mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-10-31 17:56:42 +00:00 
			
		
		
		
	when scanning saved game directory, reject characters without a valid saved game
This commit is contained in:
		
							parent
							
								
									2e87cbc231
								
							
						
					
					
						commit
						18a3b38fb4
					
				
					 1 changed files with 3 additions and 1 deletions
				
			
		|  | @ -23,6 +23,8 @@ MWState::CharacterManager::CharacterManager (const boost::filesystem::path& save | ||||||
|             if (boost::filesystem::is_directory (characterDir)) |             if (boost::filesystem::is_directory (characterDir)) | ||||||
|             { |             { | ||||||
|                 Character character (characterDir); |                 Character character (characterDir); | ||||||
|  | 
 | ||||||
|  |                 if (character.begin()!=character.end()) | ||||||
|                     mCharacters.push_back (character); |                     mCharacters.push_back (character); | ||||||
|             } |             } | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
		Loading…
	
		Reference in a new issue