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Merge branch 'wherefore_art_thou_horatius' into 'master'
Fix global variable replacement in dialogue Closes #7197 See merge request OpenMW/openmw!2675
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commit
00978ed7a4
1 changed files with 91 additions and 186 deletions
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@ -3,210 +3,115 @@
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#include <algorithm>
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#include <sstream>
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#include <string>
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#include <string_view>
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#include <tuple>
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#include <vector>
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#include <components/debug/debuglog.hpp>
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#include <components/misc/strings/lower.hpp>
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#include <components/misc/strings/algorithm.hpp>
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namespace Interpreter
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namespace
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{
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bool check(const std::string& str, const std::string& escword, unsigned int* i, unsigned int* start)
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bool check(std::string_view str, std::string_view escword, size_t& i, size_t& start)
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{
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bool retval = str.find(escword) == 0;
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if (retval)
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bool found = Misc::StringUtils::ciStartsWith(str, escword);
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if (found)
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{
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(*i) += escword.length();
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(*start) = (*i) + 1;
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i += escword.length();
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start = i + 1;
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}
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return retval;
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return found;
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}
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std::vector<std::string> globals;
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const std::initializer_list<std::tuple<std::string_view, std::string_view>> sActionBindings{
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{ "actionslideright", "#{sRight}" },
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{ "actionreadymagic", "#{sReady_Magic}" },
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{ "actionprevweapon", "#{sPrevWeapon}" },
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{ "actionnextweapon", "#{sNextWeapon}" },
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{ "actiontogglerun", "#{sAuto_Run}" },
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{ "actionslideleft", "#{sLeft}" },
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{ "actionreadyitem", "#{sReady_Weapon}" },
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{ "actionprevspell", "#{sPrevSpell}" },
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{ "actionnextspell", "#{sNextSpell}" },
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{ "actionrestmenu", "#{sRestKey}" },
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{ "actionmenumode", "#{sInventory}" },
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{ "actionactivate", "#{sActivate}" },
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{ "actionjournal", "#{sJournal}" },
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{ "actionforward", "#{sForward}" },
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{ "actioncrouch", "#{sCrouch_Sneak}" },
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{ "actionjump", "#{sJump}" },
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{ "actionback", "#{sBack}" },
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{ "actionuse", "#{sUse}" },
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{ "actionrun", "#{sRun}" },
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};
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using ContextMethod = std::string_view (Interpreter::Context::*)() const;
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const std::initializer_list<std::tuple<std::string_view, std::pair<ContextMethod, ContextMethod>>> sContextMethods{
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{ "nextpcrank", { &Interpreter::Context::getPCNextRank, nullptr } },
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{ "pcnextrank", { &Interpreter::Context::getPCNextRank, nullptr } },
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{ "faction", { &Interpreter::Context::getNPCFaction, nullptr } },
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{ "pcclass", { &Interpreter::Context::getPCClass, &Interpreter::Context::getPCClass } },
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{ "pcname", { &Interpreter::Context::getPCName, &Interpreter::Context::getPCName } },
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{ "pcrace", { &Interpreter::Context::getPCRace, &Interpreter::Context::getPCRace } },
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{ "pcrank", { &Interpreter::Context::getPCRank, nullptr } },
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{ "class", { &Interpreter::Context::getNPCClass, &Interpreter::Context::getPCClass } },
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{ "cell", { &Interpreter::Context::getCurrentCellName, &Interpreter::Context::getCurrentCellName } },
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{ "race", { &Interpreter::Context::getNPCRace, &Interpreter::Context::getPCRace } },
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{ "rank", { &Interpreter::Context::getNPCRank, nullptr } },
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{ "name", { &Interpreter::Context::getActorName, &Interpreter::Context::getPCName } },
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};
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bool longerStr(const std::string& a, const std::string& b)
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bool longerStr(std::string_view a, std::string_view b)
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{
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return a.length() > b.length();
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}
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static std::string fixDefinesReal(const std::string& text, bool dialogue, Context& context)
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bool findReplacement(std::string_view temp, size_t& i, size_t& start, Interpreter::Context& context,
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std::ostringstream& retval, bool dialogue)
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{
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unsigned int start = 0;
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for (const auto& [name, binding] : sActionBindings)
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{
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if (check(temp, name, i, start))
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{
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retval << context.getActionBinding(binding);
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return true;
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}
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}
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if (check(temp, "pccrimelevel", i, start))
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{
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retval << context.getPCBounty();
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return true;
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}
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for (const auto& [name, methods] : sContextMethods)
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{
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const auto& method = dialogue ? methods.first : methods.second;
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if (check(temp, name, i, start))
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{
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if (method) // Not all variables are available outside of dialogue
