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openmw/components/esm3/loadcrea.cpp

170 lines
5.2 KiB
C++

#include "loadcrea.hpp"
#include <components/debug/debuglog.hpp>
#include "esmreader.hpp"
#include "esmwriter.hpp"
#include "components/esm/defs.hpp"
namespace ESM {
unsigned int Creature::sRecordId = REC_CREA;
void Creature::load(ESMReader &esm, bool &isDeleted)
{
isDeleted = false;
mRecordFlags = esm.getRecordFlags();
mAiPackage.mList.clear();
mInventory.mList.clear();
mSpells.mList.clear();
mTransport.mList.clear();
mScale = 1.f;
mAiData.blank();
mAiData.mFight = 90;
mAiData.mFlee = 20;
bool hasName = false;
bool hasNpdt = false;
bool hasFlags = false;
while (esm.hasMoreSubs())
{
esm.getSubName();
switch (esm.retSubName().toInt())
{
case ESM::SREC_NAME:
mId = esm.getHString();
hasName = true;
break;
case ESM::fourCC("MODL"):
mModel = esm.getHString();
break;
case ESM::fourCC("CNAM"):
mOriginal = esm.getHString();
break;
case ESM::fourCC("FNAM"):
mName = esm.getHString();
break;
case ESM::fourCC("SCRI"):
mScript = esm.getHString();
break;
case ESM::fourCC("NPDT"):
esm.getHTSized<96>(mData);
hasNpdt = true;
break;
case ESM::fourCC("FLAG"):
int flags;
esm.getHT(flags);
mFlags = flags & 0xFF;
mBloodType = ((flags >> 8) & 0xFF) >> 2;
hasFlags = true;
break;
case ESM::fourCC("XSCL"):
esm.getHT(mScale);
break;
case ESM::fourCC("NPCO"):
mInventory.add(esm);
break;
case ESM::fourCC("NPCS"):
mSpells.add(esm);
break;
case ESM::fourCC("AIDT"):
esm.getHExact(&mAiData, sizeof(mAiData));
break;
case ESM::fourCC("DODT"):
case ESM::fourCC("DNAM"):
mTransport.add(esm);
break;
case AI_Wander:
case AI_Activate:
case AI_Escort:
case AI_Follow:
case AI_Travel:
case AI_CNDT:
mAiPackage.add(esm);
break;
case ESM::SREC_DELE:
esm.skipHSub();
isDeleted = true;
break;
case ESM::fourCC("INDX"):
// seems to occur only in .ESS files, unsure of purpose
int index;
esm.getHT(index);
Log(Debug::Warning) << "Creature::load: Unhandled INDX " << index;
break;
default:
esm.fail("Unknown subrecord");
break;
}
}
if (!hasName)
esm.fail("Missing NAME subrecord");
if (!hasNpdt && !isDeleted)
esm.fail("Missing NPDT subrecord");
if (!hasFlags && !isDeleted)
esm.fail("Missing FLAG subrecord");
}
void Creature::save(ESMWriter &esm, bool isDeleted) const
{
esm.writeHNCString("NAME", mId);
if (isDeleted)
{
esm.writeHNString("DELE", "", 3);
return;
}
esm.writeHNCString("MODL", mModel);
esm.writeHNOCString("CNAM", mOriginal);
esm.writeHNOCString("FNAM", mName);
esm.writeHNOCString("SCRI", mScript);
esm.writeHNT("NPDT", mData, 96);
esm.writeHNT("FLAG", ((mBloodType << 10) + mFlags));
if (mScale != 1.0) {
esm.writeHNT("XSCL", mScale);
}
mInventory.save(esm);
mSpells.save(esm);
esm.writeHNT("AIDT", mAiData, sizeof(mAiData));
mTransport.save(esm);
mAiPackage.save(esm);
}
void Creature::blank()
{
mData.mType = 0;
mData.mLevel = 0;
mData.mStrength = mData.mIntelligence = mData.mWillpower = mData.mAgility =
mData.mSpeed = mData.mEndurance = mData.mPersonality = mData.mLuck = 0;
mData.mHealth = mData.mMana = mData.mFatigue = 0;
mData.mSoul = 0;
mData.mCombat = mData.mMagic = mData.mStealth = 0;
for (int i=0; i<6; ++i) mData.mAttack[i] = 0;
mData.mGold = 0;
mBloodType = 0;
mFlags = 0;
mScale = 1.f;
mModel.clear();
mName.clear();
mScript.clear();
mOriginal.clear();
mInventory.mList.clear();
mSpells.mList.clear();
mAiData.blank();
mAiData.mFight = 90;
mAiData.mFlee = 20;
mAiPackage.mList.clear();
mTransport.mList.clear();
}
const std::vector<Transport::Dest>& Creature::getTransport() const
{
return mTransport.mList;
}
}