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openmw/apps/essimporter/importcellref.cpp

178 lines
5.3 KiB
C++

#include "importcellref.hpp"
#include <components/esm3/esmreader.hpp>
namespace ESSImport
{
void CellRef::load(ESM::ESMReader &esm)
{
blank();
esm.getHNT(mRefNum.mIndex, "FRMR");
// this is required since openmw supports more than 255 content files
int pluginIndex = (mRefNum.mIndex & 0xff000000) >> 24;
mRefNum.mContentFile = pluginIndex-1;
mRefNum.mIndex &= 0x00ffffff;
mIndexedRefId = esm.getHNString("NAME");
if (esm.isNextSub("ACTN"))
{
/*
Activation flags:
ActivationFlag_UseEnabled = 1
ActivationFlag_OnActivate = 2
ActivationFlag_OnDeath = 10h
ActivationFlag_OnKnockout = 20h
ActivationFlag_OnMurder = 40h
ActivationFlag_DoorOpening = 100h
ActivationFlag_DoorClosing = 200h
ActivationFlag_DoorJammedOpening = 400h
ActivationFlag_DoorJammedClosing = 800h
*/
esm.skipHSub();
}
if (esm.isNextSub("STPR"))
esm.skipHSub();
if (esm.isNextSub("MNAM"))
esm.skipHSub();
bool isDeleted = false;
ESM::CellRef::loadData(esm, isDeleted);
mActorData.mHasACDT = false;
if (esm.isNextSub("ACDT"))
{
mActorData.mHasACDT = true;
esm.getHT(mActorData.mACDT);
}
mActorData.mHasACSC = false;
if (esm.isNextSub("ACSC"))
{
mActorData.mHasACSC = true;
esm.getHT(mActorData.mACSC);
}
if (esm.isNextSub("ACSL"))
esm.skipHSubSize(112);
if (esm.isNextSub("CSTN"))
esm.skipHSub(); // "PlayerSaveGame", link to some object?
if (esm.isNextSub("LSTN"))
esm.skipHSub(); // "PlayerSaveGame", link to some object?
// unsure at which point between LSTN and TGTN
if (esm.isNextSub("CSHN"))
esm.skipHSub(); // "PlayerSaveGame", link to some object?
// unsure if before or after CSTN/LSTN
if (esm.isNextSub("LSHN"))
esm.skipHSub(); // "PlayerSaveGame", link to some object?
while (esm.isNextSub("TGTN"))
esm.skipHSub(); // "PlayerSaveGame", link to some object?
while (esm.isNextSub("FGTN"))
esm.getHString(); // fight target?
// unsure at which point between TGTN and CRED
if (esm.isNextSub("AADT"))
{
// occurred when a creature was in the middle of its attack, 44 bytes
esm.skipHSub();
}
// unsure at which point between FGTN and CHRD
if (esm.isNextSub("PWPC"))
esm.skipHSub();
if (esm.isNextSub("PWPS"))
esm.skipHSub();
if (esm.isNextSub("WNAM"))
{
std::string id = esm.getHString();
if (esm.isNextSub("XNAM"))
mActorData.mSelectedEnchantItem = esm.getHString();
else
mActorData.mSelectedSpell = id;
if (esm.isNextSub("YNAM"))
esm.skipHSub(); // 4 byte, 0
}
while (esm.isNextSub("APUD"))
{
// used power
esm.getSubHeader();
std::string id = esm.getString(32);
(void)id;
// timestamp can't be used: this is the total hours passed, calculated by
// timestamp = 24 * (365 * year + cumulativeDays[month] + day)
// unfortunately cumulativeDays[month] is not clearly defined,
// in the (non-MCP) vanilla version the first month was missing, but MCP added it.
double timestamp;
esm.getT(timestamp);
}
// FIXME: not all actors have this, add flag
if (esm.isNextSub("CHRD")) // npc only
esm.getHExact(mActorData.mSkills, 27*2*sizeof(int));
if (esm.isNextSub("CRED")) // creature only
esm.getHExact(mActorData.mCombatStats, 3*2*sizeof(int));
mActorData.mSCRI.load(esm);
if (esm.isNextSub("ND3D"))
esm.skipHSub();
mActorData.mHasANIS = false;
if (esm.isNextSub("ANIS"))
{
mActorData.mHasANIS = true;
esm.getHT(mActorData.mANIS);
}
if (esm.isNextSub("LVCR"))
{
// occurs on levelled creature spawner references
// probably some identifier for the creature that has been spawned?
unsigned char lvcr;
esm.getHT(lvcr);
//std::cout << "LVCR: " << (int)lvcr << std::endl;
}
mEnabled = true;
esm.getHNOT(mEnabled, "ZNAM");
// DATA should occur for all references, except levelled creature spawners
// I've seen DATA *twice* on a creature record, and with the exact same content too! weird
// alarmvoi0000.ess
esm.getHNOTSized<24>(mPos, "DATA");
esm.getHNOTSized<24>(mPos, "DATA");
mDeleted = 0;
if (esm.isNextSub("DELE"))
{
unsigned int deleted;
esm.getHT(deleted);
mDeleted = ((deleted >> 24) & 0x2) != 0; // the other 3 bytes seem to be uninitialized garbage
}
if (esm.isNextSub("MVRF"))
{
esm.skipHSub();
esm.getSubName();
esm.skipHSub();
}
}
}