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openmw/components/esm3/loadmisc.hpp

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#ifndef OPENMW_ESM_MISC_H
#define OPENMW_ESM_MISC_H
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#include <string>
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#include "components/esm/defs.hpp"
namespace ESM
{
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class ESMReader;
class ESMWriter;
/*
* Misc inventory items, basically things that have no use but can be
* carried, bought and sold. It also includes keys.
*/
struct Miscellaneous
{
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constexpr static unsigned int sRecordId = REC_MISC;
/// Return a string descriptor for this record type. Currently used for debugging / error logs only.
static std::string_view getRecordType() { return "Miscellaneous"; }
struct MCDTstruct
{
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float mWeight;
int mValue;
int mIsKey; // There are many keys in Morrowind.esm that has this
// set to 0. TODO: Check what this field corresponds to
// in the editor.
};
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MCDTstruct mData;
unsigned int mRecordFlags;
std::string mId, mName, mModel, mIcon, mScript;
void load(ESMReader &esm, bool &isDeleted);
void save(ESMWriter &esm, bool isDeleted = false) const;
void blank();
///< Set record to default state (does not touch the ID).
};
}
#endif