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openmw/files/shaders/gui_vertex.glsl

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#version @GLSLVersion
2021-07-22 22:55:30 +00:00
varying vec2 diffuseMapUV;
varying vec4 passColor;
void main()
{
gl_Position = vec4(gl_Vertex.xyz, 1.0);
diffuseMapUV = (gl_TextureMatrix[0] * gl_MultiTexCoord0).xy;
passColor = gl_Color;
}