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#include <benchmark/benchmark.h>
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#include <components/detournavigator/navmeshtilescache.hpp>
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#include <components/esm/loadland.hpp>
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#include <algorithm>
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#include <random>
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#include <iostream>
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namespace
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{
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using namespace DetourNavigator;
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struct Key
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{
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osg::Vec3f mAgentHalfExtents;
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TilePosition mTilePosition;
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RecastMesh mRecastMesh;
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};
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struct Item
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{
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Key mKey;
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PreparedNavMeshData mValue;
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};
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template <typename Random>
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TilePosition generateTilePosition(int max, Random& random)
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{
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std::uniform_int_distribution<int> distribution(0, max);
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return TilePosition(distribution(random), distribution(random));
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}
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template <typename Random>
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TileBounds generateTileBounds(Random& random)
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{
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std::uniform_real_distribution<float> distribution(0.0, 1.0);
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const osg::Vec2f min(distribution(random), distribution(random));
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return TileBounds {min, min + osg::Vec2f(1.0, 1.0)};
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}
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template <typename Random>
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osg::Vec3f generateAgentHalfExtents(float min, float max, Random& random)
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{
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std::uniform_int_distribution<int> distribution(min, max);
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return osg::Vec3f(distribution(random), distribution(random), distribution(random));
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}
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template <typename OutputIterator, typename Random>
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void generateVertices(OutputIterator out, std::size_t number, Random& random)
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{
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std::uniform_real_distribution<float> distribution(0.0, 1.0);
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std::generate_n(out, 3 * (number - number % 3), [&] { return distribution(random); });
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}
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template <typename OutputIterator, typename Random>
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void generateIndices(OutputIterator out, int max, std::size_t number, Random& random)
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{
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std::uniform_int_distribution<int> distribution(0, max);
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std::generate_n(out, number - number % 3, [&] { return distribution(random); });
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}
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AreaType toAreaType(int index)
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{
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switch (index)
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{
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case 0: return AreaType_null;
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case 1: return AreaType_water;
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case 2: return AreaType_door;
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case 3: return AreaType_pathgrid;
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case 4: return AreaType_ground;
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}
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return AreaType_null;
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}
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template <typename Random>
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AreaType generateAreaType(Random& random)
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{
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std::uniform_int_distribution<int> distribution(0, 4);
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return toAreaType(distribution(random));
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}
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template <typename OutputIterator, typename Random>
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void generateAreaTypes(OutputIterator out, std::size_t triangles, Random& random)
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{
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std::generate_n(out, triangles, [&] { return generateAreaType(random); });
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}
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template <typename OutputIterator, typename Random>
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void generateWater(OutputIterator out, std::size_t count, Random& random)
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{
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std::uniform_real_distribution<float> floatDistribution(0.0, 1.0);
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std::uniform_int_distribution<int> intDistribution(-10, 10);
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std::generate_n(out, count, [&] {
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const osg::Vec2i cellPosition(intDistribution(random), intDistribution(random));
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return CellWater {cellPosition, Water {8196, floatDistribution(random)}};
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});
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}
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template <class Random>
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Mesh generateMesh(std::size_t triangles, Random& random)
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{
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std::uniform_real_distribution<float> distribution(0.0, 1.0);
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std::vector<float> vertices;
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std::vector<int> indices;
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std::vector<AreaType> areaTypes;
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if (distribution(random) < 0.939)
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{
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generateVertices(std::back_inserter(vertices), triangles * 2.467, random);
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generateIndices(std::back_inserter(indices), static_cast<int>(vertices.size() / 3) - 1, vertices.size() * 1.279, random);
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generateAreaTypes(std::back_inserter(areaTypes), indices.size() / 3, random);
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}
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return Mesh(std::move(indices), std::move(vertices), std::move(areaTypes));
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}
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template <class Random>
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Heightfield generateHeightfield(Random& random)
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{
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std::uniform_real_distribution<float> distribution(0.0, 1.0);
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Heightfield result;
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result.mBounds = generateTileBounds(random);
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result.mMinHeight = distribution(random);
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result.mMaxHeight = result.mMinHeight + 1.0;
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result.mShift = osg::Vec3f(distribution(random), distribution(random), distribution(random));
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result.mScale = distribution(random);
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result.mLength = static_cast<std::uint8_t>(ESM::Land::LAND_SIZE);
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std::generate_n(std::back_inserter(result.mHeights), ESM::Land::LAND_NUM_VERTS, [&]
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{
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return distribution(random);
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});
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return result;
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}
