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Fixes indentation
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1 changed files with 1 additions and 1 deletions
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@ -148,7 +148,7 @@ void main(void)
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#if @radialFog
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float radialDepth = distance(position.xyz, cameraPos);
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// TODO: Figure out how to properly radialise refraction depth and thus underwater fog
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// TODO: Figure out how to properly radialise refraction depth and thus underwater fog
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// while avoiding oddities when the water plane is close to the clipping plane
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#if @reverseZ
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radialise = radialDepth / linearDepth;
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