mirror of
https://github.com/OpenMW/openmw.git
synced 2025-01-30 08:15:37 +00:00
Return string_view from getGameSettingString
This commit is contained in:
parent
0cded25033
commit
1d21330fcc
45 changed files with 227 additions and 153 deletions
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@ -260,7 +260,7 @@ namespace MWBase
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* @param id Identifier for the GMST setting, e.g. "aName"
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* @param default Default value if the GMST setting cannot be used.
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*/
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virtual std::string getGameSettingString(const std::string &id, const std::string &default_) = 0;
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virtual std::string_view getGameSettingString(std::string_view id, std::string_view default_) = 0;
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virtual void processChangedSettings(const std::set< std::pair<std::string, std::string> >& changed) = 0;
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@ -24,6 +24,7 @@
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#include "../mwrender/vismask.hpp"
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#include "../mwgui/tooltips.hpp"
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#include "../mwgui/ustring.hpp"
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#include "../mwmechanics/npcstats.hpp"
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@ -96,7 +97,7 @@ namespace MWClass
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MWGui::ToolTipInfo info;
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std::string_view name = getName(ptr);
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info.caption = MyGUI::TextIterator::toTagsString({name.data(), name.size()}) + MWGui::ToolTips::getCountString(count);
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info.caption = MyGUI::TextIterator::toTagsString(MWGui::toUString(name)) + MWGui::ToolTips::getCountString(count);
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std::string text;
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if (MWBase::Environment::get().getWindowManager()->getFullHelp())
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@ -15,6 +15,7 @@
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#include "../mwrender/renderinginterface.hpp"
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#include "../mwgui/tooltips.hpp"
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#include "../mwgui/ustring.hpp"
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#include "classmodel.hpp"
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@ -88,7 +89,7 @@ namespace MWClass
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MWGui::ToolTipInfo info;
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std::string_view name = getName(ptr);
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info.caption = MyGUI::TextIterator::toTagsString({name.data(), name.size()}) + MWGui::ToolTips::getCountString(count);
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info.caption = MyGUI::TextIterator::toTagsString(MWGui::toUString(name)) + MWGui::ToolTips::getCountString(count);
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info.icon = ref->mBase->mIcon;
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std::string text;
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@ -23,6 +23,7 @@
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#include "../mwmechanics/weapontype.hpp"
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#include "../mwgui/tooltips.hpp"
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#include "../mwgui/ustring.hpp"
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#include "classmodel.hpp"
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@ -194,7 +195,7 @@ namespace MWClass
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MWGui::ToolTipInfo info;
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std::string_view name = getName(ptr);
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info.caption = MyGUI::TextIterator::toTagsString({name.data(), name.size()}) + MWGui::ToolTips::getCountString(count);
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info.caption = MyGUI::TextIterator::toTagsString(MWGui::toUString(name)) + MWGui::ToolTips::getCountString(count);
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info.icon = ref->mBase->mIcon;
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std::string text;
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@ -18,6 +18,7 @@
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#include "../mwrender/renderinginterface.hpp"
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#include "../mwgui/tooltips.hpp"
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#include "../mwgui/ustring.hpp"
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#include "../mwmechanics/npcstats.hpp"
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@ -105,7 +106,7 @@ namespace MWClass
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MWGui::ToolTipInfo info;
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std::string_view name = getName(ptr);
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info.caption = MyGUI::TextIterator::toTagsString({name.data(), name.size()}) + MWGui::ToolTips::getCountString(count);
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info.caption = MyGUI::TextIterator::toTagsString(MWGui::toUString(name)) + MWGui::ToolTips::getCountString(count);
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info.icon = ref->mBase->mIcon;
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std::string text;
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@ -15,6 +15,7 @@
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#include "../mwworld/esmstore.hpp"
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#include "../mwgui/tooltips.hpp"
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#include "../mwgui/ustring.hpp"
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#include "../mwrender/objects.hpp"
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#include "../mwrender/renderinginterface.hpp"
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@ -152,7 +153,7 @@ namespace MWClass
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MWGui::ToolTipInfo info;
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std::string_view name = getName(ptr);
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info.caption = MyGUI::TextIterator::toTagsString({name.data(), name.size()}) + MWGui::ToolTips::getCountString(count);
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info.caption = MyGUI::TextIterator::toTagsString(MWGui::toUString(name)) + MWGui::ToolTips::getCountString(count);
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info.icon = ref->mBase->mIcon;
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std::string text;
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@ -22,6 +22,7 @@
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#include "../mwworld/inventorystore.hpp"
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#include "../mwgui/tooltips.hpp"
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#include "../mwgui/ustring.hpp"
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#include "../mwrender/animation.hpp"
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#include "../mwrender/objects.hpp"
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@ -246,7 +247,7 @@ namespace MWClass
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MWGui::ToolTipInfo info;
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std::string_view name = getName(ptr);
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info.caption = MyGUI::TextIterator::toTagsString({name.data(), name.size()});
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info.caption = MyGUI::TextIterator::toTagsString(MWGui::toUString(name));
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std::string text;
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int lockLevel = ptr.getCellRef().getLockLevel();
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@ -40,6 +40,7 @@
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#include "../mwrender/objects.hpp"
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#include "../mwgui/tooltips.hpp"
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#include "../mwgui/ustring.hpp"
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#include "classmodel.hpp"
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@ -589,7 +590,7 @@ namespace MWClass
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MWGui::ToolTipInfo info;
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std::string_view name = getName(ptr);
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info.caption = MyGUI::TextIterator::toTagsString({name.data(), name.size()});
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info.caption = MyGUI::TextIterator::toTagsString(MWGui::toUString(name));
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std::string text;
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if (MWBase::Environment::get().getWindowManager()->getFullHelp())
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@ -24,6 +24,7 @@
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#include "../mwworld/containerstore.hpp"
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#include "../mwgui/tooltips.hpp"
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#include "../mwgui/ustring.hpp"
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#include "../mwrender/objects.hpp"
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#include "../mwrender/renderinginterface.hpp"
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@ -267,7 +268,7 @@ namespace MWClass
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MWGui::ToolTipInfo info;
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std::string_view name = getName(ptr);