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template <class Random>
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FlatHeightfield generateFlatHeightfield(Random& random)
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{
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std::uniform_real_distribution<float> distribution(0.0, 1.0);
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FlatHeightfield result;
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result.mBounds = generateTileBounds(random);
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result.mHeight = distribution(random);
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return result;
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}
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template <class Random>
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Key generateKey(std::size_t triangles, Random& random)
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{
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const osg::Vec3f agentHalfExtents = generateAgentHalfExtents(0.5, 1.5, random);
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const TilePosition tilePosition = generateTilePosition(10000, random);
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const std::size_t generation = std::uniform_int_distribution<std::size_t>(0, 100)(random);
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const std::size_t revision = std::uniform_int_distribution<std::size_t>(0, 10000)(random);
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Mesh mesh = generateMesh(triangles, random);
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std::vector<CellWater> water;
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generateWater(std::back_inserter(water), 1, random);
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RecastMesh recastMesh(generation, revision, std::move(mesh), std::move(water),
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{generateHeightfield(random)}, {generateFlatHeightfield(random)});
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return Key {agentHalfExtents, tilePosition, std::move(recastMesh)};
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}
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constexpr std::size_t trianglesPerTile = 239;
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template <typename OutputIterator, typename Random>
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void generateKeys(OutputIterator out, std::size_t count, Random& random)
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{
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std::generate_n(out, count, [&] { return generateKey(trianglesPerTile, random); });
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}
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template <typename OutputIterator, typename Random>
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void fillCache(OutputIterator out, Random& random, NavMeshTilesCache& cache)
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{
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std::size_t size = cache.getStats().mNavMeshCacheSize;
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while (true)
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{
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Key key = generateKey(trianglesPerTile, random);
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cache.set(key.mAgentHalfExtents, key.mTilePosition, key.mRecastMesh,
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std::make_unique<PreparedNavMeshData>());
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*out++ = std::move(key);
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const std::size_t newSize = cache.getStats().mNavMeshCacheSize;
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if (size >= newSize)
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break;
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size = newSize;
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}
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}
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template <std::size_t maxCacheSize, int hitPercentage>
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void getFromFilledCache(benchmark::State& state)
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{
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NavMeshTilesCache cache(maxCacheSize);
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std::minstd_rand random;
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std::vector<Key> keys;
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fillCache(std::back_inserter(keys), random, cache);
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generateKeys(std::back_inserter(keys), keys.size() * (100 - hitPercentage) / 100, random);
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std::size_t n = 0;
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while (state.KeepRunning())
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{
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const auto& key = keys[n++ % keys.size()];
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const auto result = cache.get(key.mAgentHalfExtents, key.mTilePosition, key.mRecastMesh);
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benchmark::DoNotOptimize(result);
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}
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}
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constexpr auto getFromFilledCache_1m_100hit = getFromFilledCache<1 * 1024 * 1024, 100>;
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constexpr auto getFromFilledCache_4m_100hit = getFromFilledCache<4 * 1024 * 1024, 100>;
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constexpr auto getFromFilledCache_16m_100hit = getFromFilledCache<16 * 1024 * 1024, 100>;
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constexpr auto getFromFilledCache_64m_100hit = getFromFilledCache<64 * 1024 * 1024, 100>;
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constexpr auto getFromFilledCache_1m_70hit = getFromFilledCache<1 * 1024 * 1024, 70>;
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constexpr auto getFromFilledCache_4m_70hit = getFromFilledCache<4 * 1024 * 1024, 70>;
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constexpr auto getFromFilledCache_16m_70hit = getFromFilledCache<16 * 1024 * 1024, 70>;
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constexpr auto getFromFilledCache_64m_70hit = getFromFilledCache<64 * 1024 * 1024, 70>;
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template <std::size_t maxCacheSize>
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void setToBoundedNonEmptyCache(benchmark::State& state)
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{
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NavMeshTilesCache cache(maxCacheSize);
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std::minstd_rand random;
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std::vector<Key> keys;
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fillCache(std::back_inserter(keys), random, cache);
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generateKeys(std::back_inserter(keys), keys.size() * 2, random);
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std::reverse(keys.begin(), keys.end());
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std::size_t n = 0;
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while (state.KeepRunning())
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{
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const auto& key = keys[n++ % keys.size()];
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const auto result = cache.set(key.mAgentHalfExtents, key.mTilePosition, key.mRecastMesh,
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std::make_unique<PreparedNavMeshData>());
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benchmark::DoNotOptimize(result);
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}
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}
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constexpr auto setToBoundedNonEmptyCache_1m = setToBoundedNonEmptyCache<1 * 1024 * 1024>;
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constexpr auto setToBoundedNonEmptyCache_4m = setToBoundedNonEmptyCache<4 * 1024 * 1024>;
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constexpr auto setToBoundedNonEmptyCache_16m = setToBoundedNonEmptyCache<16 * 1024 * 1024>;
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constexpr auto setToBoundedNonEmptyCache_64m = setToBoundedNonEmptyCache<64 * 1024 * 1024>;
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} // namespace
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BENCHMARK(getFromFilledCache_1m_100hit);
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BENCHMARK(getFromFilledCache_4m_100hit);
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BENCHMARK(getFromFilledCache_16m_100hit);
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BENCHMARK(getFromFilledCache_64m_100hit);
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BENCHMARK(getFromFilledCache_1m_70hit);
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BENCHMARK(getFromFilledCache_4m_70hit);
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BENCHMARK(getFromFilledCache_16m_70hit);
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BENCHMARK(getFromFilledCache_64m_70hit);
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BENCHMARK(setToBoundedNonEmptyCache_1m);
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BENCHMARK(setToBoundedNonEmptyCache_4m);
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BENCHMARK(setToBoundedNonEmptyCache_16m);
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BENCHMARK(setToBoundedNonEmptyCache_64m);
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BENCHMARK_MAIN();
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