You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
openmw/components/esm3/loadclas.cpp

114 lines
3.0 KiB
C++

#include "loadclas.hpp"
#include <stdexcept>
#include "esmreader.hpp"
#include "esmwriter.hpp"
#include "components/esm/defs.hpp"
namespace ESM
{
unsigned int Class::sRecordId = REC_CLAS;
const Class::Specialization Class::sSpecializationIds[3] = {
Class::Combat,
Class::Magic,
Class::Stealth
};
const char *Class::sGmstSpecializationIds[3] = {
"sSpecializationCombat",
"sSpecializationMagic",
"sSpecializationStealth"
};
int& Class::CLDTstruct::getSkill (int index, bool major)
{
if (index<0 || index>=5)
throw std::logic_error ("skill index out of range");
return mSkills[index][major ? 1 : 0];
}
int Class::CLDTstruct::getSkill (int index, bool major) const
{
if (index<0 || index>=5)
throw std::logic_error ("skill index out of range");
return mSkills[index][major ? 1 : 0];
}
void Class::load(ESMReader &esm, bool &isDeleted)
{
isDeleted = false;
mRecordFlags = esm.getRecordFlags();
bool hasName = false;
bool hasData = false;
while (esm.hasMoreSubs())
{
esm.getSubName();
switch (esm.retSubName().toInt())
{
case ESM::SREC_NAME:
mId = esm.getHString();
hasName = true;
break;
case ESM::fourCC("FNAM"):
mName = esm.getHString();
break;
case ESM::fourCC("CLDT"):
esm.getHTSized<60>(mData);
if (mData.mIsPlayable > 1)
esm.fail("Unknown bool value");
hasData = true;
break;
case ESM::fourCC("DESC"):
mDescription = esm.getHString();
break;
case ESM::SREC_DELE:
esm.skipHSub();
isDeleted = true;
break;
default:
esm.fail("Unknown subrecord");
break;
}
}
if (!hasName)
esm.fail("Missing NAME subrecord");
if (!hasData && !isDeleted)
esm.fail("Missing CLDT subrecord");
}
void Class::save(ESMWriter &esm, bool isDeleted) const
{
esm.writeHNCString("NAME", mId);
if (isDeleted)
{
esm.writeHNString("DELE", "", 3);
return;
}
esm.writeHNOCString("FNAM", mName);
esm.writeHNT("CLDT", mData, 60);
esm.writeHNOString("DESC", mDescription);
}
void Class::blank()
{
mName.clear();
mDescription.clear();
mData.mAttribute[0] = mData.mAttribute[1] = 0;
mData.mSpecialization = 0;
mData.mIsPlayable = 0;
mData.mCalc = 0;
for (int i=0; i<5; ++i)
for (int i2=0; i2<2; ++i2)
mData.mSkills[i][i2] = 0;
}
}