macos_ci_fix
Evil Eye 1 year ago
parent 3baefdf29e
commit 1e06d74f82

@ -1319,6 +1319,7 @@ namespace MWRender
const float lodFactor = Settings::terrain().mLodFactor; const float lodFactor = Settings::terrain().mLodFactor;
const bool groundcover = Settings::groundcover().mEnabled; const bool groundcover = Settings::groundcover().mEnabled;
const bool distantTerrain = Settings::terrain().mDistantTerrain; const bool distantTerrain = Settings::terrain().mDistantTerrain;
const double expiryDelay = Settings::cells().mCacheExpiryDelay;
if (distantTerrain || groundcover) if (distantTerrain || groundcover)
{ {
const int compMapResolution = Settings::terrain().mCompositeMapResolution; const int compMapResolution = Settings::terrain().mCompositeMapResolution;
@ -1329,7 +1330,7 @@ namespace MWRender
const bool debugChunks = Settings::terrain().mDebugChunks; const bool debugChunks = Settings::terrain().mDebugChunks;
auto quadTreeWorld = std::make_unique<Terrain::QuadTreeWorld>(mSceneRoot, mRootNode, mResourceSystem, auto quadTreeWorld = std::make_unique<Terrain::QuadTreeWorld>(mSceneRoot, mRootNode, mResourceSystem,
mTerrainStorage.get(), Mask_Terrain, Mask_PreCompile, Mask_Debug, compMapResolution, compMapLevel, mTerrainStorage.get(), Mask_Terrain, Mask_PreCompile, Mask_Debug, compMapResolution, compMapLevel,
lodFactor, vertexLodMod, maxCompGeometrySize, debugChunks, worldspace); lodFactor, vertexLodMod, maxCompGeometrySize, debugChunks, worldspace, expiryDelay);
if (Settings::terrain().mObjectPaging) if (Settings::terrain().mObjectPaging)
{ {
newChunkMgr.mObjectPaging newChunkMgr.mObjectPaging
@ -1351,7 +1352,7 @@ namespace MWRender
} }
else else
newChunkMgr.mTerrain = std::make_unique<Terrain::TerrainGrid>(mSceneRoot, mRootNode, mResourceSystem, newChunkMgr.mTerrain = std::make_unique<Terrain::TerrainGrid>(mSceneRoot, mRootNode, mResourceSystem,
mTerrainStorage.get(), Mask_Terrain, worldspace, Mask_PreCompile, Mask_Debug); mTerrainStorage.get(), Mask_Terrain, worldspace, expiryDelay, Mask_PreCompile, Mask_Debug);
newChunkMgr.mTerrain->setTargetFrameRate(Settings::cells().mTargetFramerate); newChunkMgr.mTerrain->setTargetFrameRate(Settings::cells().mTargetFramerate);
float distanceMult = std::cos(osg::DegreesToRadians(std::min(mFieldOfView, 140.f)) / 2.f); float distanceMult = std::cos(osg::DegreesToRadians(std::min(mFieldOfView, 140.f)) / 2.f);

@ -280,8 +280,9 @@ namespace Terrain
QuadTreeWorld::QuadTreeWorld(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSystem* resourceSystem, QuadTreeWorld::QuadTreeWorld(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSystem* resourceSystem,
Storage* storage, unsigned int nodeMask, unsigned int preCompileMask, unsigned int borderMask, Storage* storage, unsigned int nodeMask, unsigned int preCompileMask, unsigned int borderMask,
int compMapResolution, float compMapLevel, float lodFactor, int vertexLodMod, float maxCompGeometrySize, int compMapResolution, float compMapLevel, float lodFactor, int vertexLodMod, float maxCompGeometrySize,
bool debugChunks, ESM::RefId worldspace) bool debugChunks, ESM::RefId worldspace, double expiryDelay)
: TerrainGrid(parent, compileRoot, resourceSystem, storage, nodeMask, worldspace, preCompileMask, borderMask) : TerrainGrid(
parent, compileRoot, resourceSystem, storage, nodeMask, worldspace, expiryDelay, preCompileMask, borderMask)
, mViewDataMap(new ViewDataMap) , mViewDataMap(new ViewDataMap)
, mQuadTreeBuilt(false) , mQuadTreeBuilt(false)
, mLodFactor(lodFactor) , mLodFactor(lodFactor)

@ -33,7 +33,7 @@ namespace Terrain
QuadTreeWorld(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSystem* resourceSystem, QuadTreeWorld(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSystem* resourceSystem,
Storage* storage, unsigned int nodeMask, unsigned int preCompileMask, unsigned int borderMask, Storage* storage, unsigned int nodeMask, unsigned int preCompileMask, unsigned int borderMask,
int compMapResolution, float comMapLevel, float lodFactor, int vertexLodMod, float maxCompGeometrySize, int compMapResolution, float comMapLevel, float lodFactor, int vertexLodMod, float maxCompGeometrySize,
bool debugChunks, ESM::RefId worldspace); bool debugChunks, ESM::RefId worldspace, double expiryDelay);
~QuadTreeWorld(); ~QuadTreeWorld();

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