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Merge the 'debug chunks' and 'object paging debug batches' settings into a single one
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2 changed files with 5 additions and 11 deletions
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@ -390,7 +390,7 @@ namespace MWRender
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, mRefTrackerLocked(false)
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, mRefTrackerLocked(false)
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{
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{
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mActiveGrid = Settings::Manager::getBool("object paging active grid", "Terrain");
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mActiveGrid = Settings::Manager::getBool("object paging active grid", "Terrain");
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mDebugBatches = Settings::Manager::getBool("object paging debug batches", "Terrain");
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mDebugBatches = Settings::Manager::getBool("debug chunks", "Terrain");
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mMergeFactor = Settings::Manager::getFloat("object paging merge factor", "Terrain");
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mMergeFactor = Settings::Manager::getFloat("object paging merge factor", "Terrain");
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mMinSize = Settings::Manager::getFloat("object paging min size", "Terrain");
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mMinSize = Settings::Manager::getFloat("object paging min size", "Terrain");
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mMinSizeMergeFactor = Settings::Manager::getFloat("object paging min size merge factor", "Terrain");
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mMinSizeMergeFactor = Settings::Manager::getFloat("object paging min size merge factor", "Terrain");
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@ -107,7 +107,10 @@ debug chunks
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:Range: True/False
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:Range: True/False
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:Default: False
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:Default: False
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This debug setting allows you to see the borders of each chunks of the world by drawing lines arround them (as with toggleborder).
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This debug setting allows you to see the borders of each chunks of the world by drawing lines arround them (as with toggleborder).
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If object paging is set to true then this debug setting will allows you to see what objects have been merged in the scene
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by making them colored randomly.
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object paging
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object paging
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-------------
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-------------
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@ -203,12 +206,3 @@ object paging min size cost multiplier
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This setting adjusts the calculated cost of merging an object used in the mentioned functionality.
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This setting adjusts the calculated cost of merging an object used in the mentioned functionality.
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The larger this value is, the less expensive objects can be before they are discarded.
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The larger this value is, the less expensive objects can be before they are discarded.
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See the formula above to figure out the math.
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See the formula above to figure out the math.
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object paging debug batches
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---------------------------
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:Type: boolean
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:Range: True/False
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:Default: False
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This debug setting allows you to see what objects have been merged in the scene
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by making them colored randomly.
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