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#ifndef OPENMW_COMPONENTS_DEBUG_DEBUGDRAW_H
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#define OPENMW_COMPONENTS_DEBUG_DEBUGDRAW_H
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#include <osg/Drawable>
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#include <osg/Vec3>
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#include <osg/ref_ptr>
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#include <array>
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#include <memory>
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#include <vector>
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namespace osg
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{
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class Group;
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class Geometry;
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class Geometry;
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class RenderInfo;
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}
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namespace Shader
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{
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class ShaderManager;
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}
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namespace Debug
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{
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static const osg::Vec3f colorWhite = osg::Vec3(1., 1., 1.);
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static const osg::Vec3f colorRed = osg::Vec3(1., 0., 0.);
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static const osg::Vec3f colorBlue = osg::Vec3(0., 0., 1.);
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static const osg::Vec3f colorGreen = osg::Vec3(0., 1., 0.);
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static const osg::Vec3f colorMagenta = osg::Vec3(1., 0., 1.);
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static const osg::Vec3f colorYellow = osg::Vec3(1., 1., 0.);
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static const osg::Vec3f colorCyan = osg::Vec3(0., 1., 1.);
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static const osg::Vec3f colorBlack = osg::Vec3(0., 0., 0.);
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static const osg::Vec3f colorDarkGrey = osg::Vec3(0.25, 0.25, 0.25);
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class DebugDrawCallback;
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enum class DrawShape
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{
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Cube,
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Cylinder,
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WireCube,
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};
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struct DrawCall
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{
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osg::Vec3f mPosition;
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osg::Vec3f mDims;
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osg::Vec3f mColor;
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DrawShape mDrawShape;
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static DrawCall cube(osg::Vec3f pos, osg::Vec3 dims = osg::Vec3(50., 50., 50.), osg::Vec3 color = colorWhite)
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{
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return { pos, dims, color, DrawShape::Cube };
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}
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static DrawCall wireCube(
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osg::Vec3f pos, osg::Vec3 dims = osg::Vec3(50., 50., 50.), osg::Vec3 color = colorWhite)
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{
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return { pos, dims, color, DrawShape::WireCube };
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}
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static DrawCall cylinder(
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osg::Vec3f pos, osg::Vec3 dims = osg::Vec3(50., 50., 50.), osg::Vec3 color = colorWhite)
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{
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return { pos, dims, color, DrawShape::Cylinder };
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}
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};
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class DebugCustomDraw : public osg::Drawable
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{
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public:
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DebugCustomDraw();
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DebugCustomDraw(const DebugCustomDraw& copy, const osg::CopyOp& copyop);
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META_Node(Debug, DebugCustomDraw)
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mutable std::vector<DrawCall> mShapesToDraw;
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osg::ref_ptr<osg::Geometry> mLinesToDraw;
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osg::ref_ptr<osg::Geometry> mCubeGeometry;
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osg::ref_ptr<osg::Geometry> mCylinderGeometry;
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osg::ref_ptr<osg::Geometry> mWireCubeGeometry;
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virtual void drawImplementation(osg::RenderInfo&) const override;
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};
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struct DebugDrawer : public osg::Node
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{
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DebugDrawer() = default;
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DebugDrawer(const DebugDrawer& copy, const osg::CopyOp& copyop);
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DebugDrawer(Shader::ShaderManager& shaderManager);
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META_Node(Debug, DebugDrawer)
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void traverse(osg::NodeVisitor& nv) override;
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void drawCube(
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osg::Vec3f mPosition, osg::Vec3f mDims = osg::Vec3(50., 50., 50.), osg::Vec3f mColor = colorWhite);
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void drawCubeMinMax(osg::Vec3f min, osg::Vec3f max, osg::Vec3f mColor = colorWhite);
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void addDrawCall(const DrawCall& draw);
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void addLine(const osg::Vec3& start, const osg::Vec3& end, const osg::Vec3 color = colorWhite);
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private:
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unsigned int mCurrentFrame;
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std::array<osg::ref_ptr<DebugCustomDraw>, 2> mCustomDebugDrawer;
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};
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}
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#endif // !
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