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retval << (context.*method)();
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return true;
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}
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}
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return false;
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}
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std::string fixDefinesReal(std::string_view text, bool dialogue, Interpreter::Context& context)
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{
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size_t start = 0;
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std::ostringstream retval;
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for (unsigned int i = 0; i < text.length(); i++)
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for (size_t i = 0; i < text.length(); ++i)
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{
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char eschar = text[i];
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if (eschar == '%' || eschar == '^')
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{
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retval << text.substr(start, i - start);
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std::string temp = Misc::StringUtils::lowerCase(std::string_view(text).substr(i + 1, 100));
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std::string_view temp = text.substr(i + 1);
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bool found = false;
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try
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{
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if ((found = check(temp, "actionslideright", &i, &start)))
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{
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retval << context.getActionBinding("#{sRight}");
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}
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else if ((found = check(temp, "actionreadymagic", &i, &start)))
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{
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retval << context.getActionBinding("#{sReady_Magic}");
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}
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else if ((found = check(temp, "actionprevweapon", &i, &start)))
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{
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retval << context.getActionBinding("#{sPrevWeapon}");
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}
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else if ((found = check(temp, "actionnextweapon", &i, &start)))
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{
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retval << context.getActionBinding("#{sNextWeapon}");
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}
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else if ((found = check(temp, "actiontogglerun", &i, &start)))
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{
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retval << context.getActionBinding("#{sAuto_Run}");
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}
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else if ((found = check(temp, "actionslideleft", &i, &start)))
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{
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retval << context.getActionBinding("#{sLeft}");
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}
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else if ((found = check(temp, "actionreadyitem", &i, &start)))
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{
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retval << context.getActionBinding("#{sReady_Weapon}");
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}
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else if ((found = check(temp, "actionprevspell", &i, &start)))
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{
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retval << context.getActionBinding("#{sPrevSpell}");
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}
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else if ((found = check(temp, "actionnextspell", &i, &start)))
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{
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retval << context.getActionBinding("#{sNextSpell}");
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}
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else if ((found = check(temp, "actionrestmenu", &i, &start)))
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{
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retval << context.getActionBinding("#{sRestKey}");
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}
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else if ((found = check(temp, "actionmenumode", &i, &start)))
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{
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retval << context.getActionBinding("#{sInventory}");
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}
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else if ((found = check(temp, "actionactivate", &i, &start)))
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{
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retval << context.getActionBinding("#{sActivate}");
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}
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else if ((found = check(temp, "actionjournal", &i, &start)))
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{
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retval << context.getActionBinding("#{sJournal}");
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}
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else if ((found = check(temp, "actionforward", &i, &start)))
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{
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retval << context.getActionBinding("#{sForward}");
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}
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else if ((found = check(temp, "pccrimelevel", &i, &start)))
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{
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retval << context.getPCBounty();
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}
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else if ((found = check(temp, "actioncrouch", &i, &start)))
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{
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retval << context.getActionBinding("#{sCrouch_Sneak}");
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}
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else if ((found = check(temp, "actionjump", &i, &start)))
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{
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retval << context.getActionBinding("#{sJump}");
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}
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else if ((found = check(temp, "actionback", &i, &start)))
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{
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retval << context.getActionBinding("#{sBack}");
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}
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else if ((found = check(temp, "actionuse", &i, &start)))
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{
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retval << context.getActionBinding("#{sUse}");
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}
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else if ((found = check(temp, "actionrun", &i, &start)))
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{
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retval << context.getActionBinding("#{sRun}");
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}
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else if ((found = check(temp, "pcclass", &i, &start)))
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{
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retval << context.getPCClass();
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}
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else if ((found = check(temp, "pcrace", &i, &start)))
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{
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retval << context.getPCRace();
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}
