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#include "bulletshapemanager.hpp"
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#include <cstring>
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#include <osg/Drawable>
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#include <osg/NodeVisitor>
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#include <osg/Transform>
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#include <osg/TriangleFunctor>
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#include <BulletCollision/CollisionShapes/btTriangleMesh.h>
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#include <components/misc/osguservalues.hpp>
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#include <components/misc/pathhelpers.hpp>
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#include <components/sceneutil/visitor.hpp>
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#include <components/vfs/manager.hpp>
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#include <components/vfs/pathutil.hpp>
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#include <components/nifbullet/bulletnifloader.hpp>
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#include "bulletshape.hpp"
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#include "multiobjectcache.hpp"
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#include "niffilemanager.hpp"
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#include "objectcache.hpp"
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#include "scenemanager.hpp"
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namespace Resource
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{
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struct GetTriangleFunctor
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{
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GetTriangleFunctor()
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: mTriMesh(nullptr)
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{
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}
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void setTriMesh(btTriangleMesh* triMesh) { mTriMesh = triMesh; }
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void setMatrix(const osg::Matrixf& matrix) { mMatrix = matrix; }
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inline btVector3 toBullet(const osg::Vec3f& vec) { return btVector3(vec.x(), vec.y(), vec.z()); }
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void inline operator()(const osg::Vec3& v1, const osg::Vec3& v2, const osg::Vec3& v3,
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bool _temp = false) // Note: unused temp argument left here for OSG versions less than 3.5.6
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{
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if (mTriMesh)
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mTriMesh->addTriangle(
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toBullet(mMatrix.preMult(v1)), toBullet(mMatrix.preMult(v2)), toBullet(mMatrix.preMult(v3)));
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}
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btTriangleMesh* mTriMesh;
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osg::Matrixf mMatrix;
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};
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/// Creates a BulletShape out of a Node hierarchy.
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class NodeToShapeVisitor : public osg::NodeVisitor
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{
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public:
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NodeToShapeVisitor()
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: osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
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, mTriangleMesh(nullptr)
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{
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}
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void apply(osg::Drawable& drawable) override
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{
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if (!mTriangleMesh)
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mTriangleMesh.reset(new btTriangleMesh);
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osg::Matrixf worldMat = osg::computeLocalToWorld(getNodePath());
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osg::TriangleFunctor<GetTriangleFunctor> functor;
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functor.setTriMesh(mTriangleMesh.get());
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functor.setMatrix(worldMat);
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drawable.accept(functor);
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}
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osg::ref_ptr<BulletShape> getShape()
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{
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if (!mTriangleMesh || mTriangleMesh->getNumTriangles() == 0)
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return osg::ref_ptr<BulletShape>();
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osg::ref_ptr<BulletShape> shape(new BulletShape);
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auto triangleMeshShape = std::make_unique<TriangleMeshShape>(mTriangleMesh.release(), true);
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btVector3 aabbMin = triangleMeshShape->getLocalAabbMin();
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btVector3 aabbMax = triangleMeshShape->getLocalAabbMax();
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shape->mCollisionBox.mExtents[0] = (aabbMax[0] - aabbMin[0]) / 2.0f;
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shape->mCollisionBox.mExtents[1] = (aabbMax[1] - aabbMin[1]) / 2.0f;
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shape->mCollisionBox.mExtents[2] = (aabbMax[2] - aabbMin[2]) / 2.0f;
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shape->mCollisionBox.mCenter = osg::Vec3f(
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(aabbMax[0] + aabbMin[0]) / 2.0f, (aabbMax[1] + aabbMin[1]) / 2.0f, (aabbMax[2] + aabbMin[2]) / 2.0f);
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shape->mCollisionShape.reset(triangleMeshShape.release());
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return shape;
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}
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private:
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std::unique_ptr<btTriangleMesh> mTriangleMesh;
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};
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BulletShapeManager::BulletShapeManager(
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const VFS::Manager* vfs, SceneManager* sceneMgr, NifFileManager* nifFileManager, double expiryDelay)
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: ResourceManager(vfs, expiryDelay)
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, mInstanceCache(new MultiObjectCache)
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, mSceneManager(sceneMgr)
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, mNifFileManager(nifFileManager)
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{
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}
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BulletShapeManager::~BulletShapeManager() {}
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osg::ref_ptr<const BulletShape> BulletShapeManager::getShape(const std::string& name)
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{
