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#include "savedgame.hpp"
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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namespace ESM
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{
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void SavedGame::load(ESMReader& esm)
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{
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mPlayerName = esm.getHNString("PLNA");
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esm.getHNOT(mPlayerLevel, "PLLE");
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mPlayerClassId = esm.getHNORefId("PLCL");
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mPlayerClassName = esm.getHNOString("PLCN");
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if (esm.getFormatVersion() <= ESM::MaxSavedGameCellNameAsRefIdFormatVersion)
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mPlayerCellName = esm.getHNRefId("PLCE").toString();
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else
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mPlayerCellName = esm.getHNString("PLCE");
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esm.getHNTSized<16>(mInGameTime, "TSTM");
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esm.getHNT(mTimePlayed, "TIME");
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mDescription = esm.getHNString("DESC");
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while (esm.isNextSub("DEPE"))
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mContentFiles.push_back(esm.getHString());
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esm.getSubNameIs("SCRN");
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esm.getSubHeader();
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mScreenshot.resize(esm.getSubSize());
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esm.getExact(mScreenshot.data(), mScreenshot.size());
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esm.getHNOT(mCurrentDay, "CDAY");
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esm.getHNOT(mCurrentHealth, "CHLT");
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esm.getHNOT(mMaximumHealth, "MHLT");
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}
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void SavedGame::save(ESMWriter& esm) const
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{
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esm.writeHNString("PLNA", mPlayerName);
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esm.writeHNT("PLLE", mPlayerLevel);
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if (!mPlayerClassId.empty())
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esm.writeHNRefId("PLCL", mPlayerClassId);
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else
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esm.writeHNString("PLCN", mPlayerClassName);
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esm.writeHNString("PLCE", mPlayerCellName);
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esm.writeHNT("TSTM", mInGameTime, 16);
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esm.writeHNT("TIME", mTimePlayed);
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esm.writeHNString("DESC", mDescription);
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for (std::vector<std::string>::const_iterator iter(mContentFiles.begin()); iter != mContentFiles.end(); ++iter)
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esm.writeHNString("DEPE", *iter);
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esm.startSubRecord("SCRN");
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esm.write(mScreenshot.data(), mScreenshot.size());
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esm.endRecord("SCRN");
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esm.writeHNT("CDAY", mCurrentDay);
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esm.writeHNT("CHLT", mCurrentHealth);
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esm.writeHNT("MHLT", mMaximumHealth);
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}
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}
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