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info.caption = MyGUI::TextIterator::toTagsString({name.data(), name.size()});
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info.caption = MyGUI::TextIterator::toTagsString(MWGui::toUString(name));
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std::string text;
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@ -14,6 +14,7 @@
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#include "../mwworld/actioneat.hpp"
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#include "../mwgui/tooltips.hpp"
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#include "../mwgui/ustring.hpp"
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#include "../mwrender/objects.hpp"
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#include "../mwrender/renderinginterface.hpp"
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@ -100,7 +101,7 @@ namespace MWClass
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MWGui::ToolTipInfo info;
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std::string_view name = getName(ptr);
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info.caption = MyGUI::TextIterator::toTagsString({name.data(), name.size()}) + MWGui::ToolTips::getCountString(count);
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info.caption = MyGUI::TextIterator::toTagsString(MWGui::toUString(name)) + MWGui::ToolTips::getCountString(count);
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info.icon = ref->mBase->mIcon;
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std::string text;
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@ -19,6 +19,7 @@
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#include "../mwphysics/physicssystem.hpp"
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#include "../mwgui/tooltips.hpp"
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#include "../mwgui/ustring.hpp"
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#include "../mwrender/objects.hpp"
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#include "../mwrender/renderinginterface.hpp"
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@ -151,7 +152,7 @@ namespace MWClass
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MWGui::ToolTipInfo info;
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std::string_view name = getName(ptr);
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info.caption = MyGUI::TextIterator::toTagsString({name.data(), name.size()}) + MWGui::ToolTips::getCountString(count);
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info.caption = MyGUI::TextIterator::toTagsString(MWGui::toUString(name)) + MWGui::ToolTips::getCountString(count);
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info.icon = ref->mBase->mIcon;
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std::string text;
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@ -14,6 +14,7 @@
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#include "../mwworld/cellstore.hpp"
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#include "../mwgui/tooltips.hpp"
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#include "../mwgui/ustring.hpp"
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#include "../mwrender/objects.hpp"
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#include "../mwrender/renderinginterface.hpp"
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@ -99,7 +100,7 @@ namespace MWClass
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MWGui::ToolTipInfo info;
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std::string_view name = getName(ptr);
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info.caption = MyGUI::TextIterator::toTagsString({name.data(), name.size()}) + MWGui::ToolTips::getCountString(count);
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info.caption = MyGUI::TextIterator::toTagsString(MWGui::toUString(name)) + MWGui::ToolTips::getCountString(count);
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info.icon = ref->mBase->mIcon;
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std::string text;
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@ -16,6 +16,7 @@
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#include "../mwworld/actionsoulgem.hpp"
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#include "../mwgui/tooltips.hpp"
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#include "../mwgui/ustring.hpp"
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#include "../mwrender/objects.hpp"
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#include "../mwrender/renderinginterface.hpp"
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@ -142,7 +143,7 @@ namespace MWClass
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countString = " (" + std::to_string(count) + ")";
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std::string_view name = getName(ptr);
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info.caption = MyGUI::TextIterator::toTagsString({name.data(), name.size()}) + MWGui::ToolTips::getCountString(count);
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info.caption = MyGUI::TextIterator::toTagsString(MWGui::toUString(name)) + MWGui::ToolTips::getCountString(count);
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info.icon = ref->mBase->mIcon;
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std::string text;
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@ -55,6 +55,7 @@
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#include "../mwrender/npcanimation.hpp"
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#include "../mwgui/tooltips.hpp"
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#include "../mwgui/ustring.hpp"
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namespace
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{
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@ -1118,7 +1119,7 @@ namespace MWClass
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MWGui::ToolTipInfo info;
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std::string_view name = getName(ptr);
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info.caption = MyGUI::TextIterator::toTagsString({name.data(), name.size()});
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info.caption = MyGUI::TextIterator::toTagsString(MWGui::toUString(name));
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if(fullHelp && !ref->mBase->mName.empty() && ptr.getRefData().getCustomData() && ptr.getRefData().getCustomData()->asNpcCustomData().mNpcStats.isWerewolf())
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{
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info.caption += " (";
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#include "../mwworld/cellstore.hpp"
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#include "../mwgui/tooltips.hpp"
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#include "../mwgui/ustring.hpp"
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#include "../mwrender/objects.hpp"
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#include "../mwrender/renderinginterface.hpp"
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@ -92,7 +93,7 @@ namespace MWClass
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MWGui::ToolTipInfo info;
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std::string_view name = getName(ptr);
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info.caption = MyGUI::TextIterator::toTagsString({name.data(), name.size()}) + MWGui::ToolTips::getCountString(count);
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info.caption = MyGUI::TextIterator::toTagsString(MWGui::toUString(name)) + MWGui::ToolTips::getCountString(count);
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info.icon = ref->mBase->mIcon;
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std::string text;
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#include "../mwworld/cellstore.hpp"
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#include "../mwgui/tooltips.hpp"
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#include "../mwgui/ustring.hpp"
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#include "../mwrender/objects.hpp"
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#include "../mwrender/renderinginterface.hpp"
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MWGui::ToolTipInfo info;
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std::string_view name = getName(ptr);
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info.caption = MyGUI::TextIterator::toTagsString({name.data(), name.size()}) + MWGui::ToolTips::getCountString(count);
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info.caption = MyGUI::TextIterator::toTagsString(MWGui::toUString(name)) + MWGui::ToolTips::getCountString(count);
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info.icon = ref->mBase->mIcon;
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std::string text;
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#include "../mwworld/actionrepair.hpp"
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#include "../mwgui/tooltips.hpp"
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#include "../mwgui/ustring.hpp"
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#include "../mwrender/objects.hpp"
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#include "../mwrender/renderinginterface.hpp"
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@ -101,7 +102,7 @@ namespace MWClass
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MWGui::ToolTipInfo info;
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std::string_view name = getName(ptr);
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info.caption = MyGUI::TextIterator::toTagsString({name.data(), name.size()}) + MWGui::ToolTips::getCountString(count);
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info.caption = MyGUI::TextIterator::toTagsString(MWGui::toUString(name)) + MWGui::ToolTips::getCountString(count);
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info.icon = ref->mBase->mIcon;
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std::string text;
