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Remove redundant toNormalized
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1 changed files with 1 additions and 1 deletions
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@ -385,7 +385,7 @@ namespace MWRender
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if (!weaponNode->getNumChildren())
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if (!weaponNode->getNumChildren())
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{
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{
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osg::ref_ptr<osg::Node> fallbackNode
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osg::ref_ptr<osg::Node> fallbackNode
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= mResourceSystem->getSceneManager()->getInstance(VFS::Path::toNormalized(mesh), weaponNode);
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= mResourceSystem->getSceneManager()->getInstance(mesh, weaponNode);
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resetControllers(fallbackNode);
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resetControllers(fallbackNode);
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}
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}
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