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else if ((found = check(temp, "pcname", &i, &start)))
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{
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retval << context.getPCName();
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}
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else if ((found = check(temp, "cell", &i, &start)))
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{
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retval << context.getCurrentCellName();
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}
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else if (dialogue)
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{ // In Dialogue, not messagebox
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if ((found = check(temp, "faction", &i, &start)))
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{
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retval << context.getNPCFaction();
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}
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else if ((found = check(temp, "nextpcrank", &i, &start)))
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{
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retval << context.getPCNextRank();
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}
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else if ((found = check(temp, "pcnextrank", &i, &start)))
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{
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retval << context.getPCNextRank();
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}
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else if ((found = check(temp, "pcrank", &i, &start)))
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{
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retval << context.getPCRank();
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}
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else if ((found = check(temp, "rank", &i, &start)))
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{
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retval << context.getNPCRank();
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}
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else if ((found = check(temp, "class", &i, &start)))
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{
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retval << context.getNPCClass();
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}
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else if ((found = check(temp, "race", &i, &start)))
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{
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retval << context.getNPCRace();
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}
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else if ((found = check(temp, "name", &i, &start)))
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{
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retval << context.getActorName();
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}
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}
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else
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{ // In messagebox or book, not dialogue
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/* empty outside dialogue */
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if ((found = check(temp, "faction", &i, &start)))
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;
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else if ((found = check(temp, "nextpcrank", &i, &start)))
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;
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else if ((found = check(temp, "pcnextrank", &i, &start)))
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;
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else if ((found = check(temp, "pcrank", &i, &start)))
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;
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else if ((found = check(temp, "rank", &i, &start)))
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;
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/* uses pc in messageboxes */
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else if ((found = check(temp, "class", &i, &start)))
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{
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retval << context.getPCClass();
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}
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else if ((found = check(temp, "race", &i, &start)))
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{
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retval << context.getPCRace();
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}
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else if ((found = check(temp, "name", &i, &start)))
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{
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retval << context.getPCName();
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}
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}
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found = findReplacement(temp, i, start, context, retval, dialogue);
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/* Not a builtin, try global variables */
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if (!found)
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{
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@ -217,27 +122,23 @@ namespace Interpreter
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sort(globals.begin(), globals.end(), longerStr);
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}
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for (unsigned int j = 0; j < globals.size(); j++)
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for (const std::string& global : globals)
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{
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if (globals[j].length() > temp.length()) // Just in case there's a global with a huuuge name
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temp = Misc::StringUtils::lowerCase(
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std::string_view(text).substr(i + 1, globals[j].length()));
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found = check(temp, globals[j], &i, &start);
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found = check(temp, global, i, start);
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if (found)
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{
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char type = context.getGlobalType(globals[j]);
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char type = context.getGlobalType(global);
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switch (type)
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{
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case 's':
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retval << context.getGlobalShort(globals[j]);
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retval << context.getGlobalShort(global);
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break;
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case 'l':
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retval << context.getGlobalLong(globals[j]);
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retval << context.getGlobalLong(global);
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break;
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case 'f':
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retval << context.getGlobalFloat(globals[j]);
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retval << context.getGlobalFloat(global);
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break;
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}
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break;
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@ -266,6 +167,10 @@ namespace Interpreter
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return retval.str();
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}
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}
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namespace Interpreter
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{
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std::string fixDefinesDialog(const std::string& text, Context& context)
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{
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return fixDefinesReal(text, true, context);
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