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#include "../mwmechanics/weapontype.hpp"
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#include "../mwgui/tooltips.hpp"
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#include "../mwgui/ustring.hpp"
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#include "../mwrender/objects.hpp"
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#include "../mwrender/renderinginterface.hpp"
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@ -149,7 +150,7 @@ namespace MWClass
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MWGui::ToolTipInfo info;
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std::string_view name = getName(ptr);
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info.caption = MyGUI::TextIterator::toTagsString({name.data(), name.size()}) + MWGui::ToolTips::getCountString(count);
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info.caption = MyGUI::TextIterator::toTagsString(MWGui::toUString(name)) + MWGui::ToolTips::getCountString(count);
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info.icon = ref->mBase->mIcon;
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const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
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#include "sortfilteritemmodel.hpp"
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#include "itemview.hpp"
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#include "itemwidget.hpp"
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#include "ustring.hpp"
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#include "widgets.hpp"
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namespace MWGui
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void AlchemyWindow::initFilter()
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{
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auto const& wm = MWBase::Environment::get().getWindowManager();
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auto const ingredient = wm->getGameSettingString("sIngredients", "Ingredients");
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auto const effect = wm->getGameSettingString("sMagicEffects", "Magic Effects");
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std::string_view ingredient = wm->getGameSettingString("sIngredients", "Ingredients");
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if (mFilterType->getCaption() == ingredient)
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if (mFilterType->getCaption() == toUString(ingredient))
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mCurrentFilter = FilterType::ByName;
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else
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mCurrentFilter = FilterType::ByEffect;
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void AlchemyWindow::switchFilterType(MyGUI::Widget* _sender)
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{
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auto const& wm = MWBase::Environment::get().getWindowManager();
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auto const ingredient = wm->getGameSettingString("sIngredients", "Ingredients");
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auto const effect = wm->getGameSettingString("sMagicEffects", "Magic Effects");
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MyGUI::UString ingredient = toUString(wm->getGameSettingString("sIngredients", "Ingredients"));
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auto *button = _sender->castType<MyGUI::Button>();
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if (button->getCaption() == ingredient)
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{
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button->setCaption(effect);
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button->setCaption(toUString(wm->getGameSettingString("sMagicEffects", "Magic Effects")));
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mCurrentFilter = FilterType::ByEffect;
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}
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else
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#include "../mwworld/esmstore.hpp"
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#include "../mwworld/player.hpp"
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#include "ustring.hpp"
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#include "widgets.hpp"
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namespace
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MyGUI::Button* okButton;
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getWidget(okButton, "OKButton");
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okButton->setCaption(MWBase::Environment::get().getWindowManager()->getGameSettingString("sOK", ""));
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okButton->setCaption(toUString(MWBase::Environment::get().getWindowManager()->getGameSettingString("sOK", {})));
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okButton->eventMouseButtonClick += MyGUI::newDelegate(this, &BirthDialog::onOkClicked);
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updateBirths();
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getWidget(okButton, "OKButton");
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if (shown)
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okButton->setCaption(MWBase::Environment::get().getWindowManager()->getGameSettingString("sNext", ""));
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okButton->setCaption(toUString(MWBase::Environment::get().getWindowManager()->getGameSettingString("sNext", {})));
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else
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okButton->setCaption(MWBase::Environment::get().getWindowManager()->getGameSettingString("sOK", ""));
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okButton->setCaption(toUString(MWBase::Environment::get().getWindowManager()->getGameSettingString("sOK", {})));
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}
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void BirthDialog::onOpen()
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if (!categories[category].spells.empty())
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{
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MyGUI::TextBox* label = mSpellArea->createWidget<MyGUI::TextBox>("SandBrightText", coord, MyGUI::Align::Default, std::string("Label"));
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label->setCaption(MWBase::Environment::get().getWindowManager()->getGameSettingString(categories[category].label, ""));
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label->setCaption(toUString(MWBase::Environment::get().getWindowManager()->getGameSettingString(categories[category].label, {})));
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mSpellItems.push_back(label);
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coord.top += lineHeight;
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#include <components/vfs/manager.hpp>
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#include "tooltips.hpp"
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#include "ustring.hpp"
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namespace
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{
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GenerateClassResultDialog::GenerateClassResultDialog()
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: WindowModal("openmw_chargen_generate_class_result.layout")
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{
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setText("ReflectT", MWBase::Environment::get().getWindowManager()->getGameSettingString("sMessageQuestionAnswer1", ""));
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setText("ReflectT", MWBase::Environment::get().getWindowManager()->getGameSettingString("sMessageQuestionAnswer1", {}));
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getWidget(mClassImage, "ClassImage");
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getWidget(mClassName, "ClassName");
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getWidget(okButton, "OKButton");
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if (shown)
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okButton->setCaption(MWBase::Environment::get().getWindowManager()->getGameSettingString("sNext", ""));
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okButton->setCaption(toUString(MWBase::Environment::get().getWindowManager()->getGameSettingString("sNext", {})));
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else
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okButton->setCaption(MWBase::Environment::get().getWindowManager()->getGameSettingString("sOK", ""));
|
||||
okButton->setCaption(toUString(MWBase::Environment::get().getWindowManager()->getGameSettingString("sOK", {})));
|
||||
}
|
||||
|
||||
void PickClassDialog::onOpen()
|
||||
|
@ -248,12 +249,12 @@ namespace MWGui
|
|||
|
||||
ESM::Class::Specialization specialization = static_cast<ESM::Class::Specialization>(klass->mData.mSpecialization);
|
||||
|
||||
static const char *specIds[3] = {
|
||||
static const std::string_view specIds[3] = {
|
||||
"sSpecializationCombat",
|
||||
"sSpecializationMagic",
|
||||
"sSpecializationStealth"
|
||||
};
|
||||
std::string specName = MWBase::Environment::get().getWindowManager()->getGameSettingString(specIds[specialization], specIds[specialization]);
|
||||
std::string specName{MWBase::Environment::get().getWindowManager()->getGameSettingString(specIds[specialization], specIds[specialization])};
|
||||
mSpecializationName->setCaption(specName);
|
||||
ToolTips::createSpecializationToolTip(mSpecializationName, specName, specialization);
|
||||
|
||||
|
@ -383,10 +384,10 @@ namespace MWGui
|
|||
{
|
||||
setText("");
|
||||
ButtonList buttons;
|
||||
buttons.push_back(MWBase::Environment::get().getWindowManager()->getGameSettingString("sClassChoiceMenu1", ""));
