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#include "storage.hpp"
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#include <filesystem>
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#include <fstream>
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#include <components/debug/debuglog.hpp>
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namespace sol
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{
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template <>
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struct is_automagical<LuaUtil::LuaStorage::SectionMutableView> : std::false_type {};
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template <>
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struct is_automagical<LuaUtil::LuaStorage::SectionReadOnlyView> : std::false_type {};
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}
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namespace LuaUtil
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{
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LuaStorage::Value LuaStorage::Section::sEmpty;
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sol::object LuaStorage::Value::getCopy(lua_State* L) const
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{
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return deserialize(L, mSerializedValue);
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}
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sol::object LuaStorage::Value::getReadOnly(lua_State* L) const
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{
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if (mReadOnlyValue == sol::nil && !mSerializedValue.empty())
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mReadOnlyValue = deserialize(L, mSerializedValue, nullptr, true);
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return mReadOnlyValue;
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}
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const LuaStorage::Value& LuaStorage::Section::get(std::string_view key) const
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{
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auto it = mValues.find(key);
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if (it != mValues.end())
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return it->second;
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else
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return sEmpty;
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}
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void LuaStorage::Section::set(std::string_view key, const sol::object& value)
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{
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mValues[std::string(key)] = Value(value);
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mChangeCounter++;
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if (mStorage->mListener)
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(*mStorage->mListener)(mSectionName, key, value);
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}
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bool LuaStorage::Section::wasChanged(int64_t& lastCheck)
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{
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bool res = lastCheck < mChangeCounter;
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lastCheck = mChangeCounter;
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return res;
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}
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sol::table LuaStorage::Section::asTable()
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{
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sol::table res(mStorage->mLua, sol::create);
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for (const auto& [k, v] : mValues)
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res[k] = v.getCopy(mStorage->mLua);
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return res;
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}
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void LuaStorage::initLuaBindings(lua_State* L)
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{
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sol::state_view lua(L);
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sol::usertype<SectionReadOnlyView> roView = lua.new_usertype<SectionReadOnlyView>("ReadOnlySection");
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sol::usertype<SectionMutableView> mutableView = lua.new_usertype<SectionMutableView>("MutableSection");
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roView["get"] = [](sol::this_state s, SectionReadOnlyView& section, std::string_view key)
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{
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return section.mSection->get(key).getReadOnly(s);
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};
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roView["getCopy"] = [](sol::this_state s, SectionReadOnlyView& section, std::string_view key)
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{
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return section.mSection->get(key).getCopy(s);
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};
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roView["wasChanged"] = [](SectionReadOnlyView& section) { return section.mSection->wasChanged(section.mLastCheck); };
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roView["asTable"] = [](SectionReadOnlyView& section) { return section.mSection->asTable(); };
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mutableView["get"] = [](sol::this_state s, SectionMutableView& section, std::string_view key)
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{
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return section.mSection->get(key).getReadOnly(s);
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};
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mutableView["getCopy"] = [](sol::this_state s, SectionMutableView& section, std::string_view key)
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{
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return section.mSection->get(key).getCopy(s);
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};
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mutableView["wasChanged"] = [](SectionMutableView& section) { return section.mSection->wasChanged(section.mLastCheck); };
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mutableView["asTable"] = [](SectionMutableView& section) { return section.mSection->asTable(); };
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mutableView["reset"] = [](SectionMutableView& section, sol::optional<sol::table> newValues)
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{
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section.mSection->mValues.clear();
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if (newValues)
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{
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for (const auto& [k, v] : *newValues)
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{
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try
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{
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section.mSection->set(k.as<std::string_view>(), v);
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}
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catch (std::exception& e)
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{
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Log(Debug::Error) << "LuaUtil::LuaStorage::Section::reset(table): " << e.what();
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}
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}
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}
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section.mSection->mChangeCounter++;
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section.mLastCheck = section.mSection->mChangeCounter;
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};
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mutableView["removeOnExit"] = [](SectionMutableView& section) { section.mSection->mPermanent = false; };
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mutableView["set"] = [](SectionMutableView& section, std::string_view key, const sol::object& value)
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{
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if (section.mLastCheck == section.mSection->mChangeCounter)
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section.mLastCheck++;
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section.mSection->set(key, value);
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};
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}
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void LuaStorage::clearTemporary()
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{
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auto it = mData.begin();
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while (it != mData.end())
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{
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if (!it->second->mPermanent)
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{
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it->second->mValues.clear();
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it = mData.erase(it);
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}
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else
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++it;
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}
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}
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void LuaStorage::load(const std::string& path)
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{
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assert(mData.empty()); // Shouldn't be used before loading
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try
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{
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Log(Debug::Info) << "Loading Lua storage \"" << path << "\" (" << std::filesystem::file_size(path) << " bytes)";
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std::ifstream fin(path, std::fstream::binary);
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std::string serializedData((std::istreambuf_iterator<char>(fin)), std::istreambuf_iterator<char>());
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sol::table data = deserialize(mLua, serializedData);
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for (const auto& [sectionName, sectionTable] : data)
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{
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const std::shared_ptr<Section>& section = getSection(sectionName.as<std::string_view>());
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for (const auto& [key, value] : sol::table(sectionTable))
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section->set(key.as<std::string_view>(), value);
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}
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}
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catch (std::exception& e)
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{
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Log(Debug::Error) << "Can not read \"" << path << "\": " << e.what();
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}
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}
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void LuaStorage::save(const std::string& path) const
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{
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sol::table data(mLua, sol::create);
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for (const auto& [sectionName, section] : mData)
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{
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if (section->mPermanent)
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data[sectionName] = section->asTable();
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}
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std::string serializedData = serialize(data);
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Log(Debug::Info) << "Saving Lua storage \"" << path << "\" (" << serializedData.size() << " bytes)";
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std::ofstream fout(path, std::fstream::binary);
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fout.write(serializedData.data(), serializedData.size());
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fout.close();
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}
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const std::shared_ptr<LuaStorage::Section>& LuaStorage::getSection(std::string_view sectionName)
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{
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auto it = mData.find(sectionName);
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if (it != mData.end())
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return it->second;
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auto section = std::make_shared<Section>(this, std::string(sectionName));
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sectionName = section->mSectionName;
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auto [newIt, _] = mData.emplace(sectionName, std::move(section));
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return newIt->second;
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}
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sol::object LuaStorage::getReadOnlySection(std::string_view sectionName)
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{
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const std::shared_ptr<Section>& section = getSection(sectionName);
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return sol::make_object<SectionReadOnlyView>(mLua, SectionReadOnlyView{section, section->mChangeCounter});
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}
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sol::object LuaStorage::getMutableSection(std::string_view sectionName)
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{
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const std::shared_ptr<Section>& section = getSection(sectionName);
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return sol::make_object<SectionMutableView>(mLua, SectionMutableView{section, section->mChangeCounter});
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}
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sol::table LuaStorage::getAllSections()
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{
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sol::table res(mLua, sol::create);
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for (const auto& [sectionName, _] : mData)
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res[sectionName] = getMutableSection(sectionName);
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return res;
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}
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}
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