueue.begin(), timerQueue.end());
|
|
|
|
timerQueue.pop_back();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void ScriptsContainer::processTimers(double gameSeconds, double gameHours)
|
|
|
|
{
|
|
|
|
updateTimerQueue(mSecondsTimersQueue, gameSeconds);
|
|
|
|
updateTimerQueue(mHoursTimersQueue, gameHours);
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|