|
||||
buttons.push_back(MWBase::Environment::get().getWindowManager()->getGameSettingString("sClassChoiceMenu2", ""));
|
||||
buttons.push_back(MWBase::Environment::get().getWindowManager()->getGameSettingString("sClassChoiceMenu3", ""));
|
||||
buttons.push_back(MWBase::Environment::get().getWindowManager()->getGameSettingString("sBack", ""));
|
||||
buttons.emplace_back(MWBase::Environment::get().getWindowManager()->getGameSettingString("sClassChoiceMenu1", {}));
|
||||
buttons.emplace_back(MWBase::Environment::get().getWindowManager()->getGameSettingString("sClassChoiceMenu2", {}));
|
||||
buttons.emplace_back(MWBase::Environment::get().getWindowManager()->getGameSettingString("sClassChoiceMenu3", {}));
|
||||
buttons.emplace_back(MWBase::Environment::get().getWindowManager()->getGameSettingString("sBack", {}));
|
||||
setButtons(buttons);
|
||||
}
|
||||
|
||||
|
@ -410,8 +411,8 @@ namespace MWGui
|
|||
mFavoriteAttribute0->eventClicked += MyGUI::newDelegate(this, &CreateClassDialog::onAttributeClicked);
|
||||
mFavoriteAttribute1->eventClicked += MyGUI::newDelegate(this, &CreateClassDialog::onAttributeClicked);
|
||||
|
||||
setText("MajorSkillT", MWBase::Environment::get().getWindowManager()->getGameSettingString("sSkillClassMajor", ""));
|
||||
setText("MinorSkillT", MWBase::Environment::get().getWindowManager()->getGameSettingString("sSkillClassMinor", ""));
|
||||
setText("MajorSkillT", MWBase::Environment::get().getWindowManager()->getGameSettingString("sSkillClassMajor", {}));
|
||||
setText("MinorSkillT", MWBase::Environment::get().getWindowManager()->getGameSettingString("sSkillClassMinor", {}));
|
||||
for(int i = 0; i < 5; i++)
|
||||
{
|
||||
char theIndex = '0'+i;
|
||||
|
@ -426,7 +427,7 @@ namespace MWGui
|
|||
skill->eventClicked += MyGUI::newDelegate(this, &CreateClassDialog::onSkillClicked);
|
||||
}
|
||||
|
||||
setText("LabelT", MWBase::Environment::get().getWindowManager()->getGameSettingString("sName", ""));
|
||||
setText("LabelT", MWBase::Environment::get().getWindowManager()->getGameSettingString("sName", {}));
|
||||
getWidget(mEditName, "EditName");
|
||||
|
||||
// Make sure the edit box has focus
|
||||
|
@ -530,9 +531,9 @@ namespace MWGui
|
|||
getWidget(okButton, "OKButton");
|
||||
|
||||
if (shown)
|
||||
okButton->setCaption(MWBase::Environment::get().getWindowManager()->getGameSettingString("sNext", ""));
|
||||
okButton->setCaption(toUString(MWBase::Environment::get().getWindowManager()->getGameSettingString("sNext", {})));
|
||||
else
|
||||
okButton->setCaption(MWBase::Environment::get().getWindowManager()->getGameSettingString("sOK", ""));
|
||||
okButton->setCaption(toUString(MWBase::Environment::get().getWindowManager()->getGameSettingString("sOK", {})));
|
||||
}
|
||||
|
||||
// widget controls
|
||||
|
@ -564,12 +565,12 @@ namespace MWGui
|
|||
void CreateClassDialog::setSpecialization(int id)
|
||||
{
|
||||
mSpecializationId = (ESM::Class::Specialization) id;
|
||||
static const char *specIds[3] = {
|
||||
static const std::string_view specIds[3] = {
|
||||
"sSpecializationCombat",
|
||||
"sSpecializationMagic",
|
||||
"sSpecializationStealth"
|
||||
};
|
||||
std::string specName = MWBase::Environment::get().getWindowManager()->getGameSettingString(specIds[mSpecializationId], specIds[mSpecializationId]);
|
||||
std::string specName{MWBase::Environment::get().getWindowManager()->getGameSettingString(specIds[mSpecializationId], specIds[mSpecializationId])};
|
||||
mSpecializationName->setCaption(specName);
|
||||
ToolTips::createSpecializationToolTip(mSpecializationName, specName, mSpecializationId);
|
||||
}
|
||||
|
@ -669,9 +670,9 @@ namespace MWGui
|
|||
getWidget(mSpecialization0, "Specialization0");
|
||||
getWidget(mSpecialization1, "Specialization1");
|
||||
getWidget(mSpecialization2, "Specialization2");
|
||||
std::string combat = MWBase::Environment::get().getWindowManager()->getGameSettingString(ESM::Class::sGmstSpecializationIds[ESM::Class::Combat], "");
|
||||
std::string magic = MWBase::Environment::get().getWindowManager()->getGameSettingString(ESM::Class::sGmstSpecializationIds[ESM::Class::Magic], "");
|
||||
std::string stealth = MWBase::Environment::get().getWindowManager()->getGameSettingString(ESM::Class::sGmstSpecializationIds[ESM::Class::Stealth], "");
|
||||
std::string combat{MWBase::Environment::get().getWindowManager()->getGameSettingString(ESM::Class::sGmstSpecializationIds[ESM::Class::Combat], {})};
|
||||
std::string magic{MWBase::Environment::get().getWindowManager()->getGameSettingString(ESM::Class::sGmstSpecializationIds[ESM::Class::Magic], {})};
|
||||
std::string stealth{MWBase::Environment::get().getWindowManager()->getGameSettingString(ESM::Class::sGmstSpecializationIds[ESM::Class::Stealth], {})};
|
||||
|
||||
mSpecialization0->setCaption(combat);
|
||||
mSpecialization0->eventMouseButtonClick += MyGUI::newDelegate(this, &SelectSpecializationDialog::onSpecializationClicked);
|
||||
|
@ -875,7 +876,7 @@ namespace MWGui
|
|||
MyGUI::Button* okButton;
|
||||
getWidget(okButton, "OKButton");
|
||||
okButton->eventMouseButtonClick += MyGUI::newDelegate(this, &DescriptionDialog::onOkClicked);
|
||||
okButton->setCaption(MWBase::Environment::get().getWindowManager()->getGameSettingString("sInputMenu1", ""));
|
||||
okButton->setCaption(toUString(MWBase::Environment::get().getWindowManager()->getGameSettingString("sInputMenu1", {})));
|
||||
|
||||
// Make sure the edit box has focus
|
||||
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mTextEdit);
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
#include "itemwidget.hpp"
|
||||
|
||||
#include "sortfilteritemmodel.hpp"
|
||||
#include "ustring.hpp"
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
|
@ -100,7 +101,7 @@ namespace MWGui
|
|||
else
|
||||
{
|
||||
std::string_view name = item.getClass().getName(item);
|
||||
mName->setCaption({name.data(), name.size()});
|
||||
mName->setCaption(toUString(name));
|
||||
mItemBox->setItem(item);
|
||||
mItemBox->setUserString ("ToolTipType", "ItemPtr");
|
||||
mItemBox->setUserData(MWWorld::Ptr(item));
|
||||
|
@ -119,19 +120,19 @@ namespace MWGui
|
|||
switch(mEnchanting.getCastStyle())
|
||||
{
|
||||
case ESM::Enchantment::CastOnce:
|
||||
mTypeButton->setCaption(MWBase::Environment::get().getWindowManager()->getGameSettingString("sItemCastOnce","Cast Once"));
|
||||
mTypeButton->setCaption(toUString(MWBase::Environment::get().getWindowManager()->getGameSettingString("sItemCastOnce", "Cast Once")));
|
||||
setConstantEffect(false);
|
||||
break;
|
||||
case ESM::Enchantment::WhenStrikes:
|
||||
mTypeButton->setCaption(MWBase::Environment::get().getWindowManager()->getGameSettingString("sItemCastWhenStrikes", "When Strikes"));
|
||||
mTypeButton->setCaption(toUString(MWBase::Environment::get().getWindowManager()->getGameSettingString("sItemCastWhenStrikes", "When Strikes")));
|
||||
setConstantEffect(false);
|
||||
break;
|
||||
case ESM::Enchantment::WhenUsed:
|
||||
mTypeButton->setCaption(MWBase::Environment::get().getWindowManager()->getGameSettingString("sItemCastWhenUsed", "When Used"));
|
||||
mTypeButton->setCaption(toUString(MWBase::Environment::get().getWindowManager()->getGameSettingString("sItemCastWhenUsed", "When Used")));
|
||||
setConstantEffect(false);
|
||||
break;
|
||||
case ESM::Enchantment::ConstantEffect:
|
||||
mTypeButton->setCaption(MWBase::Environment::get().getWindowManager()->getGameSettingString("sItemCastConstant", "Cast Constant"));
|
||||
mTypeButton->setCaption(toUString(MWBase::Environment::get().getWindowManager()->getGameSettingString("sItemCastConstant", "Cast Constant")));
|
||||
setConstantEffect(true);
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
|
||||
#include "itemmodel.hpp"
|
||||
#include "itemwidget.hpp"
|
||||
#include "ustring.hpp"
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
|
@ -170,7 +171,7 @@ namespace MWGui
|
|||
void ItemChargeView::updateLine(const ItemChargeView::Line& line)
|
||||
{
|
||||
std::string_view name = line.mItemPtr.getClass().getName(line.mItemPtr);
|
||||
line.mText->setCaption({name.data(), name.size()});
|
||||
line.mText->setCaption(toUString(name));
|
||||
|
||||
line.mCharge->setVisible(false);
|
||||
switch (mDisplayMode)
|
||||
|
|
|
@ -6,6 +6,8 @@
|
|||
#include <MyGUI_TextBox.h>
|
||||
#include <MyGUI_Window.h>
|
||||
|
||||
#include "ustring.hpp"
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
void Layout::initialise(std::string_view _layout)
|
||||
|
@ -45,17 +47,17 @@ namespace MWGui
|
|||
mMainWidget->setVisible(b);
|
||||
}
|
||||
|
||||
void Layout::setText(std::string_view name, const std::string &caption)
|
||||
void Layout::setText(std::string_view name, std::string_view caption)
|
||||
{
|
||||
MyGUI::Widget* pt;
|
||||
getWidget(pt, name);
|
||||
static_cast<MyGUI::TextBox*>(pt)->setCaption(caption);
|
||||
static_cast<MyGUI::TextBox*>(pt)->setCaption(toUString(caption));
|
||||
}
|
||||
|
||||
void Layout::setTitle(std::string_view title)
|
||||
{
|
||||
MyGUI::Window* window = static_cast<MyGUI::Window*>(mMainWidget);
|
||||
MyGUI::UString uTitle{title.data(), title.size()};
|
||||
MyGUI::UString uTitle = toUString(title);
|
||||
|
||||
if (window->getCaption() != uTitle)
|
||||
window->setCaptionWithReplacing(uTitle);
|
||||
|
|
|
@ -61,7 +61,7 @@ namespace MWGui
|
|||
|
||||
virtual void setVisible(bool b);
|
||||
|
||||
void setText(std::string_view name, const std::string& caption);
|
||||
void setText(std::string_view name, std::string_view caption);
|
||||
|
||||
// NOTE: this assume that mMainWidget is of type Window.
|
||||
void setTitle(std::string_view title);
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
#include "../mwrender/characterpreview.hpp"
|
||||
|
||||
#include "tooltips.hpp"
|
||||
#include "ustring.hpp"
|
||||
|
||||
namespace
|
||||
{
|
||||
|
@ -105,7 +106,7 @@ namespace MWGui
|
|||
|
||||
MyGUI::Button* okButton;
|
||||
getWidget(okButton, "OKButton");
|
||||
okButton->setCaption(MWBase::Environment::get().getWindowManager()->getGameSettingString("sOK", ""));
|
||||
okButton->setCaption(toUString(MWBase::Environment::get().getWindowManager()->getGameSettingString("sOK", {})));