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const VFS::Path::Normalized normalized(name);
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osg::ref_ptr<BulletShape> shape;
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osg::ref_ptr<osg::Object> obj = mCache->getRefFromObjectCache(normalized);
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if (obj)
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shape = osg::ref_ptr<BulletShape>(static_cast<BulletShape*>(obj.get()));
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else
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{
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if (Misc::getFileExtension(normalized) == "nif")
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{
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NifBullet::BulletNifLoader loader;
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shape = loader.load(*mNifFileManager->get(normalized));
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}
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else
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{
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// TODO: support .bullet shape files
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osg::ref_ptr<const osg::Node> constNode(mSceneManager->getTemplate(normalized));
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osg::ref_ptr<osg::Node> node(const_cast<osg::Node*>(
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constNode.get())); // const-trickery required because there is no const version of NodeVisitor
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// Check first if there's a custom collision node
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unsigned int visitAllNodesMask = 0xffffffff;
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SceneUtil::FindByNameVisitor nameFinder("Collision");
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nameFinder.setTraversalMask(visitAllNodesMask);
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nameFinder.setNodeMaskOverride(visitAllNodesMask);
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node->accept(nameFinder);
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if (nameFinder.mFoundNode)
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{
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NodeToShapeVisitor visitor;
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visitor.setTraversalMask(visitAllNodesMask);
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visitor.setNodeMaskOverride(visitAllNodesMask);
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nameFinder.mFoundNode->accept(visitor);
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shape = visitor.getShape();
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}
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// Generate a collision shape from the mesh
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if (!shape)
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{
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NodeToShapeVisitor visitor;
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node->accept(visitor);
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shape = visitor.getShape();
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if (!shape)
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return osg::ref_ptr<BulletShape>();
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}
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if (shape != nullptr)
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{
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shape->mFileName = normalized;
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constNode->getUserValue(Misc::OsgUserValues::sFileHash, shape->mFileHash);
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}
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}
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mCache->addEntryToObjectCache(normalized, shape);
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}
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return shape;
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}
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osg::ref_ptr<BulletShapeInstance> BulletShapeManager::cacheInstance(const std::string& name)
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{
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const std::string normalized = VFS::Path::normalizeFilename(name);
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osg::ref_ptr<BulletShapeInstance> instance = createInstance(normalized);
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if (instance)
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mInstanceCache->addEntryToObjectCache(normalized, instance.get());
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return instance;
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}
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osg::ref_ptr<BulletShapeInstance> BulletShapeManager::getInstance(const std::string& name)
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{
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const std::string normalized = VFS::Path::normalizeFilename(name);
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osg::ref_ptr<osg::Object> obj = mInstanceCache->takeFromObjectCache(normalized);
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if (obj.get())
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return static_cast<BulletShapeInstance*>(obj.get());
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else
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return createInstance(normalized);
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}
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osg::ref_ptr<BulletShapeInstance> BulletShapeManager::createInstance(const std::string& name)
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{
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osg::ref_ptr<const BulletShape> shape = getShape(name);
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if (shape)
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return makeInstance(std::move(shape));
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return osg::ref_ptr<BulletShapeInstance>();
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}
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void BulletShapeManager::updateCache(double referenceTime)
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{
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ResourceManager::updateCache(referenceTime);
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mInstanceCache->removeUnreferencedObjectsInCache();
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}
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void BulletShapeManager::clearCache()
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{
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ResourceManager::clearCache();
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mInstanceCache->clear();
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}
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void BulletShapeManager::reportStats(unsigned int frameNumber, osg::Stats* stats) const
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{
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stats->setAttribute(frameNumber, "Shape", mCache->getCacheSize());
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stats->setAttribute(frameNumber, "Shape Instance", mInstanceCache->getCacheSize());
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}
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}
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