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Remove no longer needed code.
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2 changed files with 0 additions and 4 deletions
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@ -327,8 +327,6 @@ float CSVRender::Cell::getTerrainHeightAt(const Ogre::Vector3 &pos) const
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// - repainting edges while moving
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void CSVRender::Cell::loadPathgrid()
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{
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createGridMaterials();
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int worldsize = ESM::Land::REAL_SIZE;
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CSMWorld::SubCellCollection<CSMWorld::Pathgrid>& pathgridCollection = mData.getPathgrids();
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@ -91,8 +91,6 @@ namespace CSVWorld
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void moveSceneNodeImpl(const std::string sceneNodeName,
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const std::string referenceId, const Ogre::Vector3 &position);
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void updateSelectionHighlight(std::string sceneNode, const Ogre::Vector3 &position);
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std::string sceneNodeToRefId(std::string sceneNodeName);
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Ogre::SceneManager *findSceneManager(std::string sceneNodeName);
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