|
||||
okButton->eventMouseButtonClick += MyGUI::newDelegate(this, &RaceDialog::onOkClicked);
|
||||
|
||||
updateRaces();
|
||||
|
@ -119,9 +120,9 @@ namespace MWGui
|
|||
getWidget(okButton, "OKButton");
|
||||
|
||||
if (shown)
|
||||
okButton->setCaption(MWBase::Environment::get().getWindowManager()->getGameSettingString("sNext", ""));
|
||||
okButton->setCaption(toUString(MWBase::Environment::get().getWindowManager()->getGameSettingString("sNext", {})));
|
||||
else
|
||||
okButton->setCaption(MWBase::Environment::get().getWindowManager()->getGameSettingString("sOK", ""));
|
||||
okButton->setCaption(toUString(MWBase::Environment::get().getWindowManager()->getGameSettingString("sOK", {})));
|
||||
}
|
||||
|
||||
void RaceDialog::onOpen()
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
#include "../mwmechanics/autocalcspell.hpp"
|
||||
|
||||
#include "tooltips.hpp"
|
||||
#include "ustring.hpp"
|
||||
|
||||
namespace
|
||||
{
|
||||
|
@ -58,15 +59,15 @@ namespace MWGui
|
|||
|
||||
// Setup dynamic stats
|
||||
getWidget(mHealth, "Health");
|
||||
mHealth->setTitle(MWBase::Environment::get().getWindowManager()->getGameSettingString("sHealth", ""));
|
||||
mHealth->setTitle(MWBase::Environment::get().getWindowManager()->getGameSettingString("sHealth", {}));
|
||||
mHealth->setValue(45, 45);
|
||||
|
||||
getWidget(mMagicka, "Magicka");
|
||||
mMagicka->setTitle(MWBase::Environment::get().getWindowManager()->getGameSettingString("sMagic", ""));
|
||||
mMagicka->setTitle(MWBase::Environment::get().getWindowManager()->getGameSettingString("sMagic", {}));
|
||||
mMagicka->setValue(50, 50);
|
||||
|
||||
getWidget(mFatigue, "Fatigue");
|
||||
mFatigue->setTitle(MWBase::Environment::get().getWindowManager()->getGameSettingString("sFatigue", ""));
|
||||
mFatigue->setTitle(MWBase::Environment::get().getWindowManager()->getGameSettingString("sFatigue", {}));
|
||||
mFatigue->setValue(160, 160);
|
||||
|
||||
// Setup attributes
|
||||
|
@ -250,11 +251,11 @@ namespace MWGui
|
|||
coord2.top += separator->getHeight();
|
||||
}
|
||||
|
||||
void ReviewDialog::addGroup(const std::string &label, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
|
||||
void ReviewDialog::addGroup(std::string_view label, MyGUI::IntCoord& coord1, MyGUI::IntCoord& coord2)
|
||||
{
|
||||
MyGUI::TextBox* groupWidget = mSkillView->createWidget<MyGUI::TextBox>("SandBrightText", MyGUI::IntCoord(0, coord1.top, coord1.width + coord2.width, coord1.height), MyGUI::Align::Default);
|
||||
groupWidget->eventMouseWheel += MyGUI::newDelegate(this, &ReviewDialog::onMouseWheel);
|
||||
groupWidget->setCaption(label);
|
||||
groupWidget->setCaption(toUString(label));
|
||||
mSkillWidgets.push_back(groupWidget);
|
||||
|
||||
int lineHeight = MWBase::Environment::get().getWindowManager()->getFontHeight() + 2;
|
||||
|
@ -262,13 +263,13 @@ namespace MWGui
|
|||
coord2.top += lineHeight;
|
||||
}
|
||||
|
||||
MyGUI::TextBox* ReviewDialog::addValueItem(const std::string& text, const std::string &value, const std::string& state, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
|
||||
MyGUI::TextBox* ReviewDialog::addValueItem(std::string_view text, const std::string& value, const std::string& state, MyGUI::IntCoord& coord1, MyGUI::IntCoord& coord2)
|
||||
{
|
||||
MyGUI::TextBox* skillNameWidget;
|
||||
MyGUI::TextBox* skillValueWidget;
|
||||
|
||||
skillNameWidget = mSkillView->createWidget<MyGUI::TextBox>("SandText", coord1, MyGUI::Align::Default);
|
||||
skillNameWidget->setCaption(text);
|
||||
skillNameWidget->setCaption(toUString(text));
|
||||
skillNameWidget->eventMouseWheel += MyGUI::newDelegate(this, &ReviewDialog::onMouseWheel);
|
||||
|
||||
skillValueWidget = mSkillView->createWidget<MyGUI::TextBox>("SandTextRight", coord2, MyGUI::Align::Default);
|
||||
|
|
|
@ -76,8 +76,8 @@ namespace MWGui
|
|||
private:
|
||||
void addSkills(const SkillList &skills, const std::string &titleId, const std::string &titleDefault, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
|
||||
void addSeparator(MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
|
||||
void addGroup(const std::string &label, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
|
||||
MyGUI::TextBox* addValueItem(const std::string& text, const std::string &value, const std::string& state, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
|
||||
void addGroup(std::string_view label, MyGUI::IntCoord& coord1, MyGUI::IntCoord& coord2);
|
||||
MyGUI::TextBox* addValueItem(std::string_view text, const std::string& value, const std::string& state, MyGUI::IntCoord& coord1, MyGUI::IntCoord& coord2);
|
||||
void addItem(const std::string& text, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
|
||||
void addItem(const ESM::Spell* spell, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
|
||||
void updateSkillArea();
|
||||
|
|
|
@ -38,6 +38,7 @@
|
|||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "confirmationdialog.hpp"
|
||||
#include "ustring.hpp"
|
||||
|
||||
namespace
|
||||
{
|
||||
|
@ -584,11 +585,11 @@ namespace MWGui
|
|||
|
||||
void SettingsWindow::onButtonToggled(MyGUI::Widget* _sender)
|
||||
{
|
||||
std::string on = MWBase::Environment::get().getWindowManager()->getGameSettingString("sOn", "On");
|
||||
std::string off = MWBase::Environment::get().getWindowManager()->getGameSettingString("sOff", "On");
|
||||
MyGUI::UString on = toUString(MWBase::Environment::get().getWindowManager()->getGameSettingString("sOn", "On"));
|
||||
bool newState;
|
||||
if (_sender->castType<MyGUI::Button>()->getCaption() == on)
|
||||
{
|
||||
MyGUI::UString off = toUString(MWBase::Environment::get().getWindowManager()->getGameSettingString("sOff", "Off"));
|
||||
_sender->castType<MyGUI::Button>()->setCaption(off);
|
||||
newState = false;
|
||||
}
|
||||
|
|
|
@ -146,7 +146,7 @@ namespace MWGui
|
|||
|
||||
mDurationValue->setCaption("1");
|
||||
mMagnitudeMinValue->setCaption("1");
|
||||
const std::string to = MWBase::Environment::get().getWindowManager()->getGameSettingString("sTo", "-");
|
||||
const std::string to{MWBase::Environment::get().getWindowManager()->getGameSettingString("sTo", "-")};
|
||||
|
||||
mMagnitudeMaxValue->setCaption(to + " 1");
|
||||
mAreaValue->setCaption("0");
|
||||
|
@ -314,7 +314,7 @@ namespace MWGui
|
|||
}
|
||||
|
||||
mEffect.mMagnMax = pos+1;
|
||||
const std::string to = MWBase::Environment::get().getWindowManager()->getGameSettingString("sTo", "-");
|
||||
const std::string to{MWBase::Environment::get().getWindowManager()->getGameSettingString("sTo", "-")};
|
||||
|
||||
mMagnitudeMaxValue->setCaption(to + " " + MyGUI::utility::toString(pos+1));
|
||||
|
||||
|
|
|
@ -67,7 +67,7 @@ namespace MWGui
|
|||
for (const MagicEffectInfo& effectInfo : effectInfos)
|
||||
{
|
||||
if (addNewLine)
|
||||
sourcesDescription += "\n";
|
||||
sourcesDescription += '\n';
|
||||
|
||||
// if at least one of the effect sources is permanent, the effect will never wear off
|
||||
if (effectInfo.mPermanent)
|
||||
|
@ -84,18 +84,21 @@ namespace MWGui
|
|||
sourcesDescription += effectInfo.mSource;
|
||||
|
||||
if (effect->mData.mFlags & ESM::MagicEffect::TargetSkill)
|
||||
sourcesDescription += " (" +
|
||||
MWBase::Environment::get().getWindowManager()->getGameSettingString(
|
||||
ESM::Skill::sSkillNameIds[effectInfo.mKey.mArg], "") + ")";
|
||||
{
|
||||
sourcesDescription += " (";
|
||||
sourcesDescription += MWBase::Environment::get().getWindowManager()->getGameSettingString(ESM::Skill::sSkillNameIds[effectInfo.mKey.mArg], {});
|
||||
sourcesDescription += ')';
|
||||
}
|
||||
if (effect->mData.mFlags & ESM::MagicEffect::TargetAttribute)
|
||||
sourcesDescription += " (" +
|
||||
MWBase::Environment::get().getWindowManager()->getGameSettingString(
|
||||
ESM::Attribute::sGmstAttributeIds[effectInfo.mKey.mArg], "") + ")";
|
||||
|
||||
{
|
||||
sourcesDescription += " (";
|
||||
sourcesDescription += MWBase::Environment::get().getWindowManager()->getGameSettingString(ESM::Attribute::sGmstAttributeIds[effectInfo.mKey.mArg], {});
|
||||
sourcesDescription += ')';
|
||||
}
|
||||
ESM::MagicEffect::MagnitudeDisplayType displayType = effect->getMagnitudeDisplayType();
|
||||
if (displayType == ESM::MagicEffect::MDT_TimesInt)
|
||||
{
|
||||
std::string timesInt = MWBase::Environment::get().getWindowManager()->getGameSettingString("sXTimesINT", "");
|
||||
std::string_view timesInt = MWBase::Environment::get().getWindowManager()->getGameSettingString("sXTimesINT", {});
|
||||
std::stringstream formatter;
|
||||
formatter << std::fixed << std::setprecision(1) << " " << (effectInfo.mMagnitude / 10.0f) << timesInt;
|
||||
sourcesDescription += formatter.str();
|
||||
|
@ -105,20 +108,27 @@ namespace MWGui
|
|||
sourcesDescription += ": " + MyGUI::utility::toString(effectInfo.mMagnitude);
|
||||
|
||||
if ( displayType == ESM::MagicEffect::MDT_Percentage )
|
||||
sourcesDescription += MWBase::Environment::get().getWindowManager()->getGameSettingString("spercent", "");
|
||||
sourcesDescription += MWBase::Environment::get().getWindowManager()->getGameSettingString("spercent", {});
|
||||
else if ( displayType == ESM::MagicEffect::MDT_Feet )
|
||||
sourcesDescription += " " + MWBase::Environment::get().getWindowManager()->getGameSettingString("sfeet", "");
|
||||
{
|
||||
sourcesDescription += ' ';
|
||||
sourcesDescription += MWBase::Environment::get().getWindowManager()->getGameSettingString("sfeet", {});
|
||||
}
|
||||
else if ( displayType == ESM::MagicEffect::MDT_Level )
|
||||
{
|
||||
sourcesDescription += " " + ((effectInfo.mMagnitude > 1) ?
|
||||
MWBase::Environment::get().getWindowManager()->getGameSettingString("sLevels", "") :
|
||||
MWBase::Environment::get().getWindowManager()->getGameSettingString("sLevel", "") );
|
||||
sourcesDescription += ' ';
|
||||
if (effectInfo.mMagnitude > 1)
|
||||
sourcesDescription += MWBase::Environment::get().getWindowManager()->getGameSettingString("sLevels", {});
|
||||
else
|
||||
sourcesDescription += MWBase::Environment::get().getWindowManager()->getGameSettingString("sLevel", {});
|
||||
}
|
||||
else // ESM::MagicEffect::MDT_Points
|
||||
{
|
||||
sourcesDescription += " " + ((effectInfo.mMagnitude > 1) ?
