..
alpha.glsl
Disable coverage adjustment for blended objects
2021-07-04 23:29:22 +01:00
CMakeLists.txt
Initial commit
2022-04-28 21:05:34 +02:00
debug_fragment.glsl
Initial commit
2022-04-28 21:05:34 +02:00
debug_vertex.glsl
Initial commit
2022-04-28 21:05:34 +02:00
depth.glsl
enable shaders path and dehardcode depth formats
2021-08-04 17:39:11 -07:00
groundcover_fragment.glsl
Initial commit
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groundcover_vertex.glsl
Initial commit
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gui_fragment.glsl
Initial commit
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gui_vertex.glsl
Initial commit
2022-04-28 21:05:34 +02:00
lighting.glsl
remove object shader path
2021-10-25 10:23:16 -07:00
lighting_util.glsl
Clamp vertex lighting before interpolation
2021-04-22 16:53:37 -07:00
multiview_fragment.glsl
Initial commit
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multiview_vertex.glsl
Initial commit
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nv_default_fragment.glsl
Initial commit
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nv_default_vertex.glsl
Initial commit
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nv_nolighting_fragment.glsl
Initial commit
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nv_nolighting_vertex.glsl
Initial commit
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objects_fragment.glsl
Initial commit
2022-04-28 21:05:34 +02:00
objects_vertex.glsl
Initial commit
2022-04-28 21:05:34 +02:00
openmw_fragment.glsl
mono-only version of the shader linking system introduced in the stereo MR
2022-04-26 19:54:24 +02:00
openmw_fragment.h.glsl
mono-only version of the shader linking system introduced in the stereo MR
2022-04-26 19:54:24 +02:00
openmw_vertex.glsl
mono-only version of the shader linking system introduced in the stereo MR
2022-04-26 19:54:24 +02:00
openmw_vertex.h.glsl
mono-only version of the shader linking system introduced in the stereo MR
2022-04-26 19:54:24 +02:00
parallax.glsl
Flip the parallax offset Y component based on tangent parity (Bug #3440 )
2016-06-16 18:07:10 +02:00
s360_fragment.glsl
Initial commit
2022-04-28 21:05:34 +02:00
s360_vertex.glsl
Initial commit
2022-04-28 21:05:34 +02:00
shadowcasting_fragment.glsl
Initial commit
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shadowcasting_vertex.glsl
Initial commit
2022-04-28 21:05:34 +02:00
shadows_fragment.glsl
Add optional shadow map max distance and fading
2019-11-02 18:06:39 +03:00
shadows_vertex.glsl
Add normal-offset shadow mapping to remove shadow acne (flicker)
2019-01-30 22:28:00 +00:00
sky_fragment.glsl
Initial commit
2022-04-28 21:05:34 +02:00
sky_vertex.glsl
Initial commit
2022-04-28 21:05:34 +02:00
skypasses.glsl
introduce sky shaders
2021-10-23 17:53:38 -07:00
softparticles.glsl
soft particles
2021-10-30 12:19:31 -07:00
terrain_fragment.glsl
Initial commit
2022-04-28 21:05:34 +02:00
terrain_vertex.glsl
Initial commit
2022-04-28 21:05:34 +02:00
vertexcolors.glsl
Clean up shader lighting
2020-12-22 04:46:35 +03:00
water_fragment.glsl
Initial commit
2022-04-28 21:05:34 +02:00
water_nm.png
New water WIP
2015-10-29 00:25:23 +01:00
water_vertex.glsl
Initial commit
2022-04-28 21:05:34 +02:00