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Fixes indentation

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Qlonever 2023-04-11 21:06:13 -04:00 committed by elsid
parent b7ba58c8f2
commit 2c06c7f577
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@ -148,7 +148,7 @@ void main(void)
#if @radialFog
float radialDepth = distance(position.xyz, cameraPos);
// TODO: Figure out how to properly radialise refraction depth and thus underwater fog
// TODO: Figure out how to properly radialise refraction depth and thus underwater fog
// while avoiding oddities when the water plane is close to the clipping plane
#if @reverseZ
radialise = radialDepth / linearDepth;