|
||||
MWBase::Environment::get().getWindowManager()->getGameSettingString("spoints", "") :
|
||||
MWBase::Environment::get().getWindowManager()->getGameSettingString("spoint", "") );
|
||||
sourcesDescription += ' ';
|
||||
if (effectInfo.mMagnitude > 1)
|
||||
sourcesDescription += MWBase::Environment::get().getWindowManager()->getGameSettingString("spoints", {});
|
||||
else
|
||||
sourcesDescription += MWBase::Environment::get().getWindowManager()->getGameSettingString("spoint", {});
|
||||
}
|
||||
}
|
||||
if (effectInfo.mRemainingTime > -1 && Settings::Manager::getBool("show effect duration","Game"))
|
||||
|
|
|
@ -21,11 +21,7 @@ namespace
|
|||
{
|
||||
if (left.mType != right.mType)
|
||||
return left.mType < right.mType;
|
||||
|
||||
std::string leftName = Misc::StringUtils::lowerCase(left.mName);
|
||||
std::string rightName = Misc::StringUtils::lowerCase(right.mName);
|
||||
|
||||
return leftName.compare(rightName) < 0;
|
||||
return Misc::StringUtils::ciLess(left.mName, right.mName);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -57,17 +53,19 @@ namespace MWGui
|
|||
{
|
||||
const ESM::MagicEffect *magicEffect =
|
||||
store.get<ESM::MagicEffect>().find(effectId);
|
||||
std::string effectIDStr = ESM::MagicEffect::effectIdToString(effectId);
|
||||
std::string fullEffectName = wm->getGameSettingString(effectIDStr, "");
|
||||
const std::string& effectIDStr = ESM::MagicEffect::effectIdToString(effectId);
|
||||
std::string fullEffectName{wm->getGameSettingString(effectIDStr, {})};
|
||||
|
||||
if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetSkill && effect.mSkill != -1)
|
||||
{
|
||||
fullEffectName += " " + wm->getGameSettingString(ESM::Skill::sSkillNameIds[effect.mSkill], "");
|
||||
fullEffectName += ' ';
|
||||
fullEffectName += wm->getGameSettingString(ESM::Skill::sSkillNameIds[effect.mSkill], {});
|
||||
}
|
||||
|
||||
if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetAttribute && effect.mAttribute != -1)
|
||||
{
|
||||
fullEffectName += " " + wm->getGameSettingString(ESM::Attribute::sGmstAttributeIds[effect.mAttribute], "");
|
||||
fullEffectName += ' ';
|
||||
fullEffectName += wm->getGameSettingString(ESM::Attribute::sGmstAttributeIds[effect.mAttribute], {});
|
||||
}
|
||||
|
||||
std::string convert = Utf8Stream::lowerCaseUtf8(fullEffectName);
|
||||
|
|
|
@ -158,17 +158,17 @@ namespace MWGui
|
|||
isInherent = sign->mPowers.exists(spell->mId);
|
||||
}
|
||||
|
||||
const auto windowManager = MWBase::Environment::get().getWindowManager();
|
||||
if (isInherent)
|
||||
{
|
||||
MWBase::Environment::get().getWindowManager()->messageBox("#{sDeleteSpellError}");
|
||||
windowManager->messageBox("#{sDeleteSpellError}");
|
||||
}
|
||||
else
|
||||
{
|
||||
// ask for confirmation
|
||||
mSpellToDelete = spellId;
|
||||
ConfirmationDialog* dialog = MWBase::Environment::get().getWindowManager()->getConfirmationDialog();
|
||||
std::string question = MWBase::Environment::get().getWindowManager()->getGameSettingString("sQuestionDeleteSpell", "Delete %s?");
|
||||
question = Misc::StringUtils::format(question, spell->mName);
|
||||
ConfirmationDialog* dialog = windowManager->getConfirmationDialog();
|
||||
std::string question = Misc::StringUtils::format(windowManager->getGameSettingString("sQuestionDeleteSpell", "Delete %s?"), spell->mName);
|
||||
dialog->askForConfirmation(question);
|
||||
dialog->eventOkClicked.clear();
|
||||
dialog->eventOkClicked += MyGUI::newDelegate(this, &SpellWindow::onDeleteSpellAccept);
|
||||
|
|
|
@ -23,6 +23,7 @@
|
|||
#include "../mwmechanics/actorutil.hpp"
|
||||
|
||||
#include "tooltips.hpp"
|
||||
#include "ustring.hpp"
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
|
@ -411,12 +412,12 @@ namespace MWGui
|
|||
coord2.top += separator->getHeight();
|
||||
}
|
||||
|
||||
void StatsWindow::addGroup(const std::string &label, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
|
||||
void StatsWindow::addGroup(std::string_view label, MyGUI::IntCoord& coord1, MyGUI::IntCoord& coord2)
|
||||
{
|
||||
MyGUI::TextBox* groupWidget = mSkillView->createWidget<MyGUI::TextBox>("SandBrightText",
|
||||
MyGUI::IntCoord(0, coord1.top, coord1.width + coord2.width, coord1.height),
|
||||
MyGUI::Align::Left | MyGUI::Align::Top | MyGUI::Align::HStretch);
|
||||
groupWidget->setCaption(label);
|
||||
groupWidget->setCaption(toUString(label));
|
||||
groupWidget->eventMouseWheel += MyGUI::newDelegate(this, &StatsWindow::onMouseWheel);
|
||||
mSkillWidgets.push_back(groupWidget);
|
||||
|
||||
|
@ -425,12 +426,12 @@ namespace MWGui
|
|||
coord2.top += lineHeight;
|
||||
}
|
||||
|
||||
std::pair<MyGUI::TextBox*, MyGUI::TextBox*> StatsWindow::addValueItem(const std::string& text, const std::string &value, const std::string& state, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
|
||||
std::pair<MyGUI::TextBox*, MyGUI::TextBox*> StatsWindow::addValueItem(std::string_view text, const std::string &value, const std::string& state, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
|
||||
{
|
||||
MyGUI::TextBox *skillNameWidget, *skillValueWidget;
|
||||
|
||||
skillNameWidget = mSkillView->createWidget<MyGUI::TextBox>("SandText", coord1, MyGUI::Align::Left | MyGUI::Align::Top | MyGUI::Align::HStretch);
|
||||
skillNameWidget->setCaption(text);
|
||||
skillNameWidget->setCaption(toUString(text));
|
||||
skillNameWidget->eventMouseWheel += MyGUI::newDelegate(this, &StatsWindow::onMouseWheel);
|
||||
|
||||
skillValueWidget = mSkillView->createWidget<MyGUI::TextBox>("SandTextRight", coord2, MyGUI::Align::Right | MyGUI::Align::Top);
|
||||
|
@ -501,7 +502,7 @@ namespace MWGui
|
|||
esmStore.get<ESM::Attribute>().find(skill->mData.mAttribute);
|
||||
|
||||
std::pair<MyGUI::TextBox*, MyGUI::TextBox*> widgets = addValueItem(MWBase::Environment::get().getWindowManager()->getGameSettingString(skillNameId, skillNameId),
|
||||
"", "normal", coord1, coord2);
|
||||
{}, "normal", coord1, coord2);
|
||||
mSkillWidgetMap[skillId] = widgets;
|
||||
|
||||
for (int i=0; i<2; ++i)
|
||||
|
|
|
@ -38,8 +38,8 @@ namespace MWGui
|
|||
private:
|
||||
void addSkills(const SkillList &skills, const std::string &titleId, const std::string &titleDefault, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
|
||||
void addSeparator(MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
|
||||
void addGroup(const std::string &label, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
|
||||
std::pair<MyGUI::TextBox*, MyGUI::TextBox*> addValueItem(const std::string& text, const std::string &value, const std::string& state, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
|
||||
void addGroup(std::string_view label, MyGUI::IntCoord& coord1, MyGUI::IntCoord& coord2);
|
||||
std::pair<MyGUI::TextBox*, MyGUI::TextBox*> addValueItem(std::string_view text, const std::string &value, const std::string& state, MyGUI::IntCoord& coord1, MyGUI::IntCoord& coord2);
|
||||
MyGUI::Widget* addItem(const std::string& text, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
|
||||
|
||||
void setFactions (const FactionList& factions);
|
||||
|
|
|
@ -6,6 +6,8 @@
|
|||
#include <MyGUI_EditBox.h>
|
||||
#include <MyGUI_Button.h>
|
||||
|
||||
#include "ustring.hpp"
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
|
||||
|
@ -32,12 +34,12 @@ namespace MWGui
|
|||
getWidget(okButton, "OKButton");
|
||||
|
||||
if (shown)
|
||||
