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openmw/components/esm3/loadgmst.hpp

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#ifndef OPENMW_ESM_GMST_H
#define OPENMW_ESM_GMST_H
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#include <string>
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#include "variant.hpp"
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#include "components/esm/defs.hpp"
namespace ESM
{
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class ESMReader;
class ESMWriter;
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/*
* Game setting
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*
*/
struct GameSetting
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{
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constexpr static RecNameInts sRecordId = REC_GMST;
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/// Return a string descriptor for this record type. Currently used for debugging / error logs only.
static std::string_view getRecordType() { return "GameSetting"; }
unsigned int mRecordFlags;
std::string mId;
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Variant mValue;
void load(ESMReader& esm, bool& isDeleted);
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void save(ESMWriter& esm, bool isDeleted = false) const;
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void blank();
///< Set record to default state (does not touch the ID).
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};
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bool operator==(const GameSetting& left, const GameSetting& right);
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}
#endif