okButton->setCaption(MWBase::Environment::get().getWindowManager()->getGameSettingString("sNext", ""));
|
||||
okButton->setCaption(toUString(MWBase::Environment::get().getWindowManager()->getGameSettingString("sNext", {})));
|
||||
else
|
||||
okButton->setCaption(MWBase::Environment::get().getWindowManager()->getGameSettingString("sOK", ""));
|
||||
okButton->setCaption(toUString(MWBase::Environment::get().getWindowManager()->getGameSettingString("sOK", {})));
|
||||
}
|
||||
|
||||
void TextInputDialog::setTextLabel(const std::string &label)
|
||||
void TextInputDialog::setTextLabel(std::string_view label)
|
||||
{
|
||||
setText("LabelT", label);
|
||||
}
|
||||
|
@ -53,7 +55,7 @@ namespace MWGui
|
|||
|
||||
void TextInputDialog::onOkClicked(MyGUI::Widget* _sender)
|
||||
{
|
||||
if (mTextEdit->getCaption() == "")
|
||||
if (mTextEdit->getCaption().empty())
|
||||
{
|
||||
MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage37}");
|
||||
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget (mTextEdit);
|
||||
|
|
|
@ -14,7 +14,7 @@ namespace MWGui
|
|||
void setTextInput(const std::string &text);
|
||||
|
||||
void setNextButtonShow(bool shown);
|
||||
void setTextLabel(const std::string &label);
|
||||
void setTextLabel(std::string_view label);
|
||||
void onOpen() override;
|
||||
|
||||
bool exit() override { return false; }
|
||||
|
|
15
apps/openmw/mwgui/ustring.hpp
Normal file
15
apps/openmw/mwgui/ustring.hpp
Normal file
|
@ -0,0 +1,15 @@
|
|||
#ifndef MWGUI_USTRING_H
|
||||
#define MWGUI_USTRING_H
|
||||
|
||||
#include <MyGUI_UString.h>
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
// FIXME: Remove once we get a version of MyGUI that supports string_view
|
||||
inline MyGUI::UString toUString(std::string_view string)
|
||||
{
|
||||
return {string.data(), string.size()};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -17,6 +17,7 @@
|
|||
#include "../mwworld/esmstore.hpp"
|
||||
|
||||
#include "controllers.hpp"
|
||||
#include "ustring.hpp"
|
||||
|
||||
namespace MWGui::Widgets
|
||||
{
|
||||
|
@ -61,7 +62,7 @@ namespace MWGui::Widgets
|
|||
}
|
||||
else
|
||||
{
|
||||
const std::string &name = MWBase::Environment::get().getWindowManager()->getGameSettingString(ESM::Skill::sSkillNameIds[mSkillId], "");
|
||||
MyGUI::UString name = toUString(MWBase::Environment::get().getWindowManager()->getGameSettingString(ESM::Skill::sSkillNameIds[mSkillId], {}));
|
||||
mSkillNameWidget->setCaption(name);
|
||||
}
|
||||
}
|
||||
|
@ -147,7 +148,7 @@ namespace MWGui::Widgets
|
|||
}
|
||||
else
|
||||
{
|
||||
static const char *attributes[8] = {
|
||||
static const std::string_view attributes[8] = {
|
||||
"sAttributeStrength",
|
||||
"sAttributeIntelligence",
|
||||
"sAttributeWillpower",
|
||||
|
@ -157,7 +158,7 @@ namespace MWGui::Widgets
|
|||
"sAttributePersonality",
|
||||
"sAttributeLuck"
|
||||
};
|
||||
const std::string &name = MWBase::Environment::get().getWindowManager()->getGameSettingString(attributes[mId], "");
|
||||
MyGUI::UString name = toUString(MWBase::Environment::get().getWindowManager()->getGameSettingString(attributes[mId], {}));
|
||||
mAttributeNameWidget->setCaption(name);
|
||||
}
|
||||
}
|
||||
|
@ -390,32 +391,34 @@ namespace MWGui::Widgets
|
|||
|
||||
assert(magicEffect);
|
||||
|
||||
std::string pt = MWBase::Environment::get().getWindowManager()->getGameSettingString("spoint", "");
|
||||
std::string pts = MWBase::Environment::get().getWindowManager()->getGameSettingString("spoints", "");
|
||||
std::string pct = MWBase::Environment::get().getWindowManager()->getGameSettingString("spercent", "");
|
||||
std::string ft = MWBase::Environment::get().getWindowManager()->getGameSettingString("sfeet", "");
|
||||
std::string lvl = MWBase::Environment::get().getWindowManager()->getGameSettingString("sLevel", "");
|
||||
std::string lvls = MWBase::Environment::get().getWindowManager()->getGameSettingString("sLevels", "");
|
||||
std::string to = " " + MWBase::Environment::get().getWindowManager()->getGameSettingString("sTo", "") + " ";
|
||||
std::string sec = " " + MWBase::Environment::get().getWindowManager()->getGameSettingString("ssecond", "");
|
||||
std::string secs = " " + MWBase::Environment::get().getWindowManager()->getGameSettingString("sseconds", "");
|
||||
std::string_view pt = MWBase::Environment::get().getWindowManager()->getGameSettingString("spoint", {});
|
||||
std::string_view pts = MWBase::Environment::get().getWindowManager()->getGameSettingString("spoints", {});
|
||||
std::string_view pct = MWBase::Environment::get().getWindowManager()->getGameSettingString("spercent", {});
|
||||
std::string_view ft = MWBase::Environment::get().getWindowManager()->getGameSettingString("sfeet", {});
|
||||
std::string_view lvl = MWBase::Environment::get().getWindowManager()->getGameSettingString("sLevel", {});
|
||||
std::string_view lvls = MWBase::Environment::get().getWindowManager()->getGameSettingString("sLevels", {});
|
||||
std::string to = " " + std::string{MWBase::Environment::get().getWindowManager()->getGameSettingString("sTo", {})} + " ";
|
||||
std::string sec = " " + std::string{MWBase::Environment::get().getWindowManager()->getGameSettingString("ssecond", {})};
|
||||
std::string secs = " " + std::string{MWBase::Environment::get().getWindowManager()->getGameSettingString("sseconds", {})};
|
||||
|
||||
std::string effectIDStr = ESM::MagicEffect::effectIdToString(mEffectParams.mEffectID);
|
||||
std::string spellLine = MWBase::Environment::get().getWindowManager()->getGameSettingString(effectIDStr, "");
|
||||
const std::string& effectIDStr = ESM::MagicEffect::effectIdToString(mEffectParams.mEffectID);
|
||||
std::string spellLine{MWBase::Environment::get().getWindowManager()->getGameSettingString(effectIDStr, {})};
|
||||
|
||||
if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetSkill && mEffectParams.mSkill != -1)
|
||||
{
|
||||
spellLine += " " + MWBase::Environment::get().getWindowManager()->getGameSettingString(ESM::Skill::sSkillNameIds[mEffectParams.mSkill], "");
|
||||
spellLine += ' ';
|
||||
spellLine += MWBase::Environment::get().getWindowManager()->getGameSettingString(ESM::Skill::sSkillNameIds[mEffectParams.mSkill], {});
|
||||
}
|
||||
if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetAttribute && mEffectParams.mAttribute != -1)
|
||||
{
|
||||
spellLine += " " + MWBase::Environment::get().getWindowManager()->getGameSettingString(ESM::Attribute::sGmstAttributeIds[mEffectParams.mAttribute], "");
|
||||
spellLine += ' ';
|
||||
spellLine += MWBase::Environment::get().getWindowManager()->getGameSettingString(ESM::Attribute::sGmstAttributeIds[mEffectParams.mAttribute], {});
|
||||
}
|
||||
|
||||
if (mEffectParams.mMagnMin || mEffectParams.mMagnMax) {
|
||||
ESM::MagicEffect::MagnitudeDisplayType displayType = magicEffect->getMagnitudeDisplayType();
|
||||
if ( displayType == ESM::MagicEffect::MDT_TimesInt ) {
|
||||
std::string timesInt = MWBase::Environment::get().getWindowManager()->getGameSettingString("sXTimesINT", "");
|
||||
std::string_view timesInt = MWBase::Environment::get().getWindowManager()->getGameSettingString("sXTimesINT", {});
|
||||
std::stringstream formatter;
|
||||
|
||||
formatter << std::fixed << std::setprecision(1) << " " << (mEffectParams.mMagnMin / 10.0f);
|
||||
|
@ -433,11 +436,26 @@ namespace MWGui::Widgets
|
|||
if ( displayType == ESM::MagicEffect::MDT_Percentage )
|
||||
spellLine += pct;
|
||||
else if ( displayType == ESM::MagicEffect::MDT_Feet )
|
||||
spellLine += " " + ft;
|
||||
{
|
||||
spellLine += ' ';
|
||||
spellLine += ft;
|
||||
}
|
||||
else if ( displayType == ESM::MagicEffect::MDT_Level )
|
||||
spellLine += " " + ((mEffectParams.mMagnMin == mEffectParams.mMagnMax && std::abs(mEffectParams.mMagnMin) == 1) ? lvl : lvls );
|
||||
{
|
||||
spellLine += ' ';
|
||||
if (mEffectParams.mMagnMin == mEffectParams.mMagnMax && std::abs(mEffectParams.mMagnMin) == 1)
|
||||
spellLine += lvl;
|
||||
else
|
||||
spellLine += lvls;
|
||||
}
|
||||
else // ESM::MagicEffect::MDT_Points
|
||||
spellLine += " " + ((mEffectParams.mMagnMin == mEffectParams.mMagnMax && std::abs(mEffectParams.mMagnMin) == 1) ? pt : pts );
|
||||
{
|
||||
spellLine += ' ';
|
||||
if (mEffectParams.mMagnMin == mEffectParams.mMagnMax && std::abs(mEffectParams.mMagnMin) == 1)
|
||||
spellLine += pt;
|
||||
else
|
||||
spellLine += pts;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -449,7 +467,9 @@ namespace MWGui::Widgets
|
|||
|
||||
if (mEffectParams.mDuration > 0 && !(magicEffect->mData.mFlags & ESM::MagicEffect::NoDuration))
|
||||
{
|
||||
spellLine += " " + MWBase::Environment::get().getWindowManager()->getGameSettingString("sfor", "") + " " + MyGUI::utility::toString(mEffectParams.mDuration) + ((mEffectParams.mDuration == 1) ? sec : secs);
|
||||
spellLine += ' ';
|
||||
spellLine += MWBase::Environment::get().getWindowManager()->getGameSettingString("sfor", {});
|
||||
spellLine += ' ' + MyGUI::utility::toString(mEffectParams.mDuration) + ((mEffectParams.mDuration == 1) ? sec : secs);
|
||||
}
|
||||
|
||||
if (mEffectParams.mArea > 0)
|
||||
|
@ -460,13 +480,15 @@ namespace MWGui::Widgets
|
|||
// potions have no target
|
||||
if (!mEffectParams.mNoTarget)
|
||||
{
|
||||
std::string on = MWBase::Environment::get().getWindowManager()->getGameSettingString("sonword", "");
|
||||
spellLine += ' ';
|
||||
spellLine += MWBase::Environment::get().getWindowManager()->getGameSettingString("sonword", {});
|
||||
spellLine += ' ';
|
||||
if (mEffectParams.mRange == ESM::RT_Self)
|
||||
spellLine += " " + on + " " + MWBase::Environment::get().getWindowManager()->getGameSettingString("sRangeSelf", "");
|
||||
spellLine += MWBase::Environment::get().getWindowManager()->getGameSettingString("sRangeSelf", {});
|
||||
else if (mEffectParams.mRange == ESM::RT_Touch)
|
||||
spellLine += " " + on + " " + MWBase::Environment::get().getWindowManager()->getGameSettingString("sRangeTouch", "");
|
||||
spellLine += MWBase::Environment::get().getWindowManager()->getGameSettingString("sRangeTouch", {});
|
||||
else if (mEffectParams.mRange == ESM::RT_Target)
|
||||
spellLine += " " + on + " " + MWBase::Environment::get().getWindowManager()->getGameSettingString("sRangeTarget", "");
|
||||
spellLine += MWBase::Environment::get().getWindowManager()->getGameSettingString("sRangeTarget", {});
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -517,10 +539,10 @@ namespace MWGui::Widgets
|
|||
mBarTextWidget->setCaption(out.str().c_str());
|
||||
}
|
||||
}
|
||||
void MWDynamicStat::setTitle(const std::string& text)
|
||||
void MWDynamicStat::setTitle(std::string_view text)
|
||||
{
|
||||
if (mTextWidget)
|
||||
mTextWidget->setCaption(text);
|
||||
mTextWidget->setCaption(toUString(text));
|
||||
}
|
||||
|
||||
MWDynamicStat::~MWDynamicStat()
|
||||
|
|
|
@ -282,7 +282,7 @@ namespace MWGui
|
|||
MWDynamicStat();
|
||||
|
||||
void setValue(int value, int max);
|
||||
void setTitle(const std::string& text);
|
||||
void setTitle(std::string_view text);
|
||||
|
||||
int getValue() const { return mValue; }
|
||||
int getMax() const { return mMax; }
|
||||
|
|
|
@ -124,6 +124,7 @@
|
|||
#include "itemchargeview.hpp"
|
||||
#include "keyboardnavigation.hpp"
|
||||
#include "resourceskin.hpp"
|
||||
#include "ustring.hpp"
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
|
@ -752,7 +753,7 @@ namespace MWGui
|
|||
void WindowManager::messageBox(std::string_view message, enum MWGui::ShowInDialogueMode showInDialogueMode)
|
||||
{
|
||||
if (getMode() == GM_Dialogue && showInDialogueMode != MWGui::ShowInDialogueMode_Never) {
|
||||
mDialogueWindow->addMessageBox(MyGUI::LanguageManager::getInstance().replaceTags({message.data(), message.size()}));
|
||||
mDialogueWindow->addMessageBox(MyGUI::LanguageManager::getInstance().replaceTags(toUString(message)));
|
||||
} else if (showInDialogueMode != MWGui::ShowInDialogueMode_Only) {
|
||||
mMessageBoxManager->createMessageBox(message);
|
||||
}
|
||||
|
@ -783,7 +784,7 @@ namespace MWGui
|
|||
return mMessageBoxManager->readPressedButton();
|
||||
}
|
||||
|
||||
std::string WindowManager::getGameSettingString(const std::string &id, const std::string &default_)
|
||||
std::string_view WindowManager::getGameSettingString(std::string_view id, std::string_view default_)
|
||||
{
|
||||
const ESM::GameSetting *setting = mStore->get<ESM::GameSetting>().search(id);
|
||||
|
||||
|
|
|
@ -289,7 +289,7 @@ namespace MWGui
|
|||
* @param id Identifier for the GMST setting, e.g. "aName"
|
||||
* @param default Default value if the GMST setting cannot be used.
|
||||
*/
|
||||
std::string getGameSettingString(const std::string &id, const std::string &default_) override;
|
||||
std::string_view getGameSettingString(std::string_view id, std::string_view default_) override;
|
||||
|
||||
void processChangedSettings(const Settings::CategorySettingVector& changed) override;
|
||||
|
||||
|
|
|
@ -267,8 +267,8 @@ void MWMechanics::NpcStats::increaseSkill(int skillIndex, const ESM::Class &clas
|
|||
/// \todo check if character is the player, if levelling is ever implemented for NPCs
|
||||
MWBase::Environment::get().getWindowManager()->playSound("skillraise");
|
||||
|
||||
std::string message = MWBase::Environment::get().getWindowManager ()->getGameSettingString ("sNotifyMessage39", "");
|
||||
message = Misc::StringUtils::format(message, ("#{" + ESM::Skill::sSkillNameIds[skillIndex] + "}"), static_cast<int>(base));
|
||||
std::string message = Misc::StringUtils::format(MWBase::Environment::get().getWindowManager()->getGameSettingString("sNotifyMessage39", {}),
|
||||
("#{" + ESM::Skill::sSkillNameIds[skillIndex] + "}"), static_cast<int>(base));
|
||||
|
||||
if (readBook)
|
||||
message = "#{sBookSkillMessage}\n" + message;
|
||||
|
|
|
@ -124,8 +124,8 @@ void MWState::StateManager::askLoadRecent()
|
|||
std::vector<std::string> buttons;
|
||||
buttons.emplace_back("#{sYes}");
|
||||
buttons.emplace_back("#{sNo}");
|
||||
std::string tag("%s");
|
||||
std::string message = MWBase::Environment::get().getWindowManager()->getGameSettingString("sLoadLastSaveMsg", tag);
|
||||
std::string_view tag = "%s";
|
||||
std::string message{MWBase::Environment::get().getWindowManager()->getGameSettingString("sLoadLastSaveMsg", tag)};
|
||||
size_t pos = message.find(tag);
|
||||
message.replace(pos, tag.length(), lastSave.mProfile.mDescription);
|
||||
MWBase::Environment::get().getWindowManager()->interactiveMessageBox(message, buttons);
|
||||
|
|
|
@ -51,9 +51,9 @@ namespace Misc::StringUtils
|
|||
}
|
||||
|
||||
template <typename ... Args>
|
||||
std::string format(const std::string& fmt, Args const & ... args)
|
||||
std::string format(std::string_view fmt, Args const & ... args)
|
||||
{
|
||||
return format(fmt.c_str(), args ...);
|
||||
return format(fmt.data